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authorAndrei Karas <akaras@inbox.ru>2011-01-21 23:23:16 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-21 23:23:16 +0200
commit63112267be277e38224b510ec5745421dd7d4917 (patch)
treeab3ae7990cb49d61382bd0cd225fbe53d329f4a0
parent05ea95733e9ec89626e08989e0688e73d1408d3a (diff)
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Add diagonal animations.
New animation names: upleft, upright, downleft, downright Tested atleast at mobs.
-rw-r--r--src/being.cpp22
-rw-r--r--src/resources/action.cpp16
-rw-r--r--src/resources/spritedef.cpp8
-rw-r--r--src/resources/spritedef.h4
4 files changed, 45 insertions, 5 deletions
diff --git a/src/being.cpp b/src/being.cpp
index f382253e2..8cde401f2 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -947,13 +947,31 @@ void Being::setDirection(Uint8 direction)
SpriteDirection dir;
if (mFaceDirection & UP)
- dir = DIRECTION_UP;
+ {
+ if (mFaceDirection & LEFT)
+ dir = DIRECTION_UPLEFT;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_UPRIGHT;
+ else
+ dir = DIRECTION_UP;
+ }
else if (mFaceDirection & DOWN)
- dir = DIRECTION_DOWN;
+ {
+ if (mFaceDirection & LEFT)
+ dir = DIRECTION_DOWNLEFT;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_DOWNRIGHT;
+ else
+ dir = DIRECTION_DOWN;
+ }
else if (mFaceDirection & RIGHT)
+ {
dir = DIRECTION_RIGHT;
+ }
else
+ {
dir = DIRECTION_LEFT;
+ }
mSpriteDirection = dir;
CompoundSprite::setDirection(dir);
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
index 923aa72c9..b8cfde611 100644
--- a/src/resources/action.cpp
+++ b/src/resources/action.cpp
@@ -22,6 +22,7 @@
#include "resources/action.h"
#include "resources/animation.h"
+#include "resources/spritedef.h"
#include "utils/dtor.h"
@@ -38,10 +39,19 @@ Animation *Action::getAnimation(int direction) const
{
Animations::const_iterator i = mAnimations.find(direction);
- // When the given direction is not available, return the first one.
- // (either DEFAULT, or more usually DOWN).
if (i == mAnimations.end())
- i = mAnimations.begin();
+ {
+ if (direction == DIRECTION_UPLEFT || direction == DIRECTION_UPRIGHT)
+ direction = DIRECTION_UP;
+ else if (direction == DIRECTION_DOWNLEFT || direction == DIRECTION_DOWNRIGHT)
+ direction = DIRECTION_DOWN;
+ i = mAnimations.find(direction);
+
+ // When the given direction is not available, return the first one.
+ // (either DEFAULT, or more usually DOWN).
+ if (i == mAnimations.end())
+ i = mAnimations.begin();
+ }
return (i == mAnimations.end()) ? NULL : i->second;
}
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index dddee575f..edd7b6a74 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -334,6 +334,14 @@ SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction)
return DIRECTION_RIGHT;
else if (direction == "down")
return DIRECTION_DOWN;
+ else if (direction == "upleft")
+ return DIRECTION_UPLEFT;
+ else if (direction == "upright")
+ return DIRECTION_UPRIGHT;
+ else if (direction == "downleft")
+ return DIRECTION_DOWNLEFT;
+ else if (direction == "downright")
+ return DIRECTION_DOWNRIGHT;
else
return DIRECTION_INVALID;
}
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 5ab4bcc2b..34786d783 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -90,6 +90,10 @@ enum SpriteDirection
DIRECTION_DOWN,
DIRECTION_LEFT,
DIRECTION_RIGHT,
+ DIRECTION_UPLEFT,
+ DIRECTION_UPRIGHT,
+ DIRECTION_DOWNLEFT,
+ DIRECTION_DOWNRIGHT,
DIRECTION_INVALID
};