/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/gamehandler.h"
#include "client.h"
#include "game.h"
#include "localplayer.h"
#include "notifymanager.h"
#include "gui/okdialog.h"
#include "utils/gettext.h"
#include "debug.h"
namespace Ea
{
GameHandler::GameHandler() :
mCharID(0)
{
listen(CHANNEL_GAME);
}
void GameHandler::processEvent(Channels channel,
const DepricatedEvent &event)
{
if (channel == CHANNEL_GAME)
{
if (event.getName() == EVENT_ENGINESINITALIZED)
{
if (!mMap.empty())
Game::instance()->changeMap(mMap);
}
else if (event.getName() == EVENT_MAPLOADED)
{
mapLoadedEvent();
}
}
}
void GameHandler::who()
{
}
void GameHandler::setMap(const std::string &map)
{
mMap = map.substr(0, map.rfind("."));
}
void GameHandler::processMapLogin(Net::MessageIn &msg)
{
unsigned char direction;
uint16_t x, y;
msg.readInt32(); // server tick
msg.readCoordinates(x, y, direction);
msg.skip(2); // 0x0505
logger->log("Protocol: Player start position: (%d, %d),"
" Direction: %d", x, y, direction);
// Switch now or we'll have problems
Client::setState(STATE_GAME);
if (player_node)
player_node->setTileCoords(x, y);
}
void GameHandler::processWhoAnswer(Net::MessageIn &msg)
{
NotifyManager::notify(NotifyManager::ONLINE_USERS, msg.readInt32());
}
void GameHandler::processCharSwitchResponse(Net::MessageIn &msg)
{
if (msg.readInt8())
Client::setState(STATE_SWITCH_CHARACTER);
}
void GameHandler::processMapQuitResponse(Net::MessageIn &msg)
{
if (msg.readInt8())
new OkDialog(_("Game"), _("Request to quit denied!"), DIALOG_ERROR);
}
void GameHandler::clear()
{
mMap.clear();
mCharID = 0;
}
} // namespace Ea