/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/loginhandler.h"
#include "client.h"
#include "configuration.h"
#include "logger.h"
#include "settings.h"
#include "being/being.h"
#include "gui/windows/logindialog.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/paths.h"
#include "net/messagein.h"
#include "debug.h"
namespace Ea
{
std::string LoginHandler::mUpdateHost;
Worlds LoginHandler::mWorlds;
Token LoginHandler::mToken;
bool LoginHandler::mVersionResponse = false;
bool LoginHandler::mRegistrationEnabled = true;
LoginHandler::LoginHandler() :
Net::LoginHandler()
{
mVersionResponse = false;
mRegistrationEnabled = true;
mUpdateHost.clear();
mWorlds.clear();
mToken.clear();
}
LoginHandler::~LoginHandler()
{
delete_all(mWorlds);
}
bool LoginHandler::isRegistrationEnabled() const
{
return mRegistrationEnabled;
}
void LoginHandler::getRegistrationDetails() const
{
// Not supported, so move on
client->setState(STATE_REGISTER);
}
void LoginHandler::loginAccount(LoginData *const loginData1) const
{
if (loginData1)
{
loginData1->resetCharacterSlots();
sendLoginRegister(loginData1->username, loginData1->password, "");
}
}
void LoginHandler::chooseServer(const unsigned int server,
const bool persistentIp) const
{
if (static_cast<size_t>(server) >= mWorlds.size() || !mWorlds[server])
return;
ServerInfo *const charServer = getCharServer();
if (charServer)
{
if (config.getBoolValue("usePersistentIP") || persistentIp)
charServer->hostname = settings.serverName;
else
charServer->hostname = ipToString(mWorlds[server]->address);
charServer->port = mWorlds[server]->port;
}
client->setState(STATE_UPDATE);
}
void LoginHandler::registerAccount(const LoginData *const loginData1) const
{
if (!loginData1)
return;
std::string username = loginData1->username;
switch (loginData1->gender)
{
case Gender::FEMALE:
username.append("_F");
break;
case Gender::MALE:
username.append("_M");
break;
case Gender::OTHER:
username.append("_O");
break;
case Gender::UNSPECIFIED:
default:
break;
}
sendLoginRegister(username, loginData1->password, loginData1->email);
}
const Worlds &LoginHandler::getWorlds() const
{
return mWorlds;
}
void LoginHandler::clearWorlds()
{
delete_all(mWorlds);
mWorlds.clear();
}
void LoginHandler::processCharPasswordResponse(Net::MessageIn &msg)
{
// 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
const uint8_t errMsg = msg.readUInt8("result code");
// Successful pass change
if (errMsg == 1)
{
client->setState(STATE_CHANGEPASSWORD_SUCCESS);
}
// pass change failed
else
{
switch (errMsg)
{
case 0:
errorMessage =
// TRANSLATORS: error message
_("Account was not found. Please re-login.");
break;
case 2:
// TRANSLATORS: error message
errorMessage = _("Old password incorrect.");
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("New password too short.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown error.");
break;
}
client->setState(STATE_ACCOUNTCHANGE_ERROR);
}
}
void LoginHandler::processUpdateHost(Net::MessageIn &msg)
{
const int len = msg.readInt16("len") - 4;
mUpdateHost = msg.readString(len, "update host");
if (!checkPath(mUpdateHost))
{
mUpdateHost.clear();
logger->log1("Warning: incorrect update server name");
}
loginData.updateHost = mUpdateHost;
logger->log("Received update host \"%s\" from login server.",
mUpdateHost.c_str());
}
void LoginHandler::processLoginData(Net::MessageIn &msg)
{
msg.readInt16("len");
loginHandler->clearWorlds();
const int worldCount = (msg.getLength() - 47) / 32;
mToken.session_ID1 = msg.readInt32("session id1");
mToken.account_ID = msg.readInt32("accound id");
mToken.session_ID2 = msg.readInt32("session id2");
msg.readInt32("old ip");
