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/*
 *  The ManaPlus Client
 *  Copyright (C) 2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2017  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef NET_NPCHANDLER_H
#define NET_NPCHANDLER_H

#include <iosfwd>

#include "enums/being/cookingtype.h"

#include "enums/net/npcaction.h"

#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/itemcolor.h"

#include "utils/vector.h"

#include "localconsts.h"

class Being;
class NpcDialog;
class ShopItem;

namespace Net
{

class MessageIn;

class NpcHandler notfinal
{
    public:
        NpcHandler()
        { }

        A_DELETE_COPY(NpcHandler)

        virtual ~NpcHandler()
        { }

        virtual BeingId getNpc(Net::MessageIn &msg,
                               const NpcActionT action) = 0;

        virtual void talk(const Being *const being) const = 0;

        virtual void nextDialog(const BeingId npcId) const = 0;

        virtual void closeDialog(const BeingId npcId) = 0;

        virtual void listInput(const BeingId npcId,
                               const unsigned char value) const = 0;

        virtual void integerInput(const BeingId npcId,
                                  const int value) const = 0;

        virtual void stringInput(const BeingId npcId,
                                 const std::string &value) const = 0;

        virtual void buy(const Being *const being) const = 0;

        virtual void buy(const BeingId beingId) const = 0;

        virtual void sell(const BeingId beingId) const = 0;

        virtual void buyItem(const BeingId beingId,
                             const int itemId,
                             const ItemColor color,
                             const int amount) const = 0;

        virtual void buyItems(std::vector<ShopItem*> &items) const = 0;

        virtual void sellItem(const BeingId beingId,
                              const int itemId,
                              const int amount) const = 0;

        virtual void sellItems(std::vector<ShopItem*> &items) const = 0;

        virtual void completeProgressBar() const = 0;

        virtual void produceMix(const int nameId,
                                const int materialId1,
                                const int materialId2,
                                const int materialId3) const  = 0;

        virtual void cooking(const CookingTypeT type,
                             const int nameId) const = 0;

        virtual void repair(const int index) const = 0;

        virtual void refine(const int index) const = 0;

        virtual void identify(const int index) const = 0;

        virtual void selectArrow(const int nameId) const = 0;

        virtual void selectAutoSpell(const int skillId) const = 0;

        virtual NpcDialog *getCurrentNpcDialog() const = 0;
};

}  // namespace Net

extern Net::NpcHandler *npcHandler;

#endif  // NET_NPCHANDLER_H