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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_PLAYERHANDLER_H
#define NET_EA_PLAYERHANDLER_H
#include "net/playerhandler.h"
namespace Net
{
class MessageIn;
}
namespace Ea
{
class PlayerHandler notfinal : public Net::PlayerHandler
{
public:
PlayerHandler();
A_DELETE_COPY(PlayerHandler)
void decreaseAttribute(const int attr) const override final;
void ignorePlayer(const std::string &player,
const bool ignore) const override final;
void ignoreAll(const bool ignore) const override final;
bool canUseMagic() const override final;
bool canCorrectAttributes() const override final;
Vector getDefaultWalkSpeed() const override final A_WARN_UNUSED;
int getJobLocation() const override final A_WARN_UNUSED;
int getAttackLocation() const override final A_WARN_UNUSED;
protected:
virtual void setStat(const int type,
const int base,
const int mod,
const bool notify) const = 0;
static void processPlayerWarp(Net::MessageIn &msg);
void processPlayerStatUpdate1(Net::MessageIn &msg) const;
void processPlayerStatUpdate2(Net::MessageIn &msg) const;
void processPlayerStatUpdate3(Net::MessageIn &msg) const;
void processPlayerStatUpdate4(Net::MessageIn &msg) const;
void processPlayerStatUpdate6(Net::MessageIn &msg) const;
static void processPlayerArrowMessage(Net::MessageIn &msg);
};
} // namespace Ea
#endif // NET_EA_PLAYERHANDLER_H
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