/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "localplayer.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "graphics.h"
#include "guild.h"
#include "item.h"
#include "keyboardconfig.h"
#include "maplayer.h"
#include "party.h"
#include "particle.h"
#include "playerinfo.h"
#include "playerrelations.h"
#include "simpleanimation.h"
#include "soundmanager.h"
#include "statuseffect.h"
#include "dropshortcut.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/ministatuswindow.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/shopwindow.h"
#include "gui/sdlfont.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/viewport.h"
#include "gui/widgets/gmtab.h"
#include "gui/widgets/whispertab.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"
#include "resources/imageset.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include "mumblemanager.h"
#include "debug.h"
static const short awayLimitTimer = 60;
static const int MAX_TICK_VALUE = 10000;
typedef std::map<int, Guild*>::const_iterator GuildMapCIter;
LocalPlayer *player_node = nullptr;
extern std::list<BeingCacheEntry*> beingInfoCache;
extern OkDialog *weightNotice;
extern int weightNoticeTime;
extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
LocalPlayer::LocalPlayer(const int id, const int subtype) :
Being(id, PLAYER, subtype, nullptr),
mUpdateName(true),
mTargetTime(-1),
mLastTarget(-1),
mGMLevel(0),
mInvertDirection(0),
mCrazyMoveType(config.getIntValue("crazyMoveType")),
mCrazyMoveState(0),
mAttackWeaponType(config.getIntValue("attackWeaponType")),
mQuickDropCounter(config.getIntValue("quickDropCounter")),
mMoveState(0),
mDisableCrazyMove(false),
mPickUpType(config.getIntValue("pickUpType")),
mMagicAttackType(config.getIntValue("magicAttackType")),
mPvpAttackType(config.getIntValue("pvpAttackType")),
mMoveToTargetType(config.getIntValue("moveToTargetType")),
mAttackType(config.getIntValue("attackType")),
mFollowMode(config.getIntValue("followMode")),
mImitationMode(config.getIntValue("imitationMode")),
mDisableGameModifiers(config.getBoolValue("disableGameModifiers")),
mLastTargetX(0),
mLastTargetY(0),
mTarget(nullptr),
mPlayerFollowed(""),
mPlayerImitated(""),
mNextDestX(0),
mNextDestY(0),
mPickUpTarget(nullptr),
mGoingToTarget(false),
mKeepAttacking(false),
mLastAction(-1),
mWalkingDir(0),
mPathSetByMouse(false),
mLocalWalkTime(-1),
mMessageTime(0),
mAwayListener(new AwayListener),
mAwayDialog(nullptr),
mPingSendTick(0),
mWaitPing(false),
mPingTime(0),
mAfkTime(0),
mAwayMode(false),
mPseudoAwayMode(false),
mShowNavigePath(false),
mIsServerBuggy(serverConfig.getValueBool("enableBuggyServers", true)),
mSyncPlayerMove(config.getBoolValue("syncPlayerMove")),
mDrawPath(config.getBoolValue("drawPath")),
mAttackMoving(config.getBoolValue("attackMoving")),
mAttackNext(config.getBoolValue("attackNext")),
mShowJobExp(config.getBoolValue("showJobExp")),
mActivityTime(0),
mNavigateX(0),
mNavigateY(0),
mNavigateId(0),
mCrossX(0),
mCrossY(0),
mOldX(0),
mOldY(0),
mOldTileX(0),
mOldTileY(0),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
mServerAttack(config.getBoolValue("serverAttack")),
mLastHitFrom(""),
mWaitFor(""),
mAdvertTime(0),
mBlockAdvert(false),
mEnableAdvert(config.getBoolValue("enableAdvert")),
mTradebot(config.getBoolValue("tradebot")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
mNextStep(false)
{
logger->log1("LocalPlayer::LocalPlayer");
listen(CHANNEL_ATTRIBUTES);
mAttackRange = 0;
mLevel = 1;
mAdvanced = true;
mTextColor = &Theme::getThemeColor(Theme::PLAYER);
if (userPalette)
mNameColor = &userPalette->getColor(UserPalette::SELF);
else
mNameColor = nullptr;
PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED,
static_cast<int>(getWalkSpeed().x));
PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0);
loadHomes();
config.addListener("showownname", this);
config.addListener("targetDeadPlayers", this);
serverConfig.addListener("enableBuggyServers", this);
config.addListener("syncPlayerMove", this);
config.addListener("drawPath", this);
config.addListener("serverAttack", this);
config.addListener("attackMoving", this);
config.addListener("attackNext", this);
config.addListener("showJobExp", this);
config.addListener("enableAdvert", this);
config.addListener("tradebot", this);
config.addListener("targetOnlyReachable", this);
setShowName(config.getBoolValue("showownname"));
}
LocalPlayer::~LocalPlayer()
{
logger->log1("LocalPlayer::~LocalPlayer");
config.removeListeners(this);
serverConfig.removeListener("enableBuggyServers", this);
if (mAwayDialog)
{
sound.volumeRestore();
delete mAwayDialog;
mAwayDialog = nullptr;
}
delete mAwayListener;
mAwayListener = nullptr;
}
void LocalPlayer::logic()
{
BLOCK_START("LocalPlayer::logic")
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setPos(mX, mY, mDirection);
#endif
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
if (mActivityTime == 0 || mLastAction != -1)
mActivityTime = cur_time;
if ((mAction != MOVE || mNextStep) && !mNavigatePath.empty())
{
mNextStep = false;
int dist = 5;
if (!mSyncPlayerMove)
dist = 20;
if ((mNavigateX || mNavigateY) &&
((mCrossX + dist >= mX && mCrossX <= mX + dist
&& mCrossY + dist >= mY && mCrossY <= mY + dist)
|| (!mCrossX && !mCrossY)))
{
const Path::const_iterator i = mNavigatePath.begin();
if ((*i).x == mX && (*i).y == mY)
mNavigatePath.pop_front();
else
moveTo((*i).x, (*i).y);
}
}
// Show XP messages
if (!mMessages.empty())
{
if (mMessageTime == 0)
{
MessagePair info = mMessages.front();
if (particleEngine)
{
particleEngine->addTextRiseFadeOutEffect(
info.first,
getPixelX(),
getPixelY() - 48,
&userPalette->getColor(info.second),
gui->getInfoParticleFont(), true);
}
mMessages.pop_front();
mMessageTime = 30;
}
mMessageTime--;
}
#ifdef MANASERV_SUPPORT
PlayerInfo::logic();
#endif
// Targeting allowed 4 times a second
if (get_elapsed_time(mLastTarget) >= 250)
mLastTarget = -1;
// // Remove target if its been on a being for more than a minute
if (get_elapsed_time(mTargetTime) >= 60000)
{
mTargetTime = tick_time;
// setTarget(nullptr);
mLastTarget = -1;
}
if (mTarget)
{
if (mTarget->getType() == ActorSprite::NPC)
{
// NPCs are always in range
mTarget->setTargetType(TCT_IN_RANGE);
}
else
{
// Find whether target is in range
// TODO: Make this nicer, probably using getPosition() only
#ifdef MANASERV_SUPPORT
const int rangeX =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x
- getPosition().x))) :
static_cast<int>(abs(mTarget->getTileX() - getTileX()));
const int rangeY =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y
- getPosition().y))) :
static_cast<int>(abs(mTarget->getTileY() - getTileY()));
#else
const int rangeX = static_cast<int>(
abs(mTarget->getTileX() - getTileX()));
const int rangeY = static_cast<int>(
abs(mTarget->getTileY() - getTileY()));
#endif
const int attackRange = getAttackRange();
const TargetCursorType targetType = rangeX > attackRange ||
rangeY > attackRange ?
TCT_NORMAL : TCT_IN_RANGE;
mTarget->setTargetType(targetType);
if (!mTarget->isAlive() && (!mTargetDeadPlayers
|| mTarget->getType() != Being::PLAYER))
{
stopAttack(true);
}
if (mKeepAttacking && mTarget)
attack(mTarget, true);
}
}
Being::logic();
BLOCK_END("LocalPlayer::logic")
}
void LocalPlayer::slowLogic()
{
BLOCK_START("LocalPlayer::slowLogic")
if (weightNotice && weightNoticeTime < cur_time)
{
weightNotice->scheduleDelete();
weightNotice = nullptr;
weightNoticeTime = 0;
}
if (serverVersion < 4 && mEnableAdvert && !mBlockAdvert
&& mAdvertTime < cur_time)
{
uint8_t smile = FLAG_SPECIAL;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
smile += FLAG_SHOP;
if (mAwayMode || mPseudoAwayMode)
smile += FLAG_AWAY;
if (mInactive)
smile += FLAG_INACTIVE;
if (emote(smile))
mAdvertTime = cur_time + 60;
else
mAdvertTime = cur_time + 30;
}
BLOCK_END("LocalPlayer::slowLogic")
}
void LocalPlayer::setAction(const Action &action, const int attackType)
{
if (action == DEAD)
{
mLastTarget = -1;
if (!mLastHitFrom.empty())
{
debugMsg(strprintf(_("You were killed by %s"),
mLastHitFrom.c_str()));
mLastHitFrom.clear();
}
setTarget(nullptr);
}
Being::setAction(action, attackType);
#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setAction(static_cast<int>(action));
#endif
}
void LocalPlayer::setGMLevel(const int level)
{
mGMLevel = level;
if (level > 0)
{
setGM(true);
if (chatWindow)
{
chatWindow->loadGMCommands();
if (!gmChatTab && config.getBoolValue("enableGmTab"))
gmChatTab = new GmTab(chatWindow);
}
}
}
Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
{
// Compute where the next tile will be set.
int dx = 0, dy = 0;
if (dir & Being::UP)
dy--;
if (dir & Being::DOWN)
dy++;
if (dir & Being::LEFT)
dx--;
if (dir & Being::RIGHT)
dx++;
const Vector &pos = getPosition();
// If no map or no direction is given, give back the current player position
if (!mMap || (!dx && !dy))
return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
// Get the current tile pos and its offset
const int tileX = static_cast<int>(pos.x) / mMap->getTileWidth();
const int tileY = static_cast<int>(pos.y) / mMap->getTileHeight();
const int offsetX = static_cast<int>(pos.x) % mMap->getTileWidth();
const int offsetY = static_cast<int>(pos.y) % mMap->getTileHeight();
// Get the walkability of every surrounding tiles.
bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask());
const bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask());
bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask());
const bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask());
const bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask());
bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask());
const bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask());
bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask());
// Make diagonals unwalkable when both straight directions are blocking
if (!wTop)
{
if (!wRight)
wTopRight = false;
if (!wLeft)
wTopLeft = false;
}
if (!wBottom)
{
if (!wRight)
wBottomRight = false;
if (!wLeft)
wBottomLeft = false;
}
// We'll make tests for each desired direction
// Handle diagonal cases by setting the way back to a straight direction
// when necessary.
if (dx && dy)
{
// Going top-right
if (dx > 0 && dy < 0)
{
if (!wTopRight)
{
// Choose a straight direction when diagonal target is blocked
if (!wTop && wRight)
{
dy = 0;
}
else if (wTop && !wRight)
{
dx = 0;
}
else if (!wTop && !wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go right when below the corner
if (offsetY >= (offsetX / mMap->getTileHeight()
- (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()) ))
{
dy = 0;
}
else // Go up otherwise
{
dx = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast<int>(pos.x) + 32,
static_cast<int>(pos.y) - 32));
}
}
// Going top-left
if (dx < 0 && dy < 0)
{
if (!wTopLeft)
{
// Choose a straight direction when diagonal target is blocked
if (!wTop && wLeft)
{
dy = 0;
}
else if (wTop && !wLeft)
{
dx = 0;
}
else if (!wTop && !wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go left when below the corner
if (offsetY >= (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()))
{
dy = 0;
}
else // Go up otherwise
{
dx = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast<int>(pos.x) - 32,
static_cast<int>(pos.y) - 32));
}
}
// Going bottom-left
if (dx < 0 && dy > 0)
{
if (!wBottomLeft)
{
// Choose a straight direction when diagonal target is blocked
if (!wBottom && wLeft)
{
dy = 0;
}
else if (wBottom && !wLeft)
{
dx = 0;
}
else if (!wBottom && !wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go down when below the corner
if (offsetY >= (offsetX / mMap->getTileHeight()
- (offsetX / mMap->getTileWidth()
* mMap->getTileHeight())))
{
dx = 0;
}
else // Go left otherwise
{
dy = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast<int>(pos.x) - 32,
static_cast<int>(pos.y) + 32));
}
}
// Going bottom-right
if (dx > 0 && dy > 0)
{
if (!wBottomRight)
{
// Choose a straight direction when diagonal target is blocked
if (!wBottom && wRight)
{
dy = 0;
}
else if (wBottom && !wRight)
{
dx = 0;
}
else if (!wBottom && !wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
else // Both straight direction are walkable
{
// Go down when below the corner
if (offsetY >= (offsetX / mMap->getTileWidth()
* mMap->getTileHeight()))
{
dx = 0;
}
else // Go right otherwise
{
dy = 0;
}
}
}
else // The diagonal is walkable
{
return mMap->checkNodeOffsets(getCollisionRadius(),
getWalkMask(), Position(static_cast<int>(pos.x) + 32,
static_cast<int>(pos.y) + 32));
}
}
} // End of diagonal cases
// Straight directions
// Right direction
if (dx > 0 && !dy)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wRight)
{
return Position(tileX * 32 + 32 - getCollisionRadius(),
static_cast<int>(pos.y));
}
else
{
if (!wTopRight)
{
// If we're going to collide with the top-right corner
if (offsetY - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
if (offsetY + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast<int>(pos.x) + 32,
static_cast<int>(pos.y)));
}
}
// Left direction
if (dx < 0 && !dy)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wLeft)
{
return Position(tileX * 32 + getCollisionRadius(),
static_cast<int>(pos.y));
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
if (offsetY - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
if (offsetY + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast<int>(pos.x) - 32,
static_cast<int>(pos.y)));
}
}
// Up direction
if (!dx && dy < 0)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wTop)
{
return Position(static_cast<int>(pos.x),
tileY * 32 + getCollisionRadius());
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
if (offsetX - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
if (!wTopRight)
{
// If we're going to collide with the top-right corner
if (offsetX + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast<int>(pos.x),
static_cast<int>(pos.y) - 32));
}
}
// Down direction
if (!dx && dy > 0)
{
// If the straight destination is blocked,
// Make the player go the closest possible.
if (!wBottom)
{
return Position(static_cast<int>(pos.x),
tileY * 32 + 32 - getCollisionRadius());
}
else
{
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
if (offsetX - getCollisionRadius() < 0)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
if (offsetX + getCollisionRadius() > 32)
{
// We make the player corrects its offset
// before going further
return Position(tileX * 32 + 32 - getCollisionRadius(),
tileY * 32 + 32 - getCollisionRadius());
}
}
// If the way is clear, step up one checked tile ahead.
return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
Position(static_cast<int>(pos.x),
static_cast<int>(pos.y) + 32));
}
}
// Return the current position if everything else has failed.
return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
}
void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
if (Party::getParty(1))
{
PartyMember *const pm = Party::getParty(1)->getMember(getName());
if (pm)
{
pm->setX(mX);
pm->setY(mY);
}
}
// TODO: Fix picking up when reaching target (this method is obsolete)
// TODO: Fix holding walking button to keep walking smoothly
if (mPath.empty())
{
if (mPickUpTarget)
pickUp(mPickUpTarget);
if (mWalkingDir)
startWalking(mWalkingDir);
}
else if (mPath.size() == 1)
{
if (mPickUpTarget)
pickUp(mPickUpTarget);
}
// TODO: Fix automatically walking within range of target, when wanted
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
mAction = Being::STAND;
attack(mTarget, true);
mGoingToTarget = false;
mPath.clear();
return;
}
else if (mGoingToTarget && !mTarget)
{
mGoingToTarget = false;
mPath.clear();
}
if (mPath.empty())
{
if (mNavigatePath.empty() || mAction != MOVE)
setAction(STAND);
else
mNextStep = true;
}
else
{
Being::nextTile();
}
}
#ifdef MANASERV_SUPPORT
else
{
if (!mMap || !dir)
return;
const Vector &pos = getPosition();
Position destination = getNextWalkPosition(dir);
if (static_cast<int>(pos.x) != destination.x
|| static_cast<int>(pos.y) != destination.y)
{
setDestination(destination.x, destination.y);
}
else if (dir != mDirection)
{
// If the being can't move, just change direction
// if (!Client::limitPackets(PACKET_DIRECTION))
// return;
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
}
#endif
}
bool LocalPlayer::checkInviteRights(const std::string &guildName) const
{
const Guild *const guild = getGuild(guildName);
if (guild)
return guild->getInviteRights();
return false;
}
void LocalPlayer::inviteToGuild(Being *const being)
{
if (!being || being->getType() != PLAYER)
return;
// TODO: Allow user to choose which guild to invite being to
// For now, just invite to the first guild you have permissions to invite with
FOR_EACH (GuildMapCIter, itr, mGuilds)
{
if (itr->second && checkInviteRights(itr->second->getName()))
{
Net::getGuildHandler()->invite(itr->second->getId(), being);
return;
}
}
}
bool LocalPlayer::pickUp(FloorItem *const item)
{
if (!item)
return false;
if (!Client::limitPackets(PACKET_PICKUP))
return false;
const int dx = item->getTileX() - mX;
const int dy = item->getTileY() - mY;
int dist = 6;
if (mPickUpType >= 4 && mPickUpType <= 6)
dist = 4;
if (dx * dx + dy * dy < dist)
{
if (actorSpriteManager->checkForPickup(item))
{
Net::getPlayerHandler()->pickUp(item);
mPickUpTarget = nullptr;
}
}
else if (mPickUpType >= 4 && mPickUpType <= 6)
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
mPickUpTarget = item;
mPickUpTarget->addActorSpriteListener(this);
}
else
#endif
{
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
item->getTileX(), item->getTileY(), getWalkMask(), 0);
if (!debugPath.empty())
navigateTo(item->getTileX(), item->getTileY());
else
setDestination(item->getTileX(), item->getTileY());
mPickUpTarget = item;
mPickUpTarget->addActorSpriteListener(this);
}
}
return true;
}
void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
if (mPickUpTarget == &actorSprite)
mPickUpTarget = nullptr;
}
Being *LocalPlayer::getTarget() const
{
return mTarget;
}
void LocalPlayer::setTarget(Being *const target)
{
if ((mLastTarget != -1 || target == this) && target)
return;
if (target)
mLastTarget = tick_time;
if (target == mTarget)
return;
if (target || mAction == ATTACK)
mTargetTime = tick_time;
else
mTargetTime = -1;
Being *oldTarget = nullptr;
if (mTarget)
{
mTarget->untarget();
oldTarget = mTarget;
}
if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
mTarget->setShowName(false);
mTarget = target;
if (oldTarget)
oldTarget->updateName();
if (mTarget)
{
mLastTargetX = mTarget->getTileX();
mLastTargetY = mTarget->getTileY();
mTarget->updateName();
}
if (target && target->getType() == ActorSprite::MONSTER)
target->setShowName(true);
}
void LocalPlayer::setDestination(const int x, const int y)
{
mActivityTime = cur_time;
if (getAttackType() == 0 || !mAttackMoving)
mKeepAttacking = false;
// Only send a new message to the server when destination changes
if (x != mDest.x || y != mDest.y)
{
if (mInvertDirection != 1)
{
Net::getPlayerHandler()->setDestination(x, y, mDirection);
Being::setDestination(x, y);
}
else if (mInvertDirection == 1)
{
uint8_t newDir = 0;
if (mDirection & UP)
newDir |= DOWN;
if (mDirection & LEFT)
newDir |= RIGHT;
if (mDirection & DOWN)
newDir |= UP;
if (mDirection & RIGHT)
newDir |= LEFT;
Net::getPlayerHandler()->setDestination(x, y, newDir);
// if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(newDir);
Net::getPlayerHandler()->setDirection(newDir);
}
Being::setDestination(x, y);
}
else
{
#ifdef MANASERV_SUPPORT
// Manaserv:
// If the destination given to being class is accepted,
// we inform the Server.
if ((x == mDest.x && y == mDest.y)
|| Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
}
}
}
void LocalPlayer::setWalkingDir(const unsigned char dir)
{
// This function is called by Game::handleInput()
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
// First if player is pressing key for the direction he is already
// going, do nothing more...
