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authorAndrei Karas <akaras@inbox.ru>2012-01-24 22:59:25 +0300
committerAndrei Karas <akaras@inbox.ru>2012-01-24 22:59:25 +0300
commit53535919d3cf62f97bc9fee28ee31e4f577d2700 (patch)
tree98b8bc6b8da941b5d2c72c598756374623ad850a
parentb4e47fb41a19ca09c02bcd009b28cb7c3caa2256 (diff)
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Based on commit b856e8b47ab2dfd393e3c2720c5647eb66393931
Author: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> Date: Tue Jan 24 19:14:24 2012 +0100 Stream music files directly from the archives Use Mix_LoadMUS_RW to stream music files directly from PhysFS. I kept around ResourceManager:copyFile for now, since it may have other uses.
-rw-r--r--src/resources/music.cpp46
-rw-r--r--src/resources/music.h17
-rw-r--r--src/sound.cpp93
-rw-r--r--src/sound.h23
4 files changed, 60 insertions, 119 deletions
diff --git a/src/resources/music.cpp b/src/resources/music.cpp
index 7bdd51d36..b13812f18 100644
--- a/src/resources/music.cpp
+++ b/src/resources/music.cpp
@@ -26,27 +26,21 @@
#include "debug.h"
-Music::Music(Mix_Chunk *music):
- mChunk(music),
- mChannel(-1)
+Music::Music(Mix_Music *music) :
+ mMusic(music)
{
}
Music::~Music()
{
- //Mix_FreeMusic(music);
- Mix_FreeChunk(mChunk);
+ Mix_FreeMusic(mMusic);
}
Resource *Music::load(SDL_RWops *rw)
{
- // Use Mix_LoadMUS to load the raw music data
- //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted
- Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 1);
-
- if (tmpMusic)
+ if (Mix_Music *music = Mix_LoadMUS_RW(rw))
{
- return new Music(tmpMusic);
+ return new Music(music);
}
else
{
@@ -55,30 +49,10 @@ Resource *Music::load(SDL_RWops *rw)
}
}
-bool Music::play(int loops)
+bool Music::play(int loops, int fadeIn)
{
- /*
- * Warning: loops should be always set to -1 (infinite) with current
- * implementation to avoid halting the playback of other samples
- */
-
- /*if (Mix_PlayMusic(music, loops))
- return true;*/
- Mix_VolumeChunk(mChunk, 120);
- mChannel = Mix_PlayChannel(-1, mChunk, loops);
-
- return mChannel != -1;
-}
-
-void Music::stop()
-{
- /*
- * Warning: very dungerous trick, it could try to stop channels occupied
- * by samples rather than the current music file
- */
-
- //Mix_HaltMusic();
-
- if (mChannel != -1)
- Mix_HaltChannel(mChannel);
+ if (fadeIn > 0)
+ return Mix_FadeInMusic(mMusic, loops, fadeIn);
+ else
+ return Mix_PlayMusic(mMusic, loops);
}
diff --git a/src/resources/music.h b/src/resources/music.h
index 6df63b2ac..88cc752bc 100644
--- a/src/resources/music.h
+++ b/src/resources/music.h
@@ -51,27 +51,22 @@ class Music : public Resource
/**
* Plays the music.
*
- * @param loops Number of times to repeat the playback.
+ * @param loops Number of times to repeat the playback (-1 means
+ * forever).
+ * @param fadeIn Duration in milliseconds to fade in the music.
*
* @return <code>true</code> if the playback started properly
* <code>false</code> otherwise.
*/
- virtual bool play(int loops);
-
- /**
- * Stops the music.
- */
- virtual void stop();
+ bool play(int loops = -1, int fadeIn = 0);
protected:
/**
* Constructor.
*/
- Music(Mix_Chunk *music);
+ Music(Mix_Music *music);
- //Mix_Music *music;
- Mix_Chunk *mChunk;
- int mChannel;
+ Mix_Music *mMusic;
};
#endif
diff --git a/src/sound.cpp b/src/sound.cpp
index 123a66567..fb6958e25 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -27,6 +27,7 @@
#include "logger.h"
#include "sound.h"
+#include "resources/music.h"
#include "resources/resourcemanager.h"
#include "resources/soundeffect.h"
@@ -184,84 +185,49 @@ void Sound::setSfxVolume(int volume)
Mix_Volume(-1, mSfxVolume);
}
-static Mix_Music *loadMusic(const std::string &filename)
+static Music *loadMusic(const std::string &fileName)
{
ResourceManager *resman = ResourceManager::getInstance();
- std::string path = resman->getPath(
- paths.getStringValue("music") + filename);
-
- if (path.find(".zip/") != std::string::npos ||
- path.find(".zip\\") != std::string::npos)
- {
- // Music file is a virtual file inside a zip archive - we have to copy
- // it to a temporary physical file so that SDL_mixer can stream it.
