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/*
* The ManaPlus Client
* Copyright (C) 2013-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/petrecv.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/petinfo.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "net/inventoryhandler.h"
#include "net/serverfeatures.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace EAthena
{
void PetRecv::processPetMessage(Net::MessageIn &msg)
{
const BeingId id = msg.readBeingId("pet id");
const int data = msg.readInt32("param");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
const int hungry = data - (toInt(dstBeing->getSubType(), int)
- 100) * 100 - 50;
if (hungry >= 0 && hungry <= 4)
{
if (localChatTab && localPlayer)
{
std::string nick = strprintf(_("%s's pet"),
localPlayer->getName().c_str());
localChatTab->chatLog(nick, strprintf("hungry level %d", hungry));
}
PetInfo *const info = PlayerInfo::getPet();
if (!info || info->id != id)
return;
info->hungry = hungry;
}
}
void PetRecv::processPetRoulette(Net::MessageIn &msg)
{
const uint8_t data = msg.readUInt8("data");
switch (data)
{
case 0:
NotifyManager::notify(NotifyTypes::PET_CATCH_FAILED);
break;
case 1:
NotifyManager::notify(NotifyTypes::PET_CATCH_SUCCESS);
break;
default:
NotifyManager::notify(NotifyTypes::PET_CATCH_UNKNOWN, data);
break;
}
}
void PetRecv::processEggsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 2;
Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
menu = MenuType::Eggs;
if (count == 1)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
inventoryHandler->selectEgg(item);
return;
}
SellDialog *const dialog = CREATEWIDGETR0(EggSelectionDialog);
for (int f = 0; f < count; f ++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
if (item)
dialog->addItem(item, 0);
}
}
void PetRecv::processPetData(Net::MessageIn &msg)
{
const int cmd = msg.readUInt8("type");
const BeingId id = msg.readBeingId("pet id");
Being *const dstBeing = actorManager->findBeing(id);
const int data = msg.readInt32("data");
if (!cmd) // pre init
{
PetInfo *const info = new PetInfo;
info->id = id;
PlayerInfo::setPet(info);
PlayerInfo::setPetBeing(dstBeing);
return;
}
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
switch (cmd)
{
case 1: // intimacy
info->intimacy = data;
break;
case 2: // hunger
info->hungry = data;
break;
case 3: // accesory
info->equip = data;
break;
case 4: // performance
info->performance = data;
break;
case 5: // hair style
info->hairStyle = data;
break;
default:
break;
}
}
void PetRecv::processPetStatus(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "pet name");
msg.readUInt8("rename flag");
const int level = msg.readInt16("level");
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip");
const int race = msg.readInt16("class");
// Being *const being = PlayerInfo::getPetBeing();
// if (being)
// being->setLevel(level);
PetInfo *const info = PlayerInfo::getPet();
if (!info)
return;
info->name = name;
info->level = level;
info->hungry = hungry;
info->intimacy = intimacy;
info->equip = equip;
info->race = race;
}
void PetRecv::processPetFood(Net::MessageIn &msg)
{
// +++ need show notification message about success or fail
const int result = msg.readUInt8("result");
msg.readInt16("food id");
if (result)
NotifyManager::notify(NotifyTypes::PET_FEED_OK);
else
NotifyManager::notify(NotifyTypes::PET_FEED_ERROR);
}
void PetRecv::processPetCatchProcess(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::PET_CATCH_PROCESS);
}
} // namespace EAthena
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