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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/gamehandler.h"
#include "game.h"
#include "net/ea/gamerecv.h"
#include "debug.h"
namespace Ea
{
GameHandler::GameHandler() :
Net::GameHandler()
{
GameRecv::mMap.clear();
GameRecv::mCharID = BeingId_zero;
}
void GameHandler::who() const
{
}
void GameHandler::setMap(const std::string &map)
{
GameRecv::mMap = map.substr(0, map.rfind('.'));
}
void GameHandler::clear() const
{
GameRecv::mMap.clear();
GameRecv::mCharID = BeingId_zero;
}
void GameHandler::initEngines() const
{
if (!GameRecv::mMap.empty())
Game::instance()->changeMap(GameRecv::mMap);
}
} // namespace Ea
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