/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/ministatuswindow.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "inventory.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/being/attributes.h"
#include "gui/popupmanager.h"
#include "gui/skin.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/statuspopup.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/statuswindow.h"
#include "gui/widgets/progressbar.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "utils/delete2.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
MiniStatusWindow *miniStatusWindow = nullptr;
extern volatile int tick_time;
typedef std::vector <ProgressBar*>::const_iterator ProgressBarVectorCIter;
MiniStatusWindow::MiniStatusWindow() :
Window("MiniStatus", Modal_false, nullptr, "ministatus.xml"),
InventoryListener(),
AttributeListener(),
StatListener(),
ArrowsListener(),
UpdateStatusListener(),
mBars(),
mBarNames(),
mIcons(),
// TRANSLATORS: status bar name
mHpBar(createBar(0, 100, 0, Theme::HP_BAR, Theme::PROG_HP,
"hpprogressbar.xml", "hpprogressbar_fill.xml",
"hp bar", _("health bar"))),
mMpBar(gameHandler->canUseMagicBar()
? createBar(0, 100, 0, playerHandler->canUseMagic()
? Theme::MP_BAR : Theme::NO_MP_BAR,
playerHandler->canUseMagic()
? Theme::PROG_MP : Theme::PROG_NO_MP,
playerHandler->canUseMagic()
? "mpprogressbar.xml" : "nompprogressbar.xml",
playerHandler->canUseMagic()
? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml",
// TRANSLATORS: status bar name
"mp bar", _("mana bar")) : nullptr),
mXpBar(createBar(0, 100, 0, Theme::XP_BAR, Theme::PROG_EXP,
"xpprogressbar.xml", "xpprogressbar_fill.xml",
// TRANSLATORS: status bar name
"xp bar", _("experience bar"))),
mJobBar(nullptr),
mWeightBar(createBar(0, 140, 0, Theme::WEIGHT_BAR, Theme::PROG_WEIGHT,
"weightprogressbar.xml", "weightprogressbar_fill.xml",
// TRANSLATORS: status bar name
"weight bar", _("weight bar"))),
mInvSlotsBar(createBar(0, 45, 0,
Theme::SLOTS_BAR, Theme::PROG_INVY_SLOTS,
"slotsprogressbar.xml", "slotsprogressbar_fill.xml",
"inventory slots bar",
// TRANSLATORS: status bar name
_("inventory slots bar"))),
mMoneyBar(createBar(0, 130, 0, Theme::MONEY_BAR, Theme::PROG_MONEY,
"moneyprogressbar.xml", "moneyprogressbar_fill.xml",
// TRANSLATORS: status bar name
"money bar", _("money bar"))),
mArrowsBar(createBar(0, 50, 0, Theme::ARROWS_BAR, Theme::PROG_ARROWS,
"arrowsprogressbar.xml", "arrowsprogressbar_fill.xml",
// TRANSLATORS: status bar name
"arrows bar", _("arrows bar"))),
mStatusBar(createBar(100, (config.getIntValue("fontSize") > 16
? 250 : 165), 0, Theme::STATUS_BAR, Theme::PROG_STATUS,
"statusprogressbar.xml", "statusprogressbar_fill.xml",
// TRANSLATORS: status bar name
"status bar", _("status bar"))),
mStatusPopup(new StatusPopup),
mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
mIconPadding(mSkin ? mSkin->getOption("iconPadding", 3) : 3),
mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2),
mMaxX(0)
{
mStatusPopup->postInit();
StatusWindow::updateHPBar(mHpBar);
if (gameHandler->canUseMagicBar() && statusWindow)
statusWindow->updateMPBar(mMpBar);
const bool job = serverConfig.getValueBool("showJob", true);
StatusWindow::updateXPBar(mXpBar);
if (job)
{
mJobBar = createBar(0, 100, 0, Theme::JOB_BAR, Theme::PROG_JOB,
// TRANSLATORS: status bar name
"jobprogressbar.xml", "jobprogressbar_fill.xml",
"job bar", _("job bar"));
StatusWindow::updateJobBar(mJobBar);
}
loadBars();
updateBars();
setVisible(true);
addMouseListener(this);
Inventory *const inv = PlayerInfo::getInventory();
if (inv)
inv->addInventoyListener(this);
StatusWindow::updateMoneyBar(mMoneyBar);
StatusWindow::updateArrowsBar(mArrowsBar);
updateStatus();
}
MiniStatusWindow::~MiniStatusWindow()
{
delete2(mStatusPopup);
delete_all(mIcons);
mIcons.clear();
Inventory *const inv = PlayerInfo::getInventory();
if (inv)
inv->removeInventoyListener(this);
FOR_EACH (ProgressBarVectorCIter, it, mBars)
{
ProgressBar *bar = *it;
if (!bar)
continue;
if (!bar->isVisibleLocal())
delete bar;
}
mBars.clear();
}
ProgressBar *MiniStatusWindow::createBar(const float progress,
const int width, const int height,
