/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_PLAYERHANDLER_H
#define NET_PLAYERHANDLER_H
#include "being/flooritem.h"
#include "enums/being/attributes.h"
#include "enums/being/beingaction.h"
#include "enums/simpletypes/keep.h"
#include "enums/simpletypes/notify.h"
#include "net/messagein.h"
namespace Net
{
class PlayerHandler notfinal
{
public:
PlayerHandler()
{ }
A_DELETE_COPY(PlayerHandler)
virtual ~PlayerHandler()
{ }
virtual void attack(const BeingId id,
const Keep keep) const = 0;
virtual void stopAttack() const = 0;
virtual void emote(const uint8_t emoteId) const = 0;
virtual void increaseAttribute(const AttributesT attr,
const int amount) const = 0;
virtual void increaseSkill(const uint16_t skillId) const = 0;
virtual void pickUp(const FloorItem *const floorItem) const = 0;
virtual void setDirection(const unsigned char direction) const = 0;
virtual void setDestination(const int x, const int y,
const int direction) const = 0;
virtual void changeAction(const BeingActionT &action) const = 0;
virtual void respawn() const = 0;
virtual void ignorePlayer(const std::string &player,
const bool ignore) const = 0;
virtual void ignoreAll(const bool ignore) const = 0;
virtual bool canUseMagic() const = 0;
virtual int getDefaultWalkSpeed() const A_WARN_UNUSED = 0;
virtual void requestOnlineList() const = 0;
virtual void updateStatus(const uint8_t status) const = 0;
virtual void setShortcut(const int idx,
const int tab,
const uint8_t type,
const int id,
const int level) const = 0;
virtual void shortcutShiftRow(const int row,
const int tab) const = 0;
virtual void removeOption() const = 0;
virtual void changeCart(const int type) const = 0;
virtual void setMemo() const = 0;
virtual void doriDori() const = 0;
virtual void explosionSpirits() const = 0;
virtual void requestPvpInfo() const = 0;
virtual void revive() const = 0;
virtual void setConfigOption(const int id A_UNUSED,
const int data A_UNUSED) const = 0;
virtual void setStat(Net::MessageIn &msg,
const int type,
const int64_t base,
const int mod,
const Notify notify) const = 0;
virtual void selectStyle(const int headColor,
const int headStyle,
const int bodyColor,
const int topStyle,
const int middleStyle,
const int bottomStyle,
const int bodyStyle) const = 0;
virtual void setTitle(const int titleId) const = 0;
virtual void closeStyleWindow() const = 0;
};
} // namespace Net
extern Net::PlayerHandler *playerHandler;
#endif // NET_PLAYERHANDLER_H