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authorAndrei Karas <akaras@inbox.ru>2017-01-19 02:18:23 +0300
committerAndrei Karas <akaras@inbox.ru>2017-01-19 02:18:23 +0300
commitb7c9e3c0fd5b17c6964c81bb742c2cef1630d50e (patch)
treeee9006f53bf717d61fc96ba8238acb0662aeeacd
parentae70ae002eb3b28b84ed9027a6e1d20985f6a087 (diff)
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Fix vsync setting for SDL 2 builds.
Also fix vsync setting in mode on.
-rw-r--r--src/client.cpp3
-rw-r--r--src/utils/env.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 40fa743d7..be9143062 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -350,6 +350,8 @@ void Client::gameInit()
Dirs::initScreenshotDir();
+ updateEnv();
+
// Initialize SDL
logger->log1("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
@@ -396,7 +398,6 @@ void Client::gameInit()
// !defined(__native_client__) && !defined(UNITTESTS)
#endif // defined(USE_OPENGL)
- updateEnv();
initGraphics();
touchManager.init();
diff --git a/src/utils/env.cpp b/src/utils/env.cpp
index 332a13a0b..1006806fb 100644
--- a/src/utils/env.cpp
+++ b/src/utils/env.cpp
@@ -55,7 +55,7 @@ void updateEnv()
break;
case 2:
setEnv("__GL_SYNC_TO_VBLANK", "1");
- setEnv("vblank_mode", "1");
+ setEnv("vblank_mode", "2");
break;
default:
break;