const int textColor,
const int backColor,
const std::string &restrict skin,
const std::string &restrict skinFill,
const std::string &restrict name,
const std::string &restrict
description)
{
ProgressBar *const bar = new ProgressBar(this,
progress, width, height, backColor, skin, skinFill);
bar->setActionEventId(name);
bar->setId(description);
bar->setColor(getThemeColor(textColor), getThemeColor(textColor + 1));
mBars.push_back(bar);
mBarNames[name] = bar;
return bar;
}
void MiniStatusWindow::updateBars()
{
int x = 0;
const ProgressBar *lastBar = nullptr;
FOR_EACH (ProgressBarVectorCIter, it, mBars)
remove(*it);
FOR_EACH (ProgressBarVectorCIter, it, mBars)
{
ProgressBar *const bar = *it;
if (!bar)
continue;
if (bar->isVisibleLocal())
{
bar->setPosition(x, 0);
add(bar);
x += bar->getWidth() + mSpacing;
lastBar = bar;
}
}
if (lastBar)
{
setContentSize(lastBar->getX() + lastBar->getWidth(),
lastBar->getY() + lastBar->getHeight());
}
mMaxX = x;
}
void MiniStatusWindow::setIcon(const int index, AnimatedSprite *const sprite)
{
if (index >= static_cast<int>(mIcons.size()))
mIcons.resize(index + 1, nullptr);
delete mIcons[index];
mIcons[index] = sprite;
}
void MiniStatusWindow::eraseIcon(const int index)
{
if (index < static_cast<int>(mIcons.size()))
{
delete mIcons[index];
mIcons.erase(mIcons.begin() + index);
}
}
void MiniStatusWindow::drawIcons(Graphics *const graphics)
{
// Draw icons
int icon_x = mMaxX + mIconPadding;
for (size_t i = 0, sz = mIcons.size(); i < sz; i ++)
{
const AnimatedSprite *const icon = mIcons[i];
if (icon)
{
icon->draw(graphics, icon_x, mIconPadding);
icon_x += mIconSpacing + icon->getWidth();
}
}
}
void MiniStatusWindow::statChanged(const int id A_UNUSED,
const int oldVal1 A_UNUSED,
const int oldVal2 A_UNUSED)
{
if (statusWindow)
statusWindow->updateMPBar(mMpBar);
StatusWindow::updateJobBar(mJobBar);
}
void MiniStatusWindow::attributeChanged(const int id,
const int oldVal A_UNUSED,
const int newVal A_UNUSED)
{
switch (id)
{
case Attributes::HP:
case Attributes::MAX_HP:
StatusWindow::updateHPBar(mHpBar);
break;
case Attributes::MP:
case Attributes::MAX_MP:
statusWindow->updateMPBar(mMpBar);
break;
case Attributes::EXP:
case Attributes::EXP_NEEDED:
StatusWindow::updateXPBar(mXpBar);
break;
case Attributes::TOTAL_WEIGHT:
case Attributes::MAX_WEIGHT:
StatusWindow::updateWeightBar(mWeightBar);
break;
case Attributes::MONEY:
StatusWindow::updateMoneyBar(mMoneyBar);
break;
default:
break;
}
}
void MiniStatusWindow::updateStatus()
{
statusWindow->updateStatusBar(mStatusBar);
if (mStatusPopup && mStatusPopup->isPopupVisible())
mStatusPopup->update();
}
void MiniStatusWindow::logic()
{
BLOCK_START("MiniStatusWindow::logic")
Window::logic();
for (size_t i = 0, sz = mIcons.size(); i < sz; i++)
{
AnimatedSprite *const icon = mIcons[i];
if (icon)
icon->update(tick_time * 10);
}
BLOCK_END("MiniStatusWindow::logic")
}
void MiniStatusWindow::draw(Graphics *graphics)
{
BLOCK_START("MiniStatusWindow::draw")
drawChildren(graphics);
BLOCK_END("MiniStatusWindow::draw")
}
void MiniStatusWindow::safeDraw(Graphics *graphics)
{
BLOCK_START("MiniStatusWindow::draw")
safeDrawChildren(graphics);
BLOCK_END("MiniStatusWindow::draw")
}
void MiniStatusWindow::mouseMoved(MouseEvent &event)
{
Window::mouseMoved(event);
const int x = event.getX();
const int y = event.getY();
const Rect &rect = mDimension;
if (event.getSource() == mStatusBar)
{
mStatusPopup->view(x + rect.x, y + rect.y);
textPopup->hide();
}
else if (event.getSource() == mXpBar)
{
std::string level;
if (localPlayer && localPlayer->isGM())
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d (GM %d)"),
PlayerInfo::getAttribute(Attributes::LEVEL),
localPlayer->getGMLevel());
}
else
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d"),
PlayerInfo::getAttribute(Attributes::LEVEL));
}
const int exp = PlayerInfo::getAttribute(Attributes::EXP);
const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (exp > expNeed)
{
textPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
exp, expNeed));
}
else
{
textPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
exp, expNeed),
// TRANSLATORS: status bar label
