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author | Andrei Karas <akaras@inbox.ru> | 2011-05-06 19:37:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-06 21:57:13 +0300 |
commit | e26b64efb9c6b79bbd5d9426af6887e83651e466 (patch) | |
tree | af915bda2a533558cfecaf363e331d59145e1224 | |
parent | 0f58a82314ca88b059674c98236f229358f6a80a (diff) | |
download | mv-e26b64efb9c6b79bbd5d9426af6887e83651e466.tar.gz mv-e26b64efb9c6b79bbd5d9426af6887e83651e466.tar.bz2 mv-e26b64efb9c6b79bbd5d9426af6887e83651e466.tar.xz mv-e26b64efb9c6b79bbd5d9426af6887e83651e466.zip |
Move attack filter arrays and methods from localplayer to actorspritemanager class.
-rw-r--r-- | src/actorspritemanager.cpp | 137 | ||||
-rw-r--r-- | src/actorspritemanager.h | 76 | ||||
-rw-r--r-- | src/commandhandler.cpp | 28 | ||||
-rw-r--r-- | src/game.cpp | 1 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 90 | ||||
-rw-r--r-- | src/gui/socialwindow.cpp | 9 | ||||
-rw-r--r-- | src/localplayer.cpp | 116 | ||||
-rw-r--r-- | src/localplayer.h | 81 |
8 files changed, 273 insertions, 265 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 3f37ce99f..d193c4ab1 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -29,12 +29,14 @@ #include "playerinfo.h" #include "playerrelations.h" -#include "gui/widgets/chattab.h" -#include "gui/killstats.h" #include "gui/chatwindow.h" +#include "gui/killstats.h" #include "gui/skilldialog.h" +#include "gui/socialwindow.h" #include "gui/viewport.h" +#include "gui/widgets/chattab.h" + #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -177,6 +179,8 @@ ActorSpriteManager::ActorSpriteManager() : config.addListener("targetOnlyReachable", this); config.addListener("cyclePlayers", this); config.addListener("cycleMonsters", this); + + addAttackMob(""); } ActorSpriteManager::~ActorSpriteManager() @@ -200,6 +204,8 @@ void ActorSpriteManager::setPlayer(LocalPlayer *player) { player_node = player; mActors.insert(player); + if (socialWindow) + socialWindow->updateAttackFilter(); } Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, @@ -665,11 +671,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, bool ignoreDefault = false; if (filtered) { - attackMobs = player_node->getAttackMobsSet(); - priorityMobs = player_node->getPriorityAttackMobsSet(); - ignoreAttackMobs = player_node->getIgnoreAttackMobsSet(); - attackMobsMap = player_node->getAttackMobsMap(); - priorityMobsMap = player_node->getPriorityAttackMobsMap(); + attackMobs = mAttackMobsSet; + priorityMobs = mPriorityAttackMobsSet; + ignoreAttackMobs = mIgnoreAttackMobsSet; + attackMobsMap = mAttackMobsMap; + priorityMobsMap = mPriorityAttackMobsMap; beingSorter.attackBeings = &attackMobsMap; beingSorter.priorityBeings = &priorityMobsMap; if (ignoreAttackMobs.find("") != ignoreAttackMobs.end()) @@ -1190,4 +1196,119 @@ void ActorSpriteManager::optionChanged(const std::string &name) mCyclePlayers = config.getBoolValue("cyclePlayers"); else if (name == "cycleMonsters") mCycleMonsters = config.getBoolValue("cycleMonsters"); -}
\ No newline at end of file +} + +void ActorSpriteManager::removeAttackMob(const std::string &name) +{ + mPriorityAttackMobs.remove(name); + mAttackMobs.remove(name); + mIgnoreAttackMobs.remove(name); + mPriorityAttackMobsSet.erase(name); + mAttackMobsSet.erase(name); + mIgnoreAttackMobsSet.erase(name); + rebuildAttackMobs(); + rebuildPriorityAttackMobs(); +} + +void ActorSpriteManager::addAttackMob(std::string name) +{ + int size = getAttackMobsSize(); + if (size > 0) + { + int idx = getAttackMobIndex(""); + if (idx + 1 == size) + { + std::list<std::string>::iterator itr = mAttackMobs.end(); + -- itr; + mAttackMobs.insert(itr, name); + } + else + { + mAttackMobs.push_back(name); + } + } + else + { + mAttackMobs.push_back(name); + } + mAttackMobsSet.insert(name); + rebuildAttackMobs(); + rebuildPriorityAttackMobs(); +} + +void ActorSpriteManager::addPriorityAttackMob(std::string name) +{ + int size = getPriorityAttackMobsSize(); + if (size > 0) + { + int idx = getPriorityAttackMobIndex(""); + if (idx + 1 == size) + { + std::list<std::string>::iterator itr = mPriorityAttackMobs.end(); + -- itr; + mPriorityAttackMobs.insert(itr, name); + } + else + { + mPriorityAttackMobs.push_back(name); + } + } + else + { + mPriorityAttackMobs.push_back(name); + } + mPriorityAttackMobsSet.insert(name); + rebuildPriorityAttackMobs(); +} + +void ActorSpriteManager::addIgnoreAttackMob(std::string name) +{ + mIgnoreAttackMobs.push_back(name); + mIgnoreAttackMobsSet.insert(name); + rebuildAttackMobs(); + rebuildPriorityAttackMobs(); +} + +void ActorSpriteManager::rebuildPriorityAttackMobs() +{ + mPriorityAttackMobsMap.clear(); + std::list<std::string>::iterator i = mPriorityAttackMobs.begin(); + int cnt = 0; + while (i != mPriorityAttackMobs.end()) + { + mPriorityAttackMobsMap[*i] = cnt; + ++ i; + ++ cnt; + } +} + +void ActorSpriteManager::rebuildAttackMobs() +{ + mAttackMobsMap.clear(); + std::list<std::string>::iterator i = mAttackMobs.begin(); + int cnt = 0; + while (i != mAttackMobs.end()) + { + mAttackMobsMap[*i] = cnt; + ++ i; + ++ cnt; + } +} + +int ActorSpriteManager::getPriorityAttackMobIndex(std::string name) +{ + std::map<std::string, int>::iterator i = mPriorityAttackMobsMap.find(name); + if (i == mPriorityAttackMobsMap.end()) + return -1; + + return (*i).second; +} + +int ActorSpriteManager::getAttackMobIndex(std::string name) +{ + std::map<std::string, int>::iterator i = mAttackMobsMap.find(name); + if (i == mAttackMobsMap.end()) + return -1; + + return (*i).second; +} diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h index c7deba867..d25bee2c1 100644 --- a/src/actorspritemanager.h +++ b/src/actorspritemanager.h @@ -229,6 +229,73 @@ class ActorSpriteManager: public ConfigListener void optionChanged(const std::string &name); + void removeAttackMob(const std::string &name); + + void addPriorityAttackMob(std::string name); + + void addAttackMob(std::string name); + + void addIgnoreAttackMob(std::string name); + + std::list<std::string> getPriorityAttackMobs() + { return mPriorityAttackMobs; } + + std::list<std::string> getAttackMobs() + { return mAttackMobs; } + + void setPriorityAttackMobs(std::list<std::string> mobs) + { mPriorityAttackMobs = mobs; } + + void setAttackMobs(std::list<std::string> mobs) + { mAttackMobs = mobs; } + + int getPriorityAttackMobsSize() + { return mPriorityAttackMobs.size(); } + + int getAttackMobsSize() + { return mAttackMobs.size(); } + + std::list<std::string> getIgnoreAttackMobs() + { return mIgnoreAttackMobs; } + + std::set<std::string> getAttackMobsSet() + { return mAttackMobsSet; } + + std::set<std::string> getPriorityAttackMobsSet() + { return mPriorityAttackMobsSet; } + + std::set<std::string> getIgnoreAttackMobsSet() + { return mIgnoreAttackMobsSet; } + + void rebuildPriorityAttackMobs(); + + void rebuildAttackMobs(); + + bool isInAttackList(const std::string &name) + { return mAttackMobsSet.find(name) != mAttackMobsSet.end(); } + + bool isInPriorityAttackList(const std::string &name) + { + return mPriorityAttackMobsSet.find(name) + != mPriorityAttackMobsSet.end(); + } + + bool isInIgnoreAttackList(const std::string &name) + { + return mIgnoreAttackMobsSet.find(name) + != mIgnoreAttackMobsSet.end(); + } + + std::map<std::string, int> getAttackMobsMap() + { return mAttackMobsMap; } + + std::map<std::string, int> getPriorityAttackMobsMap() + { return mPriorityAttackMobsMap; } + + int getAttackMobIndex(std::string name); + + int getPriorityAttackMobIndex(std::string name); + protected: bool validateBeing(Being *aroundBeing, Being* being, Being::Type type, Being* excluded = 0, @@ -248,6 +315,15 @@ class ActorSpriteManager: public ConfigListener bool mTargetOnlyReachable; bool mCyclePlayers; bool mCycleMonsters; + + std::list<std::string> mPriorityAttackMobs; + std::list<std::string> mAttackMobs; + std::list<std::string> mIgnoreAttackMobs; + std::set<std::string> mPriorityAttackMobsSet; + std::set<std::string> mAttackMobsSet; + std::set<std::string> mIgnoreAttackMobsSet; + std::map<std::string, int> mPriorityAttackMobsMap; + std::map<std::string, int> mAttackMobsMap; }; extern