- logger->log("Loading music \"%s\" from temporary file tempMusic.ogg",
- path.c_str());
- bool success = resman->copyFile(paths.getStringValue("music")
- + filename, "tempMusic.ogg");
- if (success)
- path = resman->getPath("tempMusic.ogg");
- else
- return nullptr;
- }
- else
- {
- logger->log("Loading music \"%s\"", path.c_str());
- }
-
- if (path.empty())
- return nullptr;
-
- Mix_Music *music = Mix_LoadMUS(path.c_str());
-
- if (!music)
- {
- logger->log("Mix_LoadMUS() Error loading '%s': %s", path.c_str(),
- Mix_GetError());
- }
-
- return music;
+ return resman->getMusic(paths.getStringValue("music") + fileName);
}
-void Sound::playMusic(const std::string &filename)
+void Sound::playMusic(const std::string &fileName)
{
- mCurrentMusicFile = filename;
+ mCurrentMusicFile = fileName;
if (!mInstalled || !mPlayMusic)
return;
haltMusic();
- if (!filename.empty() && (mMusic = loadMusic(filename)))
- Mix_PlayMusic(mMusic, -1); // Loop forever
+ if (!fileName.empty())
+ {
+ mMusic = loadMusic(fileName);
+ if (mMusic)
+ mMusic->play();
+ }
}
void Sound::stopMusic()
{
- if (!mInstalled)
- return;
-
- logger->log1("Sound::stopMusic()");
-
- if (mMusic)
- {
- Mix_HaltMusic();
- Mix_FreeMusic(mMusic);
- mMusic = nullptr;
- }
+ haltMusic();
}
-void Sound::fadeInMusic(const std::string &path, int ms)
+void Sound::fadeInMusic(const std::string &fileName, int ms)
{
- mCurrentMusicFile = path;
+ mCurrentMusicFile = fileName;
if (!mInstalled || !mPlayMusic)
return;
haltMusic();
- if ((mMusic = loadMusic(path.c_str())))
- Mix_FadeInMusic(mMusic, -1, ms); // Loop forever
+ if (!fileName.empty())
+ {
+ mMusic = loadMusic(fileName);
+ if (mMusic)
+ mMusic->play(-1, ms);
+ }
}
void Sound::fadeOutMusic(int ms)
@@ -285,9 +251,9 @@ void Sound::fadeOutMusic(int ms)
}
}
-void Sound::fadeOutAndPlayMusic(const std::string &path, int ms)
+void Sound::fadeOutAndPlayMusic(const std::string &fileName, int ms)
{
- mNextMusicPath = path;
+ mNextMusicFile = fileName;
fadeOutMusic(ms);
}
@@ -297,15 +263,15 @@ void Sound::logic()
{
if (mMusic)
{
- Mix_FreeMusic(mMusic);
+ mMusic->decRef();
mMusic = nullptr;
}
sFadingOutEnded = false;
- if (!mNextMusicPath.empty())
+ if (!mNextMusicFile.empty())
{
- playMusic(mNextMusicPath);
- mNextMusicPath.clear();
+ playMusic(mNextMusicFile);
+ mNextMusicFile.clear();
}
}
}
@@ -383,8 +349,11 @@ void Sound::haltMusic()
return;
Mix_HaltMusic();
- Mix_FreeMusic(mMusic);
- mMusic = nullptr;
+ if (mMusic)
+ {
+ mMusic->decRef();
+ mMusic = nullptr;
+ }
}
void Sound::changeAudio()
diff --git a/src/sound.h b/src/sound.h
index 6ac361cac..869f136da 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -29,6 +29,8 @@
#include <string>
+class Music;
+
/** Sound engine
*
* \ingroup CORE
@@ -54,9 +56,9 @@ class Sound : public ConfigListener
/**
* Starts background music.
*
- * @param path The full path to the music file.
+ * @param fileName The name of the music file.
*/
- void playMusic(const std::string &path);
+ void playMusic(const std::string &fileName);
/**
* Stops currently running background music track.
@@ -66,10 +68,10 @@ class Sound : public ConfigListener
/**
* Fades in background music.
*
- * @param path The full path to the music file.
- * @param ms Duration of fade-in effect (ms)
+ * @param fileName The name of the music file.
+ * @param ms Duration of fade-in effect (ms)
*/
- void fadeInMusic(const std::string &path, int ms = 1000);
+ void fadeInMusic(const std::string &fileName, int ms = 1000);
/**
* Fades out currently running background music track.
@@ -81,15 +83,16 @@ class Sound : public ConfigListener
/**
* Fades out a background music and play a new one.
*
- * @param path The full path to the fade in music file.
- * @param ms Duration of fade-out effect (ms)
+ * @param fileName The name of the music file.
+ * @param ms Duration of fade-out effect (ms)
*/
- void fadeOutAndPlayMusic(const std::string &path, int ms = 1000);
+ void fadeOutAndPlayMusic(const std::string &fileName, int ms = 1000);
int getMaxVolume() const
{ return MIX_MAX_VOLUME; }
void setMusicVolume(int volume);
+
void setSfxVolume(int volume);
/**
@@ -133,7 +136,7 @@ class Sound : public ConfigListener
* When calling fadeOutAndPlayMusic(),
* the music file below will then be played
*/
- std::string mNextMusicPath;
+ std::string mNextMusicFile;
bool mInstalled;
@@ -141,7 +144,7 @@ class Sound : public ConfigListener
int mMusicVolume;
std::string mCurrentMusicFile;
- Mix_Music *mMusic;
+ Music *mMusic;
bool mPlayBattle;
bool mPlayGui;
bool mPlayMusic;