// Else if he is pressing a key, and its different from what he has
// been pressing, stop (do not send this stop to the server) and
// start in the new direction
if (dir && (dir != getWalkingDir()))
stopWalking(false);
// Else, he is not pressing a key,
// and the current path hasn't been sent by mouse,
// then, stop (sending to server).
else if (!dir)
{
if (!mPathSetByMouse)
stopWalking(true);
return;
}
// If the delay to send another walk message to the server hasn't expired,
// don't do anything or we could get disconnected for spamming the server
if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
return;
}
#endif
mWalkingDir = dir;
// If we're not already walking, start walking.
if (mAction != MOVE && dir)
{
startWalking(dir);
}
#ifdef MANASERV_SUPPORT
else if (mAction == MOVE && (Net::getNetworkType()
== ServerInfo::MANASERV))
{
nextTile(dir);
}
#endif
}
void LocalPlayer::startWalking(const unsigned char dir)
{
// This function is called by setWalkingDir(),
// but also by nextTile() for TMW-Athena...
if (!mMap || !dir)
return;
mPickUpTarget = nullptr;
if (mAction == MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &pos = getPosition();
Being::setDestination(static_cast<int>(pos.x),
static_cast<int>(pos.y));
}
else
#endif
{
Being::setDestination(mX, mY);
}
return;
}
int dx = 0, dy = 0;
if (dir & UP)
dy--;
if (dir & DOWN)
dy++;
if (dir & LEFT)
dx--;
if (dir & RIGHT)
dx++;
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
// Prevent skipping corners over colliding tiles
if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask()))
dx = 0;
if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask()))
dy = 0;
// Choose a straight direction when diagonal target is blocked
if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
dx = 0;
// Walk to where the player can actually go
if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
{
setDestination(mX + dx, mY + dy);
}
else if (dir != mDirection)
{
// If the being can't move, just change direction
// if (Client::limitPackets(PACKET_DIRECTION))
{
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
}
}
#ifdef MANASERV_SUPPORT
else
{
nextTile(dir);
}
#endif
}
void LocalPlayer::stopWalking(const bool sendToServer)
{
if (mAction == MOVE && mWalkingDir)
{
mWalkingDir = 0;
mLocalWalkTime = 0;
mPickUpTarget = nullptr;
setDestination(static_cast<int>(getPosition().x),
static_cast<int>(getPosition().y));
if (sendToServer)
{
Net::getPlayerHandler()->setDestination(
static_cast<int>(getPosition().x),
static_cast<int>(getPosition().y));
}
setAction(STAND);
}
// No path set anymore, so we reset the path by mouse flag
mPathSetByMouse = false;
clearPath();
navigateClean();
}
bool LocalPlayer::toggleSit() const
{
if (!Client::limitPackets(PACKET_SIT))
return false;
Being::Action newAction;
switch (mAction)
{
case STAND:
case SPAWN:
newAction = SIT;
break;
case SIT:
newAction = STAND;
break;
case MOVE:
case ATTACK:
case DEAD:
case HURT:
default:
return true;
}
Net::getPlayerHandler()->changeAction(newAction);
return true;
}
bool LocalPlayer::updateSit()
{
if (!Client::limitPackets(PACKET_SIT))
return false;
Net::getPlayerHandler()->changeAction(mAction);
return true;
}
bool LocalPlayer::emote(const uint8_t emotion) const
{
if (!Client::limitPackets(PACKET_EMOTE))
return false;
Net::getPlayerHandler()->emote(emotion);
return true;
}
void LocalPlayer::attack(Being *const target, const bool keep,
const bool dontChangeEquipment)
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
if (mLastAction != -1)
return;
// Can only attack when standing still
if (mAction != STAND && mAction != ATTACK)
return;
}
#endif
mKeepAttacking = keep;
if (!target || target->getType() == ActorSprite::NPC)
return;
if (mTarget != target || !mTarget)
{
mLastTarget = -1;
setTarget(target);
}
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
Vector plaPos = this->getPosition();
Vector tarPos = mTarget->getPosition();
int dist_x = static_cast<int>(plaPos.x - tarPos.x);
int dist_y = static_cast<int>(plaPos.y - tarPos.y);
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y < 0)
setDirection(DOWN);
else
setDirection(UP);
}
else
{
if (dist_x < 0)
setDirection(RIGHT);
else
setDirection(LEFT);
}
mLastAction = tick_time;
}
else
#endif
{
const int dist_x = target->getTileX() - mX;
const int dist_y = target->getTileY() - mY;
// Must be standing or sitting to attack
if (mAction != STAND && mAction != SIT)
return;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
setDirection(DOWN);
else
setDirection(UP);
}
else
{
if (dist_x > 0)
setDirection(RIGHT);
else
setDirection(LEFT);
}
mActionTime = tick_time;
mTargetTime = tick_time;
}
if (target->getType() != Being::PLAYER || checAttackPermissions(target))
{
setAction(ATTACK);
/*
if (mEquippedWeapon)
{
std::string soundFile = mEquippedWeapon->getSound(
EQUIP_EVENT_STRIKE);
if (!soundFile.empty())
sound.playSfx(soundFile);
}
else
{
sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
}
*/
if (!Client::limitPackets(PACKET_ATTACK))
return;
if (!dontChangeEquipment)
changeEquipmentBeforeAttack(target);
Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
}
#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep)
#else
if (!keep)
#endif
stopAttack();
}
void LocalPlayer::stopAttack(const bool keepAttack)
{
if (!Client::limitPackets(PACKET_STOPATTACK))
return;
if (mServerAttack && mAction == ATTACK)
Net::getPlayerHandler()->stopAttack();
untarget();
if (!keepAttack || !mAttackNext)
mKeepAttacking = false;
}
void LocalPlayer::untarget()
{
if (mAction == ATTACK)
setAction(STAND);
if (mTarget)
setTarget(nullptr);
mLastTarget = -1;
}
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount,
const unsigned char color, const int floorItemId,
const unsigned char fail)
{
if (fail)
{
if (actorSpriteManager && floorItemId)
{
FloorItem *const item = actorSpriteManager->findItem(floorItemId);
if (item)
{
if (!item->getShowMsg())
return;
item->setShowMsg(false);
}
}
const char* msg;
switch (fail)
{
case PICKUP_BAD_ITEM:
msg = N_("Tried to pick up nonexistent item.");
break;
case PICKUP_TOO_HEAVY:
msg = N_("Item is too heavy.");
break;
case PICKUP_TOO_FAR:
msg = N_("Item is too far away.");
break;
case PICKUP_INV_FULL:
msg = N_("Inventory is full.");
break;
case PICKUP_STACK_FULL:
msg = N_("Stack is too big.");
break;
case PICKUP_DROP_STEAL:
msg = N_("Item belongs to someone else.");
break;
default:
msg = N_("Unknown problem picking up item.");
break;
}
if (localChatTab && config.getBoolValue("showpickupchat"))
localChatTab->chatLog(_(msg), BY_SERVER);
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
addMessageToQueue(_(msg), UserPalette::PICKUP_INFO);
}
}
else
{
std::string str;
if (serverVersion > 0)
str = itemInfo.getName(color);
else
str = itemInfo.getName();
if (config.getBoolValue("showpickupchat") && localChatTab)
{
// TRANSLATORS: %d is number,
// [@@%d|%s@@] - here player can see link to item
localChatTab->chatLog(strprintf(ngettext("You picked up %d "
"[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
amount, itemInfo.getId(), str.c_str()), BY_SERVER);
}
if (mMap && config.getBoolValue("showpickupparticle"))
{
// Show pickup notification
if (amount > 1)
{
addMessageToQueue(strprintf("%d x %s", amount,
str.c_str()), UserPalette::PICKUP_INFO);
}
else
{
addMessageToQueue(str, UserPalette::PICKUP_INFO);
}
}
}
}
int LocalPlayer::getAttackRange() const
{
if (mAttackRange > -1)
{
return mAttackRange;
}
else
{
// TODO: Fix this to be more generic
const Item *const weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
if (weapon)
{
const ItemInfo &info = weapon->getInfo();
return info.getAttackRange();
}
return 48; // unarmed range
}
}
bool LocalPlayer::withinAttackRange(const Being *const target,
const bool fixDistance,
const int addRange) const
{
if (!target)
return false;
int range = getAttackRange() + addRange;
int dx;
int dy;
if (fixDistance && range == 1)
range = 2;
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &targetPos = target->getPosition();
const Vector &pos = getPosition();
dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x)));
dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y)));
}
else
#endif
{
dx = static_cast<int>(abs(target->getTileX() - mX));
dy = static_cast<int>(abs(target->getTileY() - mY));
}
return !(dx > range || dy > range);
}
void LocalPlayer::setGotoTarget(Being *const target)
{
mLastTarget = -1;
if (!target)
return;
mPickUpTarget = nullptr;
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
mTarget = target;
mGoingToTarget = true;
const Vector &targetPos = target->getPosition();
setDestination(static_cast<int>(targetPos.x),
static_cast<int>(targetPos.y));
}
else
#endif
{
setTarget(target);
mGoingToTarget = true;
setDestination(target->getTileX(), target->getTileY());
}
}
void LocalPlayer::handleStatusEffect(StatusEffect *const effect,
const int effectId)
{
Being::handleStatusEffect(effect, effectId);
if (effect)
{
effect->deliverMessage();
effect->playSFX();
AnimatedSprite *const sprite = effect->getIcon();
if (!sprite)
{
// delete sprite, if necessary
for (unsigned int i = 0; i < mStatusEffectIcons.size(); )
{
if (mStatusEffectIcons[i] == effectId)
{
mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
if (miniStatusWindow)
miniStatusWindow->eraseIcon(i);
}
else
{
i++;
}
}
}
else
{
// replace sprite or append
bool found = false;
for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++)
{
if (mStatusEffectIcons[i] == effectId)
{
if (miniStatusWindow)
miniStatusWindow->setIcon(i, sprite);
found = true;
break;
}
}
if (!found)
{ // add new
const int offset = static_cast<int>(mStatusEffectIcons.size());
if (miniStatusWindow)
miniStatusWindow->setIcon(offset, sprite);
mStatusEffectIcons.push_back(effectId);
}
}
}
}
void LocalPlayer::addMessageToQueue(const std::string &message,
const int color)
{
if (mMessages.size() < 20)
mMessages.push_back(MessagePair(message, color));
}
void LocalPlayer::optionChanged(const std::string &value)
{
if (value == "showownname")
setShowName(config.getBoolValue("showownname"));
else if (value == "targetDeadPlayers")
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
else if (value == "enableBuggyServers")
mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
