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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_BEING_H
#define NET_EA_BEING_H
#include "net/beinghandler.h"
namespace Ea
{
namespace BeingNet
{
extern bool mSync;
extern BeingId mSpawnId;
void processBeingRemove(Net::MessageIn &msg);
void processSkillDamage(Net::MessageIn &msg);
void processBeingAction(Net::MessageIn &msg);
void processBeingEmotion(Net::MessageIn &msg);
void processNameResponse(Net::MessageIn &msg);
void processPlayerStop(Net::MessageIn &msg);
void processPlayerMoveToAttack(Net::MessageIn &msg);
void processSkillNoDamage(Net::MessageIn &msg);
void processPvpMapMode(Net::MessageIn &msg);
void processBeingMove3(Net::MessageIn &msg);
Being *createBeing(const BeingId id,
const int job);
void setSprite(Being *const being, const unsigned int slot,
const int id,
const std::string &color = "",
const ItemColor colorId = ItemColor_one,
const bool isWeapon = false,
const bool isTempSprite = false);
} // namespace Being
} // namespace Ea
//extern bool Ea::BeingNet::mSync;
#endif // NET_EA_BEING_H
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