ActorSpriteManager *actorSpriteManager; diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp index 8d4168e76..537d9645a 100644 --- a/src/commandhandler.cpp +++ b/src/commandhandler.cpp @@ -998,11 +998,14 @@ void CommandHandler::handleUptime(const std::string &args _UNUSED_, void CommandHandler::handleAddPriorityAttack(const std::string &args, ChatTab *tab _UNUSED_) { - if (!player_node || player_node->isInPriorityAttackList(args)) + if (!actorSpriteManager + || actorSpriteManager->isInPriorityAttackList(args)) + { return; + } - player_node->removeAttackMob(args); - player_node->addPriorityAttackMob(args); + actorSpriteManager->removeAttackMob(args); + actorSpriteManager->addPriorityAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -1011,11 +1014,11 @@ void CommandHandler::handleAddPriorityAttack(const std::string &args, void CommandHandler::handleAddAttack(const std::string &args, ChatTab *tab _UNUSED_) { - if (!player_node || player_node->isInAttackList(args)) + if (!actorSpriteManager || actorSpriteManager->isInAttackList(args)) return; - player_node->removeAttackMob(args); - player_node->addAttackMob(args); + actorSpriteManager->removeAttackMob(args); + actorSpriteManager->addAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -1024,10 +1027,13 @@ void CommandHandler::handleAddAttack(const std::string &args, void CommandHandler::handleRemoveAttack(const std::string &args, ChatTab *tab _UNUSED_) { - if (!player_node || args.empty() || !player_node->isInAttackList(args)) + if (!actorSpriteManager || args.empty() + || !actorSpriteManager->isInAttackList(args)) + { return; + } - player_node->removeAttackMob(args); + actorSpriteManager->removeAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); @@ -1036,11 +1042,11 @@ void CommandHandler::handleRemoveAttack(const std::string &args, void CommandHandler::handleAddIgnoreAttack(const std::string &args, ChatTab *tab _UNUSED_) { - if (!player_node || player_node->isInIgnoreAttackList(args)) + if (!actorSpriteManager || actorSpriteManager->isInIgnoreAttackList(args)) return; - player_node->removeAttackMob(args); - player_node->addIgnoreAttackMob(args); + actorSpriteManager->removeAttackMob(args); + actorSpriteManager->addIgnoreAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); diff --git a/src/game.cpp b/src/game.cpp index 3c3067bbf..d0cbbdb40 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -224,7 +224,6 @@ static void createGuiWindows() whoIsOnline = new WhoIsOnline(); killStats = new KillStats; socialWindow = new SocialWindow(); - socialWindow->updateAttackFilter(); localChatTab = new ChatTab(_("General")); localChatTab->setAllowHighlight(false); diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index be76fc4a6..5cc13d8ed 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -105,7 +105,7 @@ PopupMenu::PopupMenu(): void PopupMenu::showPopup(int x, int y, Being *being) { - if (!being || !player_node) + if (!being || !player_node || !actorSpriteManager) return; mBeingId = being->getId(); @@ -254,9 +254,9 @@ void PopupMenu::showPopup(int x, int y, Being *being) if (config.getBoolValue("enableAttackFilter")) { mBrowserBox->addRow("##3---"); - if (player_node->isInAttackList(name) - || player_node->isInIgnoreAttackList(name) - || player_node->isInPriorityAttackList(name)) + if (actorSpriteManager->isInAttackList(name) + || actorSpriteManager->isInIgnoreAttackList(name) + || actorSpriteManager->isInPriorityAttackList(name)) { mBrowserBox->addRow( _("@@remove attack|Remove from attack list@@")); @@ -1149,48 +1149,49 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "remove attack" && being) { - if (player_node && being->getType() == Being::MONSTER) + if (actorSpriteManager && being->getType() == Being::MONSTER) { - player_node->removeAttackMob(being->getName()); + actorSpriteManager->removeAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack" && being) { - if (player_node && being->getType() == Being::MONSTER) + if (actorSpriteManager && being->getType() == Being::MONSTER) { - player_node->addAttackMob(being->getName()); + actorSpriteManager->addAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack priority" && being) { - if (player_node && being->getType() == Being::MONSTER) + if (actorSpriteManager && being->getType() == Being::MONSTER) { - player_node->addPriorityAttackMob(being->getName()); + actorSpriteManager->addPriorityAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack ignore" && being) { - if (player_node && being->getType() == Being::MONSTER) + if (actorSpriteManager && being->getType() == Being::MONSTER) { - player_node->addIgnoreAttackMob(being->getName()); + actorSpriteManager->addIgnoreAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "attack moveup") { - if (player_node) + if (actorSpriteManager) { - int idx = player_node->getAttackMobIndex(mNick); + int idx = actorSpriteManager->getAttackMobIndex(mNick); if (idx > 0) { - std::list<std::string> mobs = player_node->getAttackMobs(); + std::list<std::string> mobs + = actorSpriteManager->getAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1199,8 +1200,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - player_node->setAttackMobs(mobs); - player_node->rebuildAttackMobs(); + actorSpriteManager->setAttackMobs(mobs); + actorSpriteManager->rebuildAttackMobs(); break; } ++ it; @@ -1214,13 +1215,13 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "priority moveup") { - if (player_node) + if (actorSpriteManager) { - int idx = player_node->getPriorityAttackMobIndex(mNick); + int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick); if (idx > 0) { std::list<std::string> mobs - = player_node->getPriorityAttackMobs(); + = actorSpriteManager->getPriorityAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1229,8 +1230,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - player_node->setPriorityAttackMobs(mobs); - player_node->rebuildPriorityAttackMobs(); + actorSpriteManager->setPriorityAttackMobs(mobs); + actorSpriteManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1244,13 +1245,14 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack movedown") { - if (player_node) + if (actorSpriteManager) { - int idx = player_node->getAttackMobIndex(mNick); - int size = player_node->getAttackMobsSize(); + int idx = actorSpriteManager->getAttackMobIndex(mNick); + int size = actorSpriteManager->getAttackMobsSize(); if (idx + 1 < size) { - std::list<std::string> mobs = player_node->getAttackMobs(); + std::list<std::string> mobs + = actorSpriteManager->getAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1262,8 +1264,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - player_node->setAttackMobs(mobs); - player_node->rebuildAttackMobs(); + actorSpriteManager->setAttackMobs(mobs); + actorSpriteManager->rebuildAttackMobs(); break; } ++ it; @@ -1279,12 +1281,12 @@ void PopupMenu::handleLink(const std::string &link, { if (player_node) { - int idx = player_node->getPriorityAttackMobIndex(mNick); - int size = player_node->getPriorityAttackMobsSize(); + int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick); + int size = actorSpriteManager->getPriorityAttackMobsSize(); if (idx + 1 < size) { std::list<std::string> mobs - = player_node->getPriorityAttackMobs(); + = actorSpriteManager->getPriorityAttackMobs(); std::list<std::string>::iterator it = mobs.begin(); std::list<std::string>::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1296,8 +1298,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - player_node->setPriorityAttackMobs(mobs); - player_node->rebuildPriorityAttackMobs(); + actorSpriteManager->setPriorityAttackMobs(mobs); + actorSpriteManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1311,24 +1313,24 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack remove") { - if (player_node) + if (actorSpriteManager) { if (mNick.empty()) { - if (player_node->isInAttackList(mNick)) + if (actorSpriteManager->isInAttackList(mNick)) { - player_node->removeAttackMob(mNick); - player_node->addIgnoreAttackMob(mNick); + actorSpriteManager->removeAttackMob(mNick); + actorSpriteManager->addIgnoreAttackMob(mNick); } else { - player_node->removeAttackMob(mNick); - player_node->addAttackMob(mNick); + actorSpriteManager->removeAttackMob(mNick); + actorSpriteManager->addAttackMob(mNick); } } else { - player_node->removeAttackMob(mNick); + actorSpriteManager->removeAttackMob(mNick); } if (socialWindow) socialWindow->updateAttackFilter(); @@ -1696,8 +1698,8 @@ void PopupMenu::showAttackMonsterPopup(int x, int y, std::string name, { case MapItem::ATTACK: { - int idx = player_node->getAttackMobIndex(name); - int size = player_node->getAttackMobsSize(); + int idx = actorSpriteManager->getAttackMobIndex(name); + int size = actorSpriteManager->getAttackMobsSize(); if (idx > 0) { mBrowserBox->addRow(strprintf( @@ -1714,8 +1716,8 @@ void PopupMenu::showAttackMonsterPopup(int x, int y, std::string name, } case MapItem::PRIORITY: { - int idx = player_node->getPriorityAttackMobIndex(name); - int size = player_node->getPriorityAttackMobsSize(); + int idx = actorSpriteManager->getPriorityAttackMobIndex(name); + int size = actorSpriteManager->getPriorityAttackMobsSize(); if (idx > 0) { mBrowserBox->addRow(strprintf( diff --git a/src/gui/socialwindow.cpp b/src/gui/socialwindow.cpp index 2276f60e0..e943d7286 100644 --- a/src/gui/socialwindow.cpp +++ b/src/gui/socialwindow.cpp @@ -803,12 +803,13 @@ public: void updateList() { - if (!socialWindow || !player_node) + if (!socialWindow || !player_node || !actorSpriteManager) return; std::vector<Avatar*> *avatars = mBeings->getMembers(); - std::list<std::string> mobs = player_node->getPriorityAttackMobs(); + std::list<std::string> mobs + = actorSpriteManager->getPriorityAttackMobs(); std::list<std::string>::iterator i = mobs.begin(); std::vector<Avatar*>::iterator ia = avatars->begin(); @@ -860,7 +861,7 @@ public: ava->setY(0); avatars->push_back(ava); - mobs = player_node->getAttackMobs(); + mobs = actorSpriteManager->getAttackMobs(); i = mobs.begin(); while (i != mobs.end()) @@ -895,7 +896,7 @@ public: ava->setY(0); avatars->push_back(ava); - mobs = player_node->getIgnoreAttackMobs(); + mobs = actorSpriteManager->getIgnoreAttackMobs(); i = mobs.begin(); while (i != mobs.end()) diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0ab1ca713..81a8e6b89 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -179,7 +179,6 @@ LocalPlayer::LocalPlayer(int id, int subtype): config.addListener("showJobExp", this); setShowName(config.getBoolValue("showownname")); beingInfoCache.clear(); - addAttackMob(""); } LocalPlayer::~LocalPlayer() @@ -3812,121 +3811,6 @@ void LocalPlayer::checkNewName(Being *being) } } -void LocalPlayer::removeAttackMob(const std::string &name) -{ - mPriorityAttackMobs.remove(name); - mAttackMobs.remove(name); - mIgnoreAttackMobs.remove(name); - mPriorityAttackMobsSet.erase(name); - mAttackMobsSet.erase(name); - mIgnoreAttackMobsSet.erase(name); - rebuildAttackMobs(); - rebuildPriorityAttackMobs(); -} - -void LocalPlayer::addAttackMob(std::string name) -{ - int size = getAttackMobsSize(); - if (size > 0) - { - int idx = getAttackMobIndex(""); - if (idx + 1 == size) - { - std::list<std::string>::iterator itr = mAttackMobs.end(); - -- itr; - mAttackMobs.insert(itr, name); - } - else - { - mAttackMobs.push_back(name); - } - } - else - { - mAttackMobs.push_back(name); - } - mAttackMobsSet.insert(name); - rebuildAttackMobs(); - rebuildPriorityAttackMobs(); -} - -void LocalPlayer::addPriorityAttackMob(std::string name) -{ - int size = getPriorityAttackMobsSize(); - if (size > 0) - { - int idx = getPriorityAttackMobIndex(""); - if (idx + 1 == size) - { - std::list<std::string>::iterator itr = mPriorityAttackMobs.end(); - -- itr; - mPriorityAttackMobs.insert(itr, name); - } - else - { - mPriorityAttackMobs.push_back(name); - } - } - else - { - mPriorityAttackMobs.push_back(name); - } - mPriorityAttackMobsSet.insert(name); - rebuildPriorityAttackMobs(); -} - -void