/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAPLAYER_H
#define MAPLAYER_H
#include "actor.h"
#include "configlistener.h"
#include "position.h"
#include <string>
#include <vector>
class MapItem;
class MapLayer;
class SpecialLayer;
class ImageVertexes;
typedef std::vector<ImageVertexes*> MepRowImages;
class MapRowVertexes
{
public:
MapRowVertexes()
{
images.reserve(30);
}
~MapRowVertexes();
MepRowImages images;
};
class MapObject
{
public:
MapObject(int type0, std::string data0) :
type(type0), data(data0)
{
}
int type;
std::string data;
};
class MapObjectList
{
public:
std::vector<MapObject> objects;
};
/**
* A map layer. Stores a grid of tiles and their offset, and implements layer
* rendering.
*/
class MapLayer: public ConfigListener
{
public:
friend class Map;
/**
* Constructor, taking layer origin, size and whether this layer is the
* fringe layer. The fringe layer is the layer that draws the actors.
* There can be only one fringe layer per map.
*/
MapLayer(int x, int y, int width, int height, bool isFringeLayer);
/**
* Destructor.
*/
~MapLayer();
/**
* Set tile image, with x and y in layer coordinates.
*/
void setTile(int x, int y, Image *img);
/**
* Set tile image with x + y * width already known.
*/
void setTile(int index, Image *img)
{ mTiles[index] = img; }
/**
* Draws this layer to the given graphics context. The coordinates are
* expected to be in map range and will be translated to local layer
* coordinates and clipped to the layer's dimensions.
*
* The given actors are only drawn when this layer is the fringe
* layer.
*/
void draw(Graphics *graphics,
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
int mDebugFlags) const;
void drawOGL(Graphics *graphics);
void drawSDL(Graphics *graphics);
void updateOGL(Graphics *graphics,
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
int mDebugFlags);
void updateSDL(Graphics *graphics,
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
int mDebugFlags);
void drawFringe(Graphics *graphics,
int startX, int startY,
int endX, int endY,
int scrollX, int scrollY,
const Actors *actors,
int mDebugFlags, int yFix) const;
bool isFringeLayer() const
{ return mIsFringeLayer; }
void setSpecialLayer(SpecialLayer *val)
{ mSpecialLayer = val; }
void setTempLayer(SpecialLayer *val)
{ mTempLayer = val; }
int getWidth() const
{ return mWidth; }
int getHeight() const
{ return mHeight; }
// void setTileInfo(int x, int y, int width, int cnt);
// void getTileInfo(int x, int y, int &width, int &cnt) const;
void optionChanged(const std::string &value);
int getTileDrawWidth(Image *img, int endX, int &width) const;
// void initTileInfo();
private:
int mX, mY;
int mWidth, mHeight;
bool mIsFringeLayer; /**< Whether the actors are drawn. */
bool mHighlightAttackRange;
Image **mTiles;
// int *mTilesWidth;
// int *mTilesCount;
SpecialLayer *mSpecialLayer;
SpecialLayer *mTempLayer;
typedef std::vector<MapRowVertexes*> MapRows;
MapRows mTempRows;
};
class SpecialLayer
{
public:
friend class Map;
friend class MapLayer;
SpecialLayer(int width, int height, bool drawSprites = false);
~SpecialLayer();
void draw(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY);
MapItem* getTile(int x, int y) const;
void setTile(int x, int y, MapItem* item);
void setTile(int x, int y, int type);
void addRoad(Path road);
void clean();
void itemDraw(Graphics *graphics, int x, int y,
int scrollX, int scrollY);
private:
int mWidth, mHeight;
bool mDrawSprites;
MapItem **mTiles;
};
class MapItem
{
public:
friend class Map;
friend class MapLayer;
enum ItemType
{
EMPTY = 0,
HOME = 1,
ROAD = 2,
CROSS = 3,
ARROW_UP = 4,
ARROW_DOWN = 5,
ARROW_LEFT = 6,
ARROW_RIGHT = 7,
PORTAL = 8,
MUSIC = 9,
ATTACK = 10,
PRIORITY = 11,
IGNORE_ = 12,
PICKUP = 13,
NOPICKUP = 14,
SEPARATOR = 15
};
MapItem();
MapItem(int type);
MapItem(int type, std::string comment);
MapItem(int type, std::string comment, int x, int y);
~MapItem();
int getType() const
{ return mType; }
void setType(int type);
void setPos(int x, int y);
int getX() const
{ return mX; }
int getY() const
{ return mY; }
const std::string &getComment() const
{ return mComment; }
void setComment(std::string comment)
{ mComment = comment; }
const std::string &getName() const
{ return mName; }
void setName(std::string name)
{ mName = name; }
void draw(Graphics *graphics, int x, int y, int dx, int dy);
private:
int mType;
Image *mImage;
std::string mComment;
std::string mName;
int mX;
int mY;
};
class ObjectsLayer
{
public:
ObjectsLayer(unsigned width, unsigned height);
~ObjectsLayer();
void addObject(std::string name, int type, unsigned x, unsigned y,
unsigned dx, unsigned dy);
MapObjectList *getAt(unsigned x, unsigned y);
private:
MapObjectList **mTiles;
unsigned mWidth;
unsigned mHeight;
};
#endif