loginData.lastLogin = msg.readString(24, "last login");
msg.readInt16("unused");
// reserve bits for future usage
mToken.sex = Being::intToGender(static_cast<uint8_t>(
msg.readUInt8("gender") & 3U));
for (int i = 0; i < worldCount; i++)
{
WorldInfo *const world = new WorldInfo;
world->address = msg.readInt32("ip address");
world->port = msg.readInt16("port");
world->name = msg.readString(20, "name");
world->online_users = msg.readInt16("online number");
config.setValue("updatehost", mUpdateHost);
world->updateHost = mUpdateHost;
msg.readInt16("maintenance");
msg.readInt16("new");
logger->log("Network: Server: %s (%s:%d)", world->name.c_str(),
ipToString(world->address), world->port);
mWorlds.push_back(world);
}
client->setState(STATE_WORLD_SELECT);
}
void LoginHandler::processLoginError(Net::MessageIn &msg)
{
const uint8_t code = msg.readUInt8("error");
logger->log("Login::error code: %u", static_cast<unsigned int>(code));
std::string date = msg.readString(20, "date");
switch (code)
{
case 0:
// TRANSLATORS: error message
errorMessage = _("Unregistered ID.");
break;
case 1:
// TRANSLATORS: error message
errorMessage = _("Wrong password.");
LoginDialog::savedPassword.clear();
break;
case 2:
// TRANSLATORS: error message
errorMessage = _("Account expired.");
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("Rejected from server.");
break;
case 4:
// TRANSLATORS: error message
errorMessage = _("You have been permanently banned from "
"the game. Please contact the GM team.");
break;
case 5:
// TRANSLATORS: error message
errorMessage = _("Client too old.");
break;
case 6:
// TRANSLATORS: error message
errorMessage = strprintf(_("You have been temporarily "
"banned from the game until %s.\nPlease contact the GM "
"team via the forums."), date.c_str());
break;
case 7:
// TRANSLATORS: error message
errorMessage = _("Server overpopulated.");
break;
case 9:
// TRANSLATORS: error message
errorMessage = _("This user name is already taken.");
break;
case 10:
// TRANSLATORS: error message
errorMessage = _("Wrong name.");
break;
case 11:
// TRANSLATORS: error message
errorMessage = _("Incorrect email.");
break;
case 99:
// TRANSLATORS: error message
errorMessage = _("Username permanently erased.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown error.");
break;
}
client->setState(STATE_ERROR);
}
void LoginHandler::loginOrRegister(LoginData *const data) const
{
if (!data)
return;
logger->log("Username is %s", data->username.c_str());
// Send login infos
if (data->registerLogin)
registerAccount(data);
else
loginAccount(data);
// Clear the password, avoids auto login when returning to login
data->password.clear();
const bool remember = data->remember;
if (remember)
serverConfig.setValue("username", data->username);
else
serverConfig.setValue("username", "");
serverConfig.setValue("remember", remember);
}
void LoginHandler::processUpdateHost2(Net::MessageIn &msg)
{
const int len = msg.readInt16("len") - 4;
const std::string updateHost = msg.readString(len, "host");
splitToStringVector(loginData.updateHosts, updateHost, '|');
FOR_EACH (StringVectIter, it, loginData.updateHosts)
{
if (!checkPath(*it))
{
logger->log1("Warning: incorrect update server name");
loginData.updateHosts.clear();
break;
}
}
logger->log("Received update hosts \"%s\" from login server.",
updateHost.c_str());
if (client->getState() == STATE_PRE_LOGIN)
client->setState(STATE_LOGIN);
}
void LoginHandler::logout() const
{
}
void LoginHandler::changeEmail(const std::string &email A_UNUSED) const
{
}
void LoginHandler::unregisterAccount(const std::string &username A_UNUSED,
const std::string &password
A_UNUSED) const
{
}
} // namespace Ea