else if (value == "syncPlayerMove")
mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
mServerAttack = config.getBoolValue("serverAttack");
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "attackNext")
mAttackNext = config.getBoolValue("attackNext");
else if (value == "showJobExp")
mShowJobExp = config.getBoolValue("showJobExp");
else if (value == "enableAdvert")
mEnableAdvert = config.getBoolValue("enableAdvert");
else if (value == "tradebot")
mTradebot = config.getBoolValue("tradebot");
else if (value == "targetOnlyReachable")
mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
}
void LocalPlayer::processEvent(Channels channel,
const DepricatedEvent &event)
{
if (channel == CHANNEL_ATTRIBUTES)
{
if (event.getName() == EVENT_UPDATEATTRIBUTE)
{
switch (event.getInt("id"))
{
case PlayerInfo::EXP:
{
if (event.getInt("oldValue") > event.getInt("newValue"))
break;
const int change = event.getInt("newValue")
- event.getInt("oldValue");
if (change != 0)
addMessageToQueue(strprintf("%d %s", change, _("xp")));
break;
}
case PlayerInfo::LEVEL:
mLevel = event.getInt("newValue");
break;
default:
break;
};
}
else if (event.getName() == EVENT_UPDATESTAT)
{
if (!mShowJobExp)
return;
const int id = event.getInt("id");
if (id == Net::getPlayerHandler()->getJobLocation())
{
const std::pair<int, int> exp
= PlayerInfo::getStatExperience(id);
if (event.getInt("oldValue1") > exp.first
|| !event.getInt("oldValue2"))
{
return;
}
const int change = exp.first - event.getInt("oldValue1");
if (change != 0 && mMessages.size() < 20)
{
if (!mMessages.empty())
{
MessagePair pair = mMessages.back();
// TRANSLATORS: this is normal experience
if (pair.first.find(strprintf(" %s",
_("xp"))) == pair.first.size()
- strlen(_("xp")) - 1)
{
mMessages.pop_back();
// TRANSLATORS: this is job experience
pair.first += strprintf (", %d %s",
change, _("job"));
mMessages.push_back(pair);
}
else
{
// TRANSLATORS: this is job experience
addMessageToQueue(strprintf("%d %s",
change, _("job")));
}
}
else
{
// TRANSLATORS: this is job experience
addMessageToQueue(strprintf(
"%d %s", change, _("job")));
}
}
}
}
}
}
void LocalPlayer::moveTo(const int x, const int y)
{
setDestination(x, y);
}
void LocalPlayer::move(const int dX, const int dY)
{
mPickUpTarget = nullptr;
moveTo(mX + dX, mY + dY);
}
void LocalPlayer::moveToTarget(int dist)
{
bool gotPos(false);
Path debugPath;
const Vector &playerPos = getPosition();
unsigned int limit(0);
if (dist == -1)
{
dist = mMoveToTargetType;
if (mMoveToTargetType == 0)
{
dist = 0;
}
else
{
switch (mMoveToTargetType)
{
case 1:
dist = 1;
break;
case 2:
dist = 2;
break;
case 3:
dist = 3;
break;
case 4:
dist = 5;
break;
case 5:
dist = 7;
break;
case 6:
case 7:
dist = mAttackRange;
if (dist == 1 && serverVersion < 1)
dist = 2;
break;
case 8:
dist = mAttackRange - 1;
if (dist < 1)
dist = 1;
if (dist == 1 && serverVersion < 1)
dist = 2;
break;
default:
break;
}
}
}
if (mTarget)
{
if (mMap)
{
debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0);
}
if (debugPath.size() < static_cast<unsigned>(dist))
return;
limit = static_cast<int>(debugPath.size()) - dist;
gotPos = true;
}
else if (mNavigateX || mNavigateY)
{
debugPath = mNavigatePath;
limit = dist;
gotPos = true;
}
if (gotPos)
{
if (dist == 0)
{
if (mTarget)
navigateTo(mTarget);
}
else
{
Position pos(0, 0);
unsigned int f = 0;
for (Path::const_iterator i = debugPath.begin(),
i_end = debugPath.end();
i != i_end && f < limit; ++i, f++)
{
pos = (*i);
}
navigateTo(pos.x, pos.y);
}
}
else if (mLastTargetX || mLastTargetY)
{
navigateTo(mLastTargetX, mLastTargetY);
}
}
void LocalPlayer::moveToHome()
{
mPickUpTarget = nullptr;
if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY)
{
moveTo(mCrossX, mCrossY);
}
else if (mMap)
{
const std::map<std::string, Vector>::const_iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
const Vector pos = mHomes[(*iter).first];
if (mX == pos.x && mY == pos.y)
{
Net::getPlayerHandler()->setDestination(
static_cast<int>(pos.x),
static_cast<int>(pos.y),
static_cast<int>(mDirection));
}
else
{
navigateTo(static_cast<int>(pos.x), static_cast<int>(pos.y));
}
}
}
}
static const unsigned invertDirectionSize = 5;
void LocalPlayer::changeMode(unsigned *const var, const unsigned limit,
const char *const conf,
std::string (LocalPlayer::*const func)(),
const unsigned def,
const bool save)
{
if (!var)
return;
(*var) ++;
if (*var >= limit)
*var = def;
if (save)
config.setValue(conf, *var);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
const std::string str = (this->*func)();
if (str.size() > 4)
debugMsg(str.substr(4));
}
void LocalPlayer::invertDirection()
{
mMoveState = 0;
changeMode(&mInvertDirection, invertDirectionSize, "invertMoveDirection",
&LocalPlayer::getInvertDirectionString, 0, false);
}
static const char *const invertDirectionStrings[] =
{
N_("(D) default moves"),
N_("(I) invert moves"),
N_("(c) moves with some crazy moves"),
N_("(C) moves with crazy moves"),
N_("(d) double normal + crazy"),
N_("(?) unknown move")
};
std::string LocalPlayer::getInvertDirectionString()
{
return gettext(getVarItem(&invertDirectionStrings[0],
mInvertDirection, invertDirectionSize));
}
static const unsigned crazyMoveTypeSize = 11;
void LocalPlayer::changeCrazyMoveType()
{
mCrazyMoveState = 0;
changeMode(&mCrazyMoveType, crazyMoveTypeSize, "crazyMoveType",
&LocalPlayer::getCrazyMoveTypeString, 1);
}
std::string LocalPlayer::getCrazyMoveTypeString()
{
if (mCrazyMoveType < crazyMoveTypeSize - 1)
{
return strprintf(_("(%u) crazy move number %u"),
mCrazyMoveType, mCrazyMoveType);
}
else if (mCrazyMoveType == crazyMoveTypeSize - 1)
{
return _("(a) custom crazy move");
}
else
{
return _("(?) crazy move");
}
}
static const unsigned moveToTargetTypeSize = 9;
void LocalPlayer::changeMoveToTargetType()
{
changeMode(&mMoveToTargetType, moveToTargetTypeSize, "moveToTargetType",
&LocalPlayer::getMoveToTargetTypeString);
}
static const char *const moveToTargetTypeStrings[] =
{
N_("(0) default moves to target"),
N_("(1) moves to target in distance 1"),
N_("(2) moves to target in distance 2"),
N_("(3) moves to target in distance 3"),
N_("(5) moves to target in distance 5"),
N_("(7) moves to target in distance 7"),
N_("(A) moves to target in attack range"),
N_("(a) archer attack range"),
N_("(B) moves to target in attack range - 1"),
N_("(?) move to target")
};
std::string LocalPlayer::getMoveToTargetTypeString()
{
return gettext(getVarItem(&moveToTargetTypeStrings[0],
mMoveToTargetType, moveToTargetTypeSize));
}
static const unsigned followModeSize = 4;
void LocalPlayer::changeFollowMode()
{
changeMode(&mFollowMode, followModeSize, "followMode",
&LocalPlayer::getFollowModeString);
}
static const char *const followModeStrings[] =
{
N_("(D) default follow"),
N_("(R) relative follow"),
N_("(M) mirror follow"),
N_("(P) pet follow"),
N_("(?) unknown follow")
};
std::string LocalPlayer::getFollowModeString()
{
return gettext(getVarItem(&followModeStrings[0],
mFollowMode, followModeSize));
}
const unsigned attackWeaponTypeSize = 4;
void LocalPlayer::changeAttackWeaponType()
{
changeMode(&mAttackWeaponType, attackWeaponTypeSize, "attackWeaponType",
&LocalPlayer::getAttackWeaponTypeString, 1);
}
static const char *attackWeaponTypeStrings[] =
{
N_("(?) attack"),
N_("(D) default attack"),
N_("(s) switch attack without shield"),
N_("(S) switch attack with shield"),
N_("(?) attack")
};
std::string LocalPlayer::getAttackWeaponTypeString()
{
return gettext(getVarItem(&attackWeaponTypeStrings[0],
mAttackWeaponType, attackWeaponTypeSize));
}
const unsigned attackTypeSize = 4;
void LocalPlayer::changeAttackType()
{
changeMode(&mAttackType, attackTypeSize, "attackType",
&LocalPlayer::getAttackTypeString);
}
static const char *const attackTypeStrings[] =
{
N_("(D) default attack"),
N_("(G) go and attack"),
N_("(A) go, attack, pickup"),
N_("(d) without auto attack"),
N_("(?) attack")
};
std::string LocalPlayer::getAttackTypeString()
{
return gettext(getVarItem(&attackTypeStrings[0],
mAttackType, attackTypeSize));
}
const unsigned quickDropCounterSize = 31;
void LocalPlayer::changeQuickDropCounter()
{
changeMode(&mQuickDropCounter, quickDropCounterSize, "quickDropCounter",
&LocalPlayer::getQuickDropCounterString, 1);
}
std::string LocalPlayer::getQuickDropCounterString()
{
if (mQuickDropCounter > 9)
{
return strprintf("(%c) drop counter %u", static_cast<signed char>(
'a' + mQuickDropCounter - 10), mQuickDropCounter);
}
else
{
return strprintf("(%u) drop counter %u",
mQuickDropCounter, mQuickDropCounter);
}
}
void LocalPlayer::setQuickDropCounter(const int n)
{
if (n < 1 || n >= static_cast<signed>(quickDropCounterSize))
return;
mQuickDropCounter = n;
config.setValue("quickDropCounter", mQuickDropCounter);
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
const unsigned pickUpTypeSize = 7;
void LocalPlayer::changePickUpType()
{
changeMode(&mPickUpType, pickUpTypeSize, "pickUpType",
&LocalPlayer::getPickUpTypeString);
}
static const char *const pickUpTypeStrings[] =
{
N_("(S) small pick up 1x1 cells"),
N_("(D) default pick up 2x1 cells"),
N_("(F) forward pick up 2x3 cells"),
N_("(3) pick up 3x3 cells"),
N_("(g) go and pick up in distance 4"),
N_("(G) go and pick up in distance 8"),
N_("(A) go and pick up in max distance"),
N_("(?) pick up")
};
std::string LocalPlayer::getPickUpTypeString()
{
return gettext(getVarItem(&pickUpTypeStrings[0],
mPickUpType, pickUpTypeSize));
}
const unsigned debugPathSize = 5;
static const char *const debugPathStrings[] =
{
N_("(N) normal map view"),
N_("(D) debug map view"),
N_("(u) ultra map view"),
N_("(U) ultra map view 2"),
N_("(e) empty map view"),
N_("(b) black & white map view")
};
std::string LocalPlayer::getDebugPathString() const
{
return gettext(getVarItem(&debugPathStrings[0],
viewport->getDebugPath(), debugPathSize));
}
const unsigned magicAttackSize = 5;
void LocalPlayer::switchMagicAttack()
{
changeMode(&mMagicAttackType, magicAttackSize, "magicAttackType",
&LocalPlayer::getMagicAttackString);
}
static const char *const magicAttackStrings[] =
{
N_("(f) use #flar for magic attack"),
N_("(c) use #chiza for magic attack"),
N_("(I) use #ingrav for magic attack"),
N_("(F) use #frillyar for magic attack"),
N_("(U) use #upmarmu for magic attack"),
N_("(?) magic attack")
