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/*
* The ManaPlus Client
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_VERTEXES_OPENGLGRAPHICSVERTEXES_H
#define RENDER_VERTEXES_OPENGLGRAPHICSVERTEXES_H
#ifdef USE_OPENGL
#include "localconsts.h"
#ifdef ANDROID
#include <GLES/gl.h>
#else // ANDROID
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif // USE_SDL2
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
// ignore -Wredundant-decls for SDL 1.2
PRAGMA45(GCC diagnostic push)
PRAGMA45(GCC diagnostic ignored "-Wredundant-decls")
#define GL_GLEXT_LEGACY
#include <SDL_opengl.h>
PRAGMA45(GCC diagnostic pop)
PRAGMA48(GCC diagnostic pop)
#endif // ANDROID
#include "utils/vector.h"
class OpenGLGraphicsVertexes final
{
public:
OpenGLGraphicsVertexes();
A_DELETE_COPY(OpenGLGraphicsVertexes)
~OpenGLGraphicsVertexes();
GLfloat *switchFloatTexArray() restrict2;
GLint *switchIntVertArray() restrict2;
GLint *switchIntTexArray() restrict2;
GLshort *switchShortVertArray() restrict2;
STD_VECTOR<GLfloat*> *getFloatTexPool() restrict2 A_WARN_UNUSED
{ return &mFloatTexPool; }
STD_VECTOR<GLint*> *getIntVertPool() restrict2 A_WARN_UNUSED
{ return &mIntVertPool; }
STD_VECTOR<GLshort*> *getShortVertPool() restrict2 A_WARN_UNUSED
{ return &mShortVertPool; }
STD_VECTOR<GLint*> *getIntTexPool() restrict2 A_WARN_UNUSED
{ return &mIntTexPool; }
void switchVp(const int n) restrict2;
GLfloat *continueFloatTexArray() restrict2 RETURNS_NONNULL;
GLint *continueIntVertArray() restrict2 RETURNS_NONNULL;
GLshort *continueShortVertArray() restrict2 RETURNS_NONNULL;
GLint *continueIntTexArray() restrict2 RETURNS_NONNULL;
int continueVp() restrict2;
void updateVp(const int n) restrict2;
STD_VECTOR<int> *getVp() restrict2 A_WARN_UNUSED
{ return &mVp; }
void init() restrict2;
void clear() restrict2;
int ptr;
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
GLshort *mShortVertArray;
STD_VECTOR<int> mVp;
STD_VECTOR<GLfloat*> mFloatTexPool;
STD_VECTOR<GLint*> mIntVertPool;
STD_VECTOR<GLshort*> mShortVertPool;
STD_VECTOR<GLint*> mIntTexPool;
STD_VECTOR<GLuint> mVbo;
};
extern unsigned int vertexBufSize;
#endif // USE_OPENGL
#endif // RENDER_VERTEXES_OPENGLGRAPHICSVERTEXES_H
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