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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/net.h"
#include "main.h"
#include "net/adminhandler.h"
#include "net/beinghandler.h"
#include "net/buysellhandler.h"
#include "net/charserverhandler.h"
#include "net/chathandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/loginhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/skillhandler.h"
#include "net/tradehandler.h"
#include "net/tmwa/generalhandler.h"
#ifdef EATHENA_SUPPORT
#include "net/eathena/generalhandler.h"
#endif
#ifdef MANASERV_SUPPORT
#include "net/manaserv/generalhandler.h"
#endif
#include "debug.h"
Net::AdminHandler *adminHandler = nullptr;
Net::CharServerHandler *charServerHandler = nullptr;
Net::ChatHandler *chatHandler = nullptr;
Net::GeneralHandler *generalHandler = nullptr;
Net::InventoryHandler *inventoryHandler = nullptr;
Net::LoginHandler *loginHandler = nullptr;
Net::GameHandler *gameHandler = nullptr;
Net::GuildHandler *guildHandler = nullptr;
Net::NpcHandler *npcHandler = nullptr;
Net::PartyHandler *partyHandler = nullptr;
Net::PlayerHandler *playerHandler = nullptr;
Net::SkillHandler *skillHandler = nullptr;
Net::TradeHandler *tradeHandler = nullptr;
Net::BeingHandler *beingHandler = nullptr;
Net::BuySellHandler *buySellHandler = nullptr;
Net::AdminHandler *Net::getAdminHandler()
{
return adminHandler;
}
Net::CharServerHandler *Net::getCharServerHandler()
{
return charServerHandler;
}
Net::ChatHandler *Net::getChatHandler()
{
return chatHandler;
}
Net::GameHandler *Net::getGameHandler()
{
return gameHandler;
}
Net::GeneralHandler *Net::getGeneralHandler()
{
return generalHandler;
}
Net::GuildHandler *Net::getGuildHandler()
{
return guildHandler;
}
Net::InventoryHandler *Net::getInventoryHandler()
{
return inventoryHandler;
}
Net::LoginHandler *Net::getLoginHandler()
{
return loginHandler;
}
Net::NpcHandler *Net::getNpcHandler()
{
return npcHandler;
}
Net::PartyHandler *Net::getPartyHandler()
{
return partyHandler;
}
Net::PlayerHandler *Net::getPlayerHandler()
{
return playerHandler;
}
Net::SkillHandler *Net::getSkillHandler()
{
return skillHandler;
}
Net::TradeHandler *Net::getTradeHandler()
{
return tradeHandler;
}
Net::BeingHandler *Net::getBeingHandler()
{
return beingHandler;
}
Net::BuySellHandler *Net::getBuySellHandler()
{
return buySellHandler;
}
namespace Net
{
ServerInfo::Type networkType = ServerInfo::UNKNOWN;
void connectToServer(const ServerInfo &server)
{
if (server.type == ServerInfo::UNKNOWN)
{
// TODO: Query the server about itself and choose the netcode based on
// that
}
if (networkType == server.type && getGeneralHandler())
{
getGeneralHandler()->reload();
}
else
{
if (networkType != ServerInfo::UNKNOWN && getGeneralHandler())
getGeneralHandler()->unload();
switch (server.type)
{
case ServerInfo::EVOL:
new TmwAthena::GeneralHandler;
break;
case ServerInfo::EATHENA:
#ifdef EATHENA_SUPPORT
new EAthena::GeneralHandler;
#else
new TmwAthena::GeneralHandler;
#endif
break;
case ServerInfo::MANASERV:
#ifdef MANASERV_SUPPORT
new ManaServ::GeneralHandler;
#else
new TmwAthena::GeneralHandler;
#endif
break;
case ServerInfo::TMWATHENA:
case ServerInfo::UNKNOWN:
default:
new TmwAthena::GeneralHandler;
break;
}
getGeneralHandler()->load();
networkType = server.type;
}
if (getLoginHandler())
{
getLoginHandler()->setServer(server);
getLoginHandler()->connect();
}
}
void unload()
{
GeneralHandler *const handler = getGeneralHandler();
if (handler)
handler->unload();
}
ServerInfo::Type getNetworkType()
{
return networkType;
}
} // namespace Net
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