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authorAndrei Karas <akaras@inbox.ru>2012-07-19 00:24:38 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-19 00:24:38 +0300
commit9b553ed2102e12dd1e523cd9d09d3913c0f09cc5 (patch)
tree9eff11dadc2a7022c07df40f55386f93b35054b7
parentfe2b380ffbe6070cf12ee93ac52192e210c4ca79 (diff)
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Add new mode to move to target option "(B) attack range - 1".
-rw-r--r--src/localplayer.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ef4d24a88..52d154231 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1791,6 +1791,14 @@ void LocalPlayer::moveToTarget(int dist)
dist = mAttackRange;
if (dist == 1 && serverVersion < 1)
dist = 2;
+ break;
+ case 8:
+ dist = mAttackRange - 1;
+ if (dist < 1)
+ dist = 1;
+ if (dist == 1 && serverVersion < 1)
+ dist = 2;
+ break;
default:
break;
}
@@ -1945,7 +1953,7 @@ std::string LocalPlayer::getCrazyMoveTypeString()
}
}
-static const unsigned moveToTargetTypeSize = 8;
+static const unsigned moveToTargetTypeSize = 9;
void LocalPlayer::changeMoveToTargetType()
{
@@ -1963,6 +1971,7 @@ static const char *moveToTargetTypeStrings[] =
N_("(7) moves to target in distance 7"),
N_("(A) moves to target in attack range"),
N_("(a) archer attack range"),
+ N_("(B) moves to target in attack range - 1"),
N_("(?) move to target")
};