};
std::string LocalPlayer::getMagicAttackString()
{
return gettext(getVarItem(&magicAttackStrings[0],
mMagicAttackType, magicAttackSize));
}
const unsigned pvpAttackSize = 4;
void LocalPlayer::switchPvpAttack()
{
changeMode(&mPvpAttackType, pvpAttackSize, "pvpAttackType",
&LocalPlayer::getPvpAttackString);
}
static const char *const pvpAttackStrings[] =
{
N_("(a) attack all players"),
N_("(f) attack all except friends"),
N_("(b) attack bad relations"),
N_("(d) don't attack players"),
N_("(?) pvp attack")
};
std::string LocalPlayer::getPvpAttackString()
{
return gettext(getVarItem(&pvpAttackStrings[0],
mPvpAttackType, pvpAttackSize));
}
const unsigned imitationModeSize = 2;
void LocalPlayer::changeImitationMode()
{
changeMode(&mImitationMode, imitationModeSize, "imitationMode",
&LocalPlayer::getImitationModeString);
}
static const char *const imitationModeStrings[] =
{
N_("(D) default imitation"),
N_("(O) outfits imitation"),
N_("(?) imitation")
};
std::string LocalPlayer::getImitationModeString()
{
return gettext(getVarItem(&imitationModeStrings[0],
mImitationMode, imitationModeSize));
}
const unsigned awayModeSize = 2;
void LocalPlayer::changeAwayMode()
{
mAwayMode = !mAwayMode;
mAfkTime = 0;
mInactive = false;
updateName();
if (miniStatusWindow)
miniStatusWindow->updateStatus();
if (mAwayMode)
{
if (chatWindow)
chatWindow->clearAwayLog();
cancelFollow();
navigateClean();
if (outfitWindow)
outfitWindow->wearAwayOutfit();
mAwayDialog = new OkDialog(_("Away"),
config.getStringValue("afkMessage"),
DIALOG_SILENCE, true, false);
mAwayDialog->addActionListener(mAwayListener);
sound.volumeOff();
addAfkEffect();
}
else
{
mAwayDialog = nullptr;
sound.volumeRestore();
if (chatWindow)
{
chatWindow->displayAwayLog();
chatWindow->clearAwayLog();
}
removeAfkEffect();
}
}
static const char *awayModeStrings[] =
{
N_("(O) on keyboard"),
N_("(A) away"),
N_("(?) away")
};
std::string LocalPlayer::getAwayModeString()
{
return gettext(getVarItem(&awayModeStrings[0],
mAwayMode, awayModeSize));
}
const unsigned cameraModeSize = 2;
static const char *cameraModeStrings[] =
{
N_("(G) game camera mode"),
N_("(F) free camera mode"),
N_("(?) away")
};
std::string LocalPlayer::getCameraModeString() const
{
return gettext(getVarItem(&cameraModeStrings[0],
viewport->getCameraMode(), cameraModeSize));
}
const unsigned gameModifiersSize = 2;
void LocalPlayer::switchGameModifiers()
{
mDisableGameModifiers = !mDisableGameModifiers;
config.setValue("disableGameModifiers", mDisableGameModifiers);
miniStatusWindow->updateStatus();
const std::string str = getGameModifiersString();
if (str.size() > 4)
debugMsg(str.substr(4));
}
static const char *const gameModifiersStrings[] =
{
_("Game modifiers are enabled"),
_("Game modifiers are disabled"),
_("Game modifiers are unknown")
};
std::string LocalPlayer::getGameModifiersString()
{
return gettext(getVarItem(&gameModifiersStrings[0],
mDisableGameModifiers, gameModifiersSize));
}
void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
{
if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
return;
bool allowSword = false;
const int dx = target->getTileX() - mX;
const int dy = target->getTileY() - mY;
const Item *item = nullptr;
if (dx * dx + dy * dy > 80)
return;
if (dx * dx + dy * dy < 8)
allowSword = true;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
//if attack distance for sword
if (allowSword)
{
//finding sword
item = inv->findItem(571, 0);
if (!item)
item = inv->findItem(570, 0);
if (!item)
item = inv->findItem(579, 0);
if (!item)
item = inv->findItem(867, 0);
if (!item)
item = inv->findItem(536, 0);
if (!item)
item = inv->findItem(758, 0);
//no swords
if (!item)
return;
//if sword not equiped
if (!item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
//if need equip shield too
if (mAttackWeaponType == 3)
{
//finding shield
item = inv->findItem(601, 0);
if (!item)
item = inv->findItem(602, 0);
if (item && !item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
}
//big distance. allowed only bow
else
{
//finding bow
item = inv->findItem(545, 0);
if (!item)
item = inv->findItem(530, 0);
//no bow
if (!item)
return;
if (!item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
}
void LocalPlayer::crazyMove()
{
const bool oldDisableCrazyMove = mDisableCrazyMove;
mDisableCrazyMove = true;
switch (mCrazyMoveType)
{
case 1:
crazyMove1();
break;
case 2:
crazyMove2();
break;
case 3:
crazyMove3();
break;
case 4:
crazyMove4();
break;
case 5:
crazyMove5();
break;
case 6:
crazyMove6();
break;
case 7:
crazyMove7();
break;
case 8:
crazyMove8();
break;
case 9:
crazyMove9();
break;
case 10:
crazyMoveA();
break;
default:
break;
}
mDisableCrazyMove = oldDisableCrazyMove;
}
void LocalPlayer::crazyMove1()
{
if (mAction == MOVE)
return;
// if (!Client::limitPackets(PACKET_DIRECTION))
// return;
if (mDirection == Being::UP)
{
setWalkingDir(Being::UP);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::LEFT);
}
else if (mDirection == Being::LEFT)
{
setWalkingDir(Being::LEFT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
else if (mDirection == Being::DOWN)
{
setWalkingDir(Being::DOWN);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::RIGHT);
}
else if (mDirection == Being::RIGHT)
{
setWalkingDir(Being::RIGHT);
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP);
}
}
void LocalPlayer::crazyMove2()
{
if (mAction == MOVE)
return;
// if (!Client::limitPackets(PACKET_DIRECTION))
// return;
if (mDirection == Being::UP)
{
setWalkingDir(Being::UP | Being::LEFT);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
}
else if (mDirection == Being::RIGHT)
{
setWalkingDir(Being::UP | Being::RIGHT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
}
else if (mDirection == Being::DOWN)
{
setWalkingDir(Being::DOWN | Being::RIGHT);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
}
else if (mDirection == Being::LEFT)
{
setWalkingDir(Being::DOWN | Being::LEFT);
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
}
}
void LocalPlayer::crazyMove3()
{
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(1, -1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(-1, 1);
mCrazyMoveState = 0;
break;
default:
break;
}
// if (!Client::limitPackets(PACKET_DIRECTION))
// return;
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
void LocalPlayer::crazyMove4()
{
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(7, 0);
mCrazyMoveState = 1;
break;
case 1:
move(-7, 0);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove5()
{
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(0, 7);
mCrazyMoveState = 1;
break;
case 1:
move(0, -7);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove6()
{
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(3, 0);
mCrazyMoveState = 1;
break;
case 1:
move(2, -2);
mCrazyMoveState = 2;
break;
case 2:
move(0, -3);
mCrazyMoveState = 3;
break;
case 3:
move(-2, -2);
mCrazyMoveState = 4;
break;
case 4:
move(-3, 0);
mCrazyMoveState = 5;
break;
case 5:
move(-2, 2);
mCrazyMoveState = 6;
break;
case 6:
move(0, 3);
mCrazyMoveState = 7;
break;
case 7:
move(2, 2);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove7()
{
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
move(1, 1);
mCrazyMoveState = 1;
break;
case 1:
move(-1, 1);
mCrazyMoveState = 2;
break;
case 2:
move(-1, -1);
mCrazyMoveState = 3;
break;
case 3:
move(1, -1);
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMove8()
{
if (mAction == MOVE || !mMap)
return;
int idx = 0;
const int dist = 1;
// look
// up, ri,do,le
static const int movesX[][4] =
{
{-1, 0, 1, 0}, //move left
{ 0, 1, 0, -1}, //move up
{ 1, 0, -1, 0}, //move right
{ 0, -1, 0, 1} //move down
};
// look
// up, ri,do,le
static const int movesY[][4] =
{
{ 0, -1, 0, 1}, //move left
{-1, 0, 1, 0}, //move up
{ 0, 1, 0, -1}, //move right
{ 1, 0, -1, 0} //move down
};
if (mDirection == Being::UP)
idx = 0;
else if (mDirection == Being::RIGHT)
idx = 1;
else if (mDirection == Being::DOWN)
idx = 2;
else if (mDirection == Being::LEFT)
idx = 3;
int mult = 1;
if (mMap->getWalk(mX + movesX[idx][0],
mY + movesY[idx][0], getWalkMask()))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][1],
mY + movesY[idx][1], getWalkMask()))
{
while (mMap->getWalk(mX + movesX[idx][1] * mult,
mY + movesY[idx][1] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][2],
mY + movesY[idx][2], getWalkMask()))
{
while (mMap->getWalk(mX + movesX[idx][2] * mult,
mY + movesY[idx][2] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][3],
mY + movesY[idx][3], getWalkMask()))
{
while (mMap->getWalk(mX + movesX[idx][3] * mult,
mY + movesY[idx][3] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
}
}
void LocalPlayer::crazyMove9()
{
int dx = 0;
int dy = 0;
if (mAction == MOVE)
return;
switch (mCrazyMoveState)
{
case 0:
switch (mDirection)
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
case LEFT : dx = -1; break;
case RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
mCrazyMoveState = 1;
break;
case 1:
mCrazyMoveState = 2;
if (!allowAction())
return;
Net::getPlayerHandler()->changeAction(SIT);
break;
case 2:
mCrazyMoveState = 3;
break;
case 3:
mCrazyMoveState = 0;
break;
default:
break;
}
}
void LocalPlayer::crazyMoveA()
{
std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
if (mAction == MOVE)
return;
if (mMoveProgram.empty())
return;
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
// move command
if (mMoveProgram[mCrazyMoveState] == 'm')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
int dx = 0;
int dy = 0;
signed char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
move(0, 1);
break;
case 'u':
move(0, -1);
break;
case 'l':
move(-1, 0);
break;
case 'r':
move(1, 0);
break;
case 'f':
switch (mDirection)
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
case LEFT : dx = -1; break;
case RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
break;
case 'b':
switch (mDirection)
{
case UP : dy = 1; break;
case DOWN : dy = -1; break;
case LEFT : dx = 1; break;
case RIGHT: dx = -1; break;
default: break;
}
move(dx, dy);
break;
default:
break;
}
}
}
// direction command
else if (mMoveProgram[mCrazyMoveState] == 'd')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
signed char param = mMoveProgram[mCrazyMoveState++];
if (param == '?')