LocalPlayer::addIgnoreAttackMob(std::string name) -{ - mIgnoreAttackMobs.push_back(name); - mIgnoreAttackMobsSet.insert(name); - rebuildAttackMobs(); - rebuildPriorityAttackMobs(); -} - -void LocalPlayer::rebuildPriorityAttackMobs() -{ - mPriorityAttackMobsMap.clear(); - std::list<std::string>::iterator i = mPriorityAttackMobs.begin(); - int cnt = 0; - while (i != mPriorityAttackMobs.end()) - { - mPriorityAttackMobsMap[*i] = cnt; - ++ i; - ++ cnt; - } -} - -void LocalPlayer::rebuildAttackMobs() -{ - mAttackMobsMap.clear(); - std::list<std::string>::iterator i = mAttackMobs.begin(); - int cnt = 0; - while (i != mAttackMobs.end()) - { - mAttackMobsMap[*i] = cnt; - ++ i; - ++ cnt; - } -} - -int LocalPlayer::getPriorityAttackMobIndex(std::string name) -{ - std::map<std::string, int>::iterator i = mPriorityAttackMobsMap.find(name); - if (i == mPriorityAttackMobsMap.end()) - return -1; - - return (*i).second; -} - -int LocalPlayer::getAttackMobIndex(std::string name) -{ - std::map<std::string, int>::iterator i = mAttackMobsMap.find(name); - if (i == mAttackMobsMap.end()) - return -1; - - return (*i).second; -} - void LocalPlayer::resetYellowBar() { mInvertDirection = config.resetIntValue("invertMoveDirection"); diff --git a/src/localplayer.h b/src/localplayer.h index 4b9e98c13..6a6a015b8 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -449,79 +449,6 @@ class LocalPlayer : public Being, public ActorSpriteListener, void checkNewName(Being *being); - bool isInAttackList(const std::string &name) - { return mAttackMobsSet.find(name) != mAttackMobsSet.end(); } - - bool isInPriorityAttackList(const std::string &name) - { - return mPriorityAttackMobsSet.find(name) - != mPriorityAttackMobsSet.end(); - } - - bool isInIgnoreAttackList(const std::string &name) - { - return mIgnoreAttackMobsSet.find(name) - != mIgnoreAttackMobsSet.end(); - } - -/* - bool isInAttackOrIgnoreList(const std::string &name) - { return mAttackMobsSet.find(name) != mAttackMobsSet.end() || - mIgnoreAttackMobsSet.find(name) != mIgnoreAttackMobsSet.end(); } -*/ - - void removeAttackMob(const std::string &name); - - void addPriorityAttackMob(std::string name); - - void addAttackMob(std::string name); - - void addIgnoreAttackMob(std::string name); - - std::list<std::string> getPriorityAttackMobs() - { return mPriorityAttackMobs; } - - std::list<std::string> getAttackMobs() - { return mAttackMobs; } - - void setPriorityAttackMobs(std::list<std::string> mobs) - { mPriorityAttackMobs = mobs; } - - void setAttackMobs(std::list<std::string> mobs) - { mAttackMobs = mobs; } - - int getPriorityAttackMobsSize() - { return mPriorityAttackMobs.size(); } - - int getAttackMobsSize() - { return mAttackMobs.size(); } - - std::list<std::string> getIgnoreAttackMobs() - { return mIgnoreAttackMobs; } - - std::set<std::string> getAttackMobsSet() - { return mAttackMobsSet; } - - std::set<std::string> getPriorityAttackMobsSet() - { return mPriorityAttackMobsSet; } - - std::set<std::string> getIgnoreAttackMobsSet() - { return mIgnoreAttackMobsSet; } - - void rebuildPriorityAttackMobs(); - - void rebuildAttackMobs(); - - std::map<std::string, int> getAttackMobsMap() - { return mAttackMobsMap; } - - std::map<std::string, int> getPriorityAttackMobsMap() - { return mPriorityAttackMobsMap; } - - int getAttackMobIndex(std::string name); - - int getPriorityAttackMobIndex(std::string name); - void resetYellowBar(); protected: @@ -650,14 +577,6 @@ class LocalPlayer : public Being, public ActorSpriteListener, bool mServerAttack; std::string mLastHitFrom; std::string mWaitFor; - std::list<std::string> mPriorityAttackMobs; - std::list<std::string> mAttackMobs; - std::list<std::string> mIgnoreAttackMobs; - std::set<std::string> mPriorityAttackMobsSet; - std::set<std::string> mAttackMobsSet; - std::set<std::string> mIgnoreAttackMobsSet; - std::map<std::string, int> mPriorityAttackMobsMap; - std::map<std::string, int> mAttackMobsMap; }; extern LocalPlayer *player_node; |