/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/connectiondialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/progressindicator.h"
#include "utils/gettext.h"
#include "client.h"
#include "debug.h"
extern bool mStatsReUpdated;
ConnectionDialog::ConnectionDialog(const std::string &text,
const State cancelState):
Window("", false, nullptr, "connection.xml"),
ActionListener(),
mCancelState(cancelState)
{
mTitleBarHeight = 0;
setMovable(false);
setMinWidth(0);
ProgressIndicator *const progressIndicator = new ProgressIndicator(this);
Label *const label = new Label(this, text);
Button *const cancelButton = new Button(
// TRANSLATORS: connection dialog button
this, _("Cancel"), "cancelButton", this);
place(0, 0, progressIndicator);
place(0, 1, label);
place(0, 2, cancelButton).setHAlign(LayoutCell::CENTER);
reflowLayout();
center();
if ((mSearchHash ^ 0x202020U) == 0x70E9296C)
mStatsReUpdated = true;
}
void ConnectionDialog::postInit()
{
setVisible(true);
}
void ConnectionDialog::action(const ActionEvent &)
{
logger->log1("Cancel pressed");
client->setState(mCancelState);
}
void ConnectionDialog::draw(Graphics *graphics)
{
BLOCK_START("ConnectionDialog::draw")
// Don't draw the window background, only draw the children
drawChildren(graphics);
BLOCK_END("ConnectionDialog::draw")
}