{
const char cmd[] = {'l', 'r', 'u', 'd'};
srand(tick_time);
param = cmd[rand() % 4];
}
switch (param)
{
case 'd':
// if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
break;
case 'u':
// if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::UP);
Net::getPlayerHandler()->setDirection(Being::UP);
}
break;
case 'l':
// if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::LEFT);
}
break;
case 'r':
// if (Client::limitPackets(PACKET_DIRECTION))
{
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::RIGHT);
}
break;
case 'L':
// if (Client::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case UP : dir = Being::LEFT; break;
case DOWN : dir = Being::RIGHT; break;
case LEFT : dir = Being::DOWN; break;
case RIGHT : dir = Being::UP; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case 'R':
// if (Client::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case UP : dir = Being::RIGHT; break;
case DOWN : dir = Being::LEFT; break;
case LEFT : dir = Being::UP; break;
case RIGHT : dir = Being::DOWN; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case 'b':
// if (Client::limitPackets(PACKET_DIRECTION))
{
uint8_t dir = 0;
switch (mDirection)
{
case UP : dir = Being::DOWN; break;
case DOWN : dir = Being::UP; break;
case LEFT : dir = Being::RIGHT; break;
case RIGHT : dir = Being::LEFT; break;
default: break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
break;
case '0':
dropShortcut->dropFirst();
break;
case 'a':
dropShortcut->dropItems();
break;
default:
break;
}
}
}
// sit command
else if (mMoveProgram[mCrazyMoveState] == 's')
{
mCrazyMoveState ++;
if (toggleSit())
mCrazyMoveState ++;
}
// wear outfits
else if (mMoveProgram[mCrazyMoveState] == 'o')
{
mCrazyMoveState ++;
if (mCrazyMoveState < mMoveProgram.length())
{
// wear next outfit
if (mMoveProgram[mCrazyMoveState] == 'n')
{
mCrazyMoveState ++;
outfitWindow->wearNextOutfit();
}
// wear previous outfit
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
outfitWindow->wearPreviousOutfit();
}
}
}
// pause
else if (mMoveProgram[mCrazyMoveState] == 'w')
{
mCrazyMoveState ++;
}
// pick up
else if (mMoveProgram[mCrazyMoveState] == 'p')
{
mCrazyMoveState ++;
pickUpItems();
}
// emote
else if (mMoveProgram[mCrazyMoveState] == 'e')
{
mCrazyMoveState ++;
const signed char emo = mMoveProgram[mCrazyMoveState];
if (emo == '?')
{
srand(tick_time);
emote(static_cast<unsigned char>(1 + (rand() % 13)));
}
else
{
if (emo >= '0' && emo <= '9')
emote(static_cast<unsigned char>(emo - '0' + 1));
else if (emo >= 'a' && emo <= 'd')
emote(static_cast<unsigned char>(emo - 'a' + 11));
}
mCrazyMoveState ++;
}
else
{
mCrazyMoveState ++;
}
if (mCrazyMoveState >= mMoveProgram.length())
mCrazyMoveState = 0;
}
bool LocalPlayer::isReachable(const int x, const int y,
const int maxCost) const
{
if (!mMap)
return false;
if (x - 1 <= mX && x + 1 >= mX
&& y - 1 <= mY && y + 1 >= mY )
{
return true;
}
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
x, y, getWalkMask(), maxCost);
return !debugPath.empty();
}
bool LocalPlayer::isReachable(Being *const being,
const int maxCost)
{
if (!being || !mMap)
return false;
if (being->isReachable() == Being::REACH_NO)
return false;
if (being->getTileX() == mX
&& being->getTileY() == mY)
{
being->setDistance(0);
being->setIsReachable(Being::REACH_YES);
return true;
}
else if (being->getTileX() - 1 <= mX
&& being->getTileX() + 1 >= mX
&& being->getTileY() - 1 <= mY
&& being->getTileY() + 1 >= mY)
{
being->setDistance(1);
being->setIsReachable(Being::REACH_YES);
return true;
}
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(), getWalkMask(), maxCost);
being->setDistance(static_cast<int>(debugPath.size()));
if (!debugPath.empty())
{
being->setIsReachable(Being::REACH_YES);
return true;
}
else
{
being->setIsReachable(Being::REACH_NO);
return false;
}
}
bool LocalPlayer::pickUpItems(int pickUpType)
{
if (!actorSpriteManager)
return false;
bool status = false;
int x = mX;
int y = mY;
// first pick up item on player position
FloorItem *item =
actorSpriteManager->findItem(x, y);
if (item)
{
status = pickUp(item);
//status = true;
}
if (pickUpType == 0)
pickUpType = mPickUpType;
if (pickUpType == 0)
return status;
int x1, y1, x2, y2;
switch (pickUpType)
{
case 1:
switch (mDirection)
{
case UP : --y; break;
case DOWN : ++y; break;
case LEFT : --x; break;
case RIGHT: ++x; break;
default: break;
}
item = actorSpriteManager->findItem(x, y);
if (item)
status = pickUp(item);
break;
case 2:
switch (mDirection)
{
case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
default: x1 = x; x2 = x; y1 = y; y2 = y; break;
}
if (actorSpriteManager->pickUpAll(x1, y1, x2, y2))
status = true;
break;
case 3:
if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
status = true;
break;
case 4:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 4))
status = true;
}
else
{
status = true;
}
break;
case 5:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 8))
status = true;
}
else
{
status = true;
}
break;
case 6:
if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
{
if (actorSpriteManager->pickUpNearest(x, y, 90))
status = true;
}
else
{
status = true;
}
break;
default:
break;
}
return status;
}
void LocalPlayer::moveByDirection(const unsigned char dir)
{
int dx = 0, dy = 0;
#ifdef MANASERV_SUPPORT
if (dir & UP)
dy -= 32;
if (dir & DOWN)
dy += 32;
if (dir & LEFT)
dx -= 32;
if (dir & RIGHT)
dx += 32;
#else
if (dir & UP)
dy--;
if (dir & DOWN)
dy++;
if (dir & LEFT)
dx--;
if (dir & RIGHT)
dx++;
#endif
move(dx, dy);
}
void LocalPlayer::specialMove(const unsigned char direction)
{
if (direction && (mNavigateX || mNavigateY))
navigateClean();
if (direction && (getInvertDirection() >= 2
&& getInvertDirection() <= 4)
&& !mIsServerBuggy)
{
if (mAction == MOVE)
return;
int max;
if (getInvertDirection() == 2)
max = 5;
else if (getInvertDirection() == 4)
max = 1;
else
max = 3;
if (getMoveState() < max)
{
moveByDirection(direction);
mMoveState ++;
}
else
{
mMoveState = 0;
crazyMove();
}
}
else
{
setWalkingDir(direction);
}
}
void LocalPlayer::debugMsg(std::string str) const
{
if (debugChatTab)
debugChatTab->chatLog(str);
}
void LocalPlayer::magicAttack() const
{
if (!chatWindow || !isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
if (!Client::limitPackets(PACKET_CHAT))
return;
switch (mMagicAttackType)
{
//flar W00
case 0:
tryMagic("#flar", 1, 0, 10);
break;
//chiza W01
case 1:
tryMagic("#chiza", 1, 0, 9);
break;
//ingrav W10
case 2:
tryMagic("#ingrav", 2, 2, 20);
break;
//frillyar W11
case 3:
tryMagic("#frillyar", 2, 2, 25);
break;
//upmarmu W12
case 4:
tryMagic("#upmarmu", 2, 2, 20);
break;
default:
break;
}
}
void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
const int schoolMagic, const int mana) const
{
if (!chatWindow)
return;
if (PlayerInfo::getStatEffective(340) >= baseMagic
&& PlayerInfo::getStatEffective(342) >= schoolMagic)
{
if (PlayerInfo::getAttribute(PlayerInfo::MP) >= mana)
{
if (!Client::limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(spell);
}
}
}
void LocalPlayer::loadHomes()
{
std::string homeStr = serverConfig.getValue("playerHomes",
"maps/018-1.tmx 71 76 maps/013-3.tmx 71 24");
std::string buf;
std::stringstream ss(homeStr);
while (ss >> buf)
{
Vector pos;
ss >> pos.x;
ss >> pos.y;
mHomes[buf] = pos;
}
}
void LocalPlayer::setMap(Map *const map)
{
if (map)
{
if (socialWindow)
socialWindow->updateActiveList();
}
navigateClean();
mCrossX = 0;
mCrossY = 0;
Being::setMap(map);
updateNavigateList();
}
void LocalPlayer::setHome()
{
if (!mMap || !socialWindow)
return;
SpecialLayer *const specialLayer = mMap->getSpecialLayer();
if (!specialLayer)
return;
std::string key = mMap->getProperty("_realfilename");
Vector pos = mHomes[key];
if (mAction == SIT)
{
const std::map<std::string, Vector>::const_iterator
iter = mHomes.find(key);
if (iter != mHomes.end())
{
socialWindow->removePortal(static_cast<int>(pos.x),
static_cast<int>(pos.y));
}
if (iter != mHomes.end() && mX == static_cast<int>(pos.x)
&& mY == static_cast<int>(pos.y))
{
mMap->updatePortalTile("", MapItem::EMPTY,
static_cast<int>(pos.x), static_cast<int>(pos.y));
mHomes.erase(key);
socialWindow->removePortal(static_cast<int>(pos.x),
static_cast<int>(pos.y));
}
else
{
if (specialLayer && iter != mHomes.end())
{
specialLayer->setTile(static_cast<int>(pos.x),
static_cast<int>(pos.y), MapItem::EMPTY);
}
pos.x = static_cast<float>(mX);
pos.y = static_cast<float>(mY);
mHomes[key] = pos;
mMap->updatePortalTile("home", MapItem::HOME,
mX, mY);
socialWindow->addPortal(mX, mY);
}
