/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_NPCHANDLER_H
#define NET_NPCHANDLER_H
#include <iosfwd>
#include "enums/being/cookingtype.h"
#include "enums/net/npcaction.h"
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/itemcolor.h"
#include "utils/vector.h"
#include "localconsts.h"
class Being;
class NpcDialog;
class ShopItem;
namespace Net
{
class MessageIn;
class NpcHandler notfinal
{
public:
NpcHandler()
{ }
A_DELETE_COPY(NpcHandler)
virtual ~NpcHandler()
{ }
virtual BeingId getNpc(Net::MessageIn &msg,
const NpcActionT action) = 0;
virtual void talk(const Being *const being) const = 0;
virtual void nextDialog(const BeingId npcId) const = 0;
virtual void closeDialog(const BeingId npcId) = 0;
virtual void listInput(const BeingId npcId,
const unsigned char value) const = 0;
virtual void integerInput(const BeingId npcId,
const int value) const = 0;
virtual void stringInput(const BeingId npcId,
const std::string &value) const = 0;
virtual void buy(const Being *const being) const = 0;
virtual void buy(const BeingId beingId) const = 0;
virtual void sell(const BeingId beingId) const = 0;
virtual void buyItem(const BeingId beingId,
const int itemId,
const ItemColor color,
const int amount) const = 0;
virtual void buyItems(std::vector<ShopItem*> &items) const = 0;
virtual void sellItem(const BeingId beingId,
const int itemId,
const int amount) const = 0;
virtual void sellItems(std::vector<ShopItem*> &items) const = 0;
virtual void completeProgressBar() const = 0;
virtual void produceMix(const int nameId,
const int materialId1,
const int materialId2,
const int materialId3) const = 0;
virtual void cooking(const CookingTypeT type,
const int nameId) const = 0;
virtual void repair(const int index) const = 0;
virtual void refine(const int index) const = 0;
virtual void identify(const int index) const = 0;
virtual void selectArrow(const int nameId) const = 0;
virtual void selectAutoSpell(const int skillId) const = 0;
virtual NpcDialog *getCurrentNpcDialog() const = 0;
};
} // namespace Net
extern Net::NpcHandler *npcHandler;
#endif // NET_NPCHANDLER_H