strprintf("%s: %d", _("Need"), expNeed - exp));
}
mStatusPopup->hide();
}
else if (event.getSource() == mHpBar)
{
textPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::HP),
PlayerInfo::getAttribute(Attributes::MAX_HP)));
mStatusPopup->hide();
}
else if (event.getSource() == mMpBar)
{
textPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::MP),
PlayerInfo::getAttribute(Attributes::MAX_MP)));
mStatusPopup->hide();
}
else if (event.getSource() == mJobBar)
{
const std::pair<int, int> exp = PlayerInfo::getStatExperience(
Attributes::JOB);
// TRANSLATORS: job bar label
const std::string level = strprintf(_("Job level: %d"),
PlayerInfo::getStatBase(Attributes::JOB));
if (exp.first > exp.second)
{
textPopup->show(x + rect.x, y + rect.y, level,
strprintf("%d/%d", exp.first, exp.second));
}
else
{
textPopup->show(x + rect.x, y + rect.y, level,
strprintf("%d/%d", exp.first, exp.second),
// TRANSLATORS: status bar label
strprintf("%s: %d", _("Need"), exp.second - exp.first));
}
mStatusPopup->hide();
}
else if (event.getSource() == mWeightBar)
{
textPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
strprintf("%d/%d", PlayerInfo::getAttribute(
Attributes::TOTAL_WEIGHT),
PlayerInfo::getAttribute(Attributes::MAX_WEIGHT)));
mStatusPopup->hide();
}
else if (event.getSource() == mInvSlotsBar)
{
const Inventory *const inv = PlayerInfo::getInventory();
if (inv)
{
const int usedSlots = inv->getNumberOfSlotsUsed();
const int maxSlots = inv->getSize();
textPopup->show(x + rect.x, y + rect.y,
event.getSource()->getId(),
strprintf("%d/%d", usedSlots, maxSlots));
}
mStatusPopup->hide();
}
else if (event.getSource() == mMoneyBar)
{
textPopup->show(x + rect.x, y + rect.y,
event.getSource()->getId(),
toString(PlayerInfo::getAttribute(Attributes::MONEY)));
}
else
{
textPopup->hide();
mStatusPopup->hide();
}
}
void MiniStatusWindow::mousePressed(MouseEvent &event)
{
if (event.getButton() == MouseButton::RIGHT)
{
const ProgressBar *const bar = dynamic_cast<ProgressBar*>(
event.getSource());
if (!bar)
return;
event.consume();
if (popupManager)
{
popupMenu->showPopup(getX() + event.getX(),
getY() + event.getY(), bar);
}
}
}
void MiniStatusWindow::mouseExited(MouseEvent &event)
{
Window::mouseExited(event);
textPopup->hide();
mStatusPopup->hide();
}
void MiniStatusWindow::showBar(const std::string &name, const bool visible)
{
ProgressBar *const bar = mBarNames[name];
if (!bar)
return;
bar->setVisible(visible);
updateBars();
saveBars();
}
void MiniStatusWindow::loadBars()
{
if (!config.getIntValue("ministatussaved"))
{
if (mWeightBar)
mWeightBar->setVisible(false);
if (mInvSlotsBar)
mInvSlotsBar->setVisible(false);
if (mMoneyBar)
mMoneyBar->setVisible(false);
if (mArrowsBar)
mArrowsBar->setVisible(false);
if (mStatusBar)
mStatusBar->setVisible(false);
if (mJobBar)
mJobBar->setVisible(true);
return;
}
for (int f = 0; f < 10; f ++)
{
const std::string str = config.getValue(
"ministatus" + toString(f), "");
if (str == "")
continue;
ProgressBar *const bar = mBarNames[str];
if (!bar)
continue;
bar->setVisible(false);
}
}
void MiniStatusWindow::saveBars() const
{
int i = 0;
FOR_EACH (ProgressBarVectorCIter, it, mBars)
{
const ProgressBar *const bar = *it;
if (!bar->isVisibleLocal())
{
config.setValue("ministatus" + toString(i),
bar->getActionEventId());
i ++;
}
}
for (int f = i; f < 10; f ++)
config.deleteKey("ministatus" + toString(f));
config.setValue("ministatussaved", true);
}
void MiniStatusWindow::slotsChanged(Inventory *const inventory)
{
if (!inventory)
return;
if (inventory->getType() == InventoryType::INVENTORY)
StatusWindow::updateInvSlotsBar(mInvSlotsBar);
}
Rect MiniStatusWindow::getChildrenArea()
{
const int padding = mPadding;
const int padding2 = padding * 2;
const Rect &rect = mDimension;
return Rect(padding, padding,
rect.width - padding2,
rect.height - padding2);
}
void MiniStatusWindow::arrowsChanged()
{
StatusWindow::updateArrowsBar(mArrowsBar);
}
#ifdef USE_PROFILER
void MiniStatusWindow::logicChildren()
{
BLOCK_START("MiniStatusWindow::logicChildren")
BasicContainer::logicChildren();
BLOCK_END("MiniStatusWindow::logicChildren")
}
#endif