MapItem *const mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
const int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
saveHomes();
}
else
{
MapItem *mapItem = specialLayer->getTile(mX, mY);
int type = 0;
const std::map<std::string, Vector>::iterator iter = mHomes.find(key);
if (iter != mHomes.end() && mX == pos.x && mY == pos.y)
{
mHomes.erase(key);
saveHomes();
}
if (!mapItem || mapItem->getType() == MapItem::EMPTY)
{
if (mDirection & UP)
type = MapItem::ARROW_UP;
else if (mDirection & LEFT)
type = MapItem::ARROW_LEFT;
else if (mDirection & DOWN)
type = MapItem::ARROW_DOWN;
else if (mDirection & RIGHT)
type = MapItem::ARROW_RIGHT;
}
else
{
type = MapItem::EMPTY;
}
mMap->updatePortalTile("", type, mX, mY);
if (type != MapItem::EMPTY)
{
socialWindow->addPortal(mX, mY);
mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
const int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
else
{
specialLayer->setTile(mX, mY, MapItem::EMPTY);
socialWindow->removePortal(mX, mY);
}
}
}
void LocalPlayer::saveHomes()
{
std::string homeStr;
std::stringstream ss(homeStr);
for (std::map<std::string, Vector>::const_iterator iter = mHomes.begin(),
iter_end = mHomes.end(); iter != iter_end; ++iter )
{
const Vector &pos = (*iter).second;
if (iter != mHomes.begin())
ss << " ";
ss << (*iter).first << " " << pos.x << " " << pos.y;
}
serverConfig.setValue("playerHomes", ss.str());
}
void LocalPlayer::pingRequest()
{
if (mWaitPing == true && mPingSendTick != 0)
{
if (tick_time >= mPingSendTick
&& (tick_time - mPingSendTick) > 1000)
{
return;
}
}
mPingSendTick = tick_time;
mWaitPing = true;
Net::getBeingHandler()->requestNameById(getId());
}
std::string LocalPlayer::getPingTime() const
{
std::string str;
if (!mWaitPing)
{
if (!mPingTime)
str = "?";
else
str = toString(mPingTime);
}
else
{
int time = tick_time;
if (time > mPingSendTick)
time -= mPingSendTick;
else
time += MAX_TICK_VALUE - mPingSendTick;
if (time <= mPingTime)
time = mPingTime;
if (mPingTime != time)
str = strprintf("%d (%d)", mPingTime, time);
else
str = toString(time);
}
return str;
}
void LocalPlayer::pingResponse()
{
if (mWaitPing == true && mPingSendTick > 0)
{
mWaitPing = false;
const int time = tick_time;
if (time < mPingSendTick)
{
mPingSendTick = 0;
mPingTime = 0;
}
else
{
mPingTime = (time - mPingSendTick) * 10;
}
}
}
void LocalPlayer::tryPingRequest()
{
if (mPingSendTick == 0 || tick_time < mPingSendTick
|| (tick_time - mPingSendTick) > 200)
{
pingRequest();
}
}
void LocalPlayer::setAway(const std::string &message)
{
if (!message.empty())
config.setValue("afkMessage", message);
changeAwayMode();
updateStatus();
}
void LocalPlayer::setPseudoAway(const std::string &message)
{
if (!message.empty())
config.setValue("afkMessage", message);
mPseudoAwayMode = !mPseudoAwayMode;
}
void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
{
if (mAwayMode)
{
if (mAfkTime == 0
|| cur_time < mAfkTime
|| cur_time - mAfkTime > awayLimitTimer)
{
std::string msg = "*AFK*: "
+ config.getStringValue("afkMessage");
if (!tab)
{
Net::getChatHandler()->privateMessage(nick, msg);
if (localChatTab)
{
localChatTab->chatLog(getName() + " : " + msg,
ACT_WHISPER, false);
}
}
else
{
if (tab->getNoAway())
return;
Net::getChatHandler()->privateMessage(nick, msg);
tab->chatLog(getName(), msg);
}
mAfkTime = cur_time;
}
}
}
bool LocalPlayer::navigateTo(const int x, const int y)
{
if (!mMap)
return false;
SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return false;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
mOldTileX = mX;
mOldTileY = mY;
mNavigateX = x;
mNavigateY = y;
mNavigateId = 0;
mNavigatePath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
x, y, getWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
return !mNavigatePath.empty();
}
void LocalPlayer::navigateTo(const Being *const being)
{
if (!mMap || !being)
return;
SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
const Vector &playerPos = getPosition();
mShowNavigePath = true;
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
mOldTileX = mX;
mOldTileY = mY;
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
mNavigatePath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(),
getWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
}
void LocalPlayer::navigateClean()
{
if (!mMap)
return;
mShowNavigePath = false;
mOldX = 0;
mOldY = 0;
mOldTileX = 0;
mOldTileY = 0;
mNavigateX = 0;
mNavigateY = 0;
mNavigateId = 0;
mNavigatePath.clear();
const SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
tmpLayer->clean();
}
void LocalPlayer::updateCoords()
{
Being::updateCoords();
const Vector &playerPos = getPosition();
// probably map not loaded.
if (!playerPos.x || !playerPos.y)
return;
if (mX != mOldTileX || mY != mOldTileY)
{
if (socialWindow)
socialWindow->updatePortals();
if (viewport)
viewport->hideBeingPopup();
if (mMap)
{
std::string str = mMap->getObjectData(mX, mY,
MapItem::MUSIC);
if (str.empty())
str = mMap->getMusicFile();
if (str != sound.getCurrentMusicFile())
{
if (str.empty())
sound.fadeOutMusic();
else
sound.fadeOutAndPlayMusic(str);
}
}
}
if (mShowNavigePath)
{
if (mMap && (mX != mOldTileX || mY != mOldTileY))
{
SpecialLayer *const tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
return;
const int x = static_cast<int>(playerPos.x - 16) / 32;
const int y = static_cast<int>(playerPos.y - 32) / 32;
if (mNavigateId)
{
if (!actorSpriteManager)
{
navigateClean();
return;
}
const Being *const being = actorSpriteManager
->findBeing(mNavigateId);
if (!being)
{
navigateClean();
return;
}
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
}
if (mNavigateX == x && mNavigateY == y)
{
navigateClean();
return;
}
else
{
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++i)
{
if ((*i).x == mX && (*i).y == mY)
{
mNavigatePath.pop_front();
break;
}
}
if (mDrawPath)
{
tmpLayer->clean();
tmpLayer->addRoad(mNavigatePath);
}
}
}
}
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
mOldTileX = mX;
mOldTileY = mY;
}
void LocalPlayer::targetMoved() const
{
/*
if (mKeepAttacking)
{
if (mTarget && mServerAttack)
{
logger->log("LocalPlayer::targetMoved0");
if (!Client::limitPackets(PACKET_ATTACK))
return;
logger->log("LocalPlayer::targetMoved");
Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack);
}
}
*/
}
int LocalPlayer::getPathLength(const Being *const being)
{
if (!mMap || !being)
return 0;
const Vector &playerPos = getPosition();
if (being->mX == mX && being->mY == mY)
return 0;
if (being->mX - 1 <= mX && being->mX + 1 >= mX
&& being->mY - 1 <= mY && being->mY + 1 >= mY)
{
return 1;
}
if (mTargetOnlyReachable)
{
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(),
getWalkMask(), 0);
return static_cast<int>(debugPath.size());
}
else
{
const int dx = static_cast<int>(abs(being->mX - mX));
const int dy = static_cast<int>(abs(being->mY - mY));
if (dx > dy)
return dx;
return dy;
}
}
int LocalPlayer::getAttackRange2() const
{
int range = getAttackRange();
if (range == 1)
range = 2;
return range;
}
void LocalPlayer::attack2(Being *const target, const bool keep,
const bool dontChangeEquipment)
{
if (!dontChangeEquipment && target)
changeEquipmentBeforeAttack(target);
if ((!target || getAttackType() == 0 || getAttackType() == 3)
|| (withinAttackRange(target, serverVersion < 1,
serverVersion < 1 ? 1 : 0)
&& getPathLength(target) <= getAttackRange2()))
{
attack(target, keep);
if (getAttackType() == 2)
{
if (!target)
{
if (pickUpItems())
return;
}
else
{
pickUpItems(3);
}
}
}
else if (!mPickUpTarget)
{
if (getAttackType() == 2)
{
if (pickUpItems())
return;
}
setTarget(target);
if (target && target->getType() != Being::NPC)
{
mKeepAttacking = true;
moveToTarget();
}
}
}
void LocalPlayer::setFollow(std::string player)
{
mPlayerFollowed = player;
if (!mPlayerFollowed.empty())
debugMsg(_("Follow: ") + player);
else
debugMsg(_("Follow canceled"));
}
void LocalPlayer::setImitate(std::string player)
{
mPlayerImitated = player;
if (!mPlayerImitated.empty())
debugMsg(_("Imitation: ") + player);
else
debugMsg(_("Imitation canceled"));
}
void LocalPlayer::cancelFollow()
{
if (!mPlayerFollowed.empty())
debugMsg(_("Follow canceled"));
if (!mPlayerImitated.empty())
debugMsg(_("Imitation canceled"));
mPlayerFollowed.clear();
mPlayerImitated.clear();
}
void LocalPlayer::imitateEmote(const Being *const being,
const unsigned char action) const
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
emote(action);
}
void LocalPlayer::imitateAction(const Being *const being,
const Being::Action &action)
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
