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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/sdlmusic.h"
#include "resources/loaders/musicloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/checkutils.h"
#include "utils/physfsrwops.h"
#include "debug.h"
namespace
{
struct ResourceLoader final
{
A_DEFAULT_COPY(ResourceLoader)
const std::string path;
static Resource *load(const void *const v)
{
if (!v)
return nullptr;
const ResourceLoader *const
rl = static_cast<const ResourceLoader *const>(v);
SDL_RWops *const rw = MPHYSFSRWOPS_openRead(rl->path.c_str());
if (!rw)
{
reportAlways("Physfs error: %s", VirtFs::getLastError());
reportAlways("Error loading resource: %s",
rl->path.c_str());
return nullptr;
}
#ifdef USE_SDL2
if (Mix_Music *const music = Mix_LoadMUSType_RW(rw, MUS_OGG, 1))
{
return new SDLMusic(music, nullptr, rl->path);
}
#else // USE_SDL2
// Mix_LoadMUSType_RW was added without version changed in SDL1.2 :(
if (Mix_Music *const music = Mix_LoadMUS_RW(rw))
{
return new SDLMusic(music, rw, rl->path);
}
#endif // USE_SDL2
else
{
logger->log("Error, failed to load music: %s", Mix_GetError());
return nullptr;
}
}
};
} // namespace
SDLMusic *Loader::getMusic(const std::string &idPath)
{
ResourceLoader rl = { idPath };
return static_cast<SDLMusic*>(resourceManager->get(
idPath, ResourceLoader::load, &rl));
}
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