{
setAction(action);
Net::getPlayerHandler()->changeAction(action);
}
}
void LocalPlayer::imitateDirection(const Being *const being,
const unsigned char dir)
{
if (!being)
return;
std::string player_imitated = getImitate();
if (!player_imitated.empty() && being->getName() == player_imitated)
{
if (!Client::limitPackets(PACKET_DIRECTION))
return;
if (mFollowMode == 2)
{
uint8_t dir2 = 0;
if (dir & Being::LEFT)
dir2 |= Being::RIGHT;
else if (dir & Being::RIGHT)
dir2 |= Being::LEFT;
if (dir & Being::UP)
dir2 |= Being::DOWN;
else if (dir & Being::DOWN)
dir2 |= Being::UP;
setDirection(dir2);
Net::getPlayerHandler()->setDirection(dir2);
}
else
{
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
}
}
}
void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
{
if (!player)
return;
std::string player_imitated = getImitate();
if (mImitationMode == 1 && !player_imitated.empty()
&& player->getName() == player_imitated)
{
if (sprite < 0 || sprite >= player->getNumberOfLayers())
return;
const AnimatedSprite *const equipmentSprite
= dynamic_cast<AnimatedSprite *>(player->getSprite(sprite));
if (equipmentSprite)
{
// logger->log("have equipmentSprite");
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
std::string path = equipmentSprite->getIdPath();
if (path.empty())
return;
// logger->log("idPath: " + path);
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
// if (item)
// {
// logger->log("got item");
// if (item->isEquipped())
// logger->log("isEquipped");
// }
if (item && !item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
else
{
// logger->log("have unequip %d", sprite);
const int equipmentSlot = Net::getInventoryHandler()
->convertFromServerSlot(sprite);
// logger->log("equipmentSlot: " + toString(equipmentSlot));
if (equipmentSlot == EQUIP_PROJECTILE_SLOT)
return;
const Item *const item = PlayerInfo::getEquipment(equipmentSlot);
if (item)
{
// logger->log("unequiping");
Net::getInventoryHandler()->unequipItem(item);
}
}
}
}
void LocalPlayer::followMoveTo(const Being *const being,
const int x, const int y)
{
if (being && !mPlayerFollowed.empty()
&& being->getName() == mPlayerFollowed)
{
mPickUpTarget = nullptr;
setDestination(x, y);
}
}
void LocalPlayer::followMoveTo(const Being *const being,
const int x1, const int y1,
const int x2, const int y2)
{
if (!being)
return;
mPickUpTarget = nullptr;
if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
{
switch (mFollowMode)
{
case 0:
setDestination(x1, y1);
setNextDest(x2, y2);
break;
case 1:
if (x1 != x2 || y1 != y2)
{
setDestination(mX + x2 - x1, mY + y2 - y1);
setNextDest(mX + x2 - x1, mY + y2 - y1);
}
break;
case 2:
if (x1 != x2 || y1 != y2)
{
setDestination(mX + x1 - x2, mY + y1 - y2);
setNextDest(mX + x1 - x2, mY + y1 - y2);
}
break;
case 3:
if (!mTarget || mTarget->getName() != mPlayerFollowed)
{
if (actorSpriteManager)
{
Being *const b = actorSpriteManager->findBeingByName(
mPlayerFollowed, Being::PLAYER);
setTarget(b);
}
}
moveToTarget();
setNextDest(x2, y2);
break;
default:
break;
}
}
}
void LocalPlayer::setNextDest(const int x, const int y)
{
mNextDestX = x;
mNextDestY = y;
}
bool LocalPlayer::allowAction()
{
if (mIsServerBuggy)
{
if (mLastAction != -1)
return false;
mLastAction = tick_time;
}
return true;
}
bool LocalPlayer::allowMove() const
{
if (mIsServerBuggy)
{
if (mAction == MOVE)
return false;
}
return true;
}
void LocalPlayer::fixPos(const int maxDist)
{
if (!mCrossX && !mCrossY)
return;
const int dx = abs(mX - mCrossX);
const int dy = abs(mY - mCrossY);
const int dest = (dx * dx) + (dy * dy);
if (dest > maxDist && mActivityTime
&& (cur_time < mActivityTime || cur_time - mActivityTime > 2))
{
mActivityTime = cur_time;
moveTo(mCrossX, mCrossY);
}
}
void LocalPlayer::setRealPos(const int x, const int y)
{
if (!mMap)
return;
SpecialLayer *const layer = mMap->getTempLayer();
if (layer)
{
fixPos(1);
if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY)
&& layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS)
{
layer->setTile(mCrossX, mCrossY, MapItem::EMPTY);
}
if (!layer->getTile(x, y)
|| layer->getTile(x, y)->getType() == MapItem::EMPTY)
{
if (getTileX() != x && getTileY() != y)
layer->setTile(x, y, MapItem::CROSS);
}
mCrossX = x;
mCrossY = y;
}
if (mMap->isCustom())
mMap->setWalk(x, y, true);
}
void LocalPlayer::fixAttackTarget()
{
if (!mMap || !mTarget)
return;
if (getMoveToTargetType() == 7 || !getAttackType()
|| !config.getBoolValue("autofixPos"))
{
return;
}
const Vector &playerPos = getPosition();
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
mTarget->getTileX(), mTarget->getTileY(),
getWalkMask(), 0);
if (!debugPath.empty())
{
const Path::const_iterator i = debugPath.begin();
moveTo((*i).x, (*i).y);
}
}
void LocalPlayer::respawn()
{
navigateClean();
}
int LocalPlayer::getTargetTime()
{
if (mTargetTime != -1)
return get_elapsed_time(mTargetTime);
else
return -1;
}
int LocalPlayer::getLevel() const
{
return PlayerInfo::getAttribute(PlayerInfo::LEVEL);
}
void LocalPlayer::updateNavigateList()
{
if (mMap)
{
const std::map<std::string, Vector>::const_iterator iter =
mHomes.find(mMap->getProperty("_realfilename"));
if (iter != mHomes.end())
{
const Vector &pos = mHomes[(*iter).first];
if (pos.x && pos.y)
{
mMap->addPortalTile("home", MapItem::HOME,
static_cast<int>(pos.x), static_cast<int>(pos.y));
}
}
}
}
void LocalPlayer::waitFor(std::string nick)
{
mWaitFor = nick;
}
void LocalPlayer::checkNewName(Being *const being)
{
if (!being)
return;
const std::string nick = being->getName();
if (being->getType() == ActorSprite::PLAYER)
{
const Guild *const guild = getGuild();
if (guild)
{
const GuildMember *const gm = guild->getMember(nick);
if (gm)
{
const int level = gm->getLevel();
if (level > 1 && being->getLevel() != level)
{
being->setLevel(level);
being->updateName();
}
}
}
if (chatWindow)
{
WhisperTab *const tab = chatWindow->getWhisperTab(nick);
if (tab)
tab->setWhisperTabColors();
}
}
if (!mWaitFor.empty() && mWaitFor == nick)
{
debugMsg(_("You see ") + mWaitFor);
sound.playGuiSound(SOUND_INFO);
mWaitFor.clear();
}
}
void LocalPlayer::resetYellowBar()
{
mInvertDirection = 0;
mCrazyMoveType = config.resetIntValue("crazyMoveType");
mMoveToTargetType = config.resetIntValue("moveToTargetType");
mFollowMode = config.resetIntValue("followMode");
mAttackWeaponType = config.resetIntValue("attackWeaponType");
mAttackType = config.resetIntValue("attackType");
mMagicAttackType = config.resetIntValue("magicAttackType");
mPvpAttackType = config.resetIntValue("pvpAttackType");
mQuickDropCounter = config.resetIntValue("quickDropCounter");
mPickUpType = config.resetIntValue("pickUpType");
if (viewport)
{
viewport->setDebugPath(0);
if (viewport->getCameraMode())
viewport->toggleCameraMode();
}
if (mMap)
mMap->setDebugFlags(0);
mImitationMode = config.resetIntValue("imitationMode");
mDisableGameModifiers = config.resetBoolValue("disableGameModifiers");
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
unsigned char LocalPlayer::getWalkMask() const
{
// for now blocking all types of collisions
return Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER;
}
void LocalPlayer::removeHome()
{
if (!mMap)
return;
std::string key = mMap->getProperty("_realfilename");
const std::map<std::string, Vector>::iterator iter = mHomes.find(key);
if (iter != mHomes.end())
mHomes.erase(key);
}
void LocalPlayer::stopAdvert()
{
mBlockAdvert = true;
}
bool LocalPlayer::checAttackPermissions(const Being *const target) const
{
if (!target)
return false;
switch (mPvpAttackType)
{
case 0:
return true;
case 1:
return !(player_relations.getRelation(target->getName())
== PlayerRelation::FRIEND);
case 2:
return player_relations.checkBadRelation(target->getName());
default:
case 3:
return false;
}
}
const char *LocalPlayer::getVarItem(const char *const *const arr,
const unsigned index,
const unsigned sz) const
{
if (index < sz)
return arr[index];
return arr[sz];
}
void LocalPlayer::updateStatus() const
{
if (serverVersion >= 4 && mEnableAdvert)
{
uint8_t status = 0;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
status += FLAG_SHOP;
if (mAwayMode || mPseudoAwayMode)
status += FLAG_AWAY;
if (mInactive)
status += FLAG_INACTIVE;
Net::getPlayerHandler()->updateStatus(status);
}
}
void AwayListener::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok" && player_node && player_node->getAway())
{
player_node->changeAwayMode();
player_node->updateStatus();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
if (miniStatusWindow)
miniStatusWindow->updateStatus();
}
}