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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_BUYDIALOG_H
#define GUI_WINDOWS_BUYDIALOG_H
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/visible.h"
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/selectionlistener.h"
class Button;
class DropDown;
class ShopItem;
class ShopItems;
class ShopListBox;
class SortListModelBuy;
class IntTextField;
class Label;
class ScrollArea;
class Slider;
class TextField;
/**
* The buy dialog.
*
* \ingroup Interface
*/
class BuyDialog final : public Window,
public ActionListener,
public SelectionListener
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
BuyDialog();
/**
* Constructor.
*
* @see Window::Window
*/
explicit BuyDialog(const BeingId npcId);
/**
* Constructor.
*
* @see Window::Window
*/
explicit BuyDialog(std::string nick);
A_DELETE_COPY(BuyDialog)
/**
* Destructor
*/
~BuyDialog();
enum
{
Nick = -1,
Items = -2,
Market = -3,
Cash = -4
};
void init();
/**
* Resets the dialog, clearing shop inventory.
*/
void reset();
/**
* Sets the amount of available money.
*/
void setMoney(const int amount);
/**
* Adds an item to the shop inventory.
*/
ShopItem *addItem(const int id,
const int type,
const unsigned char color,
const int amount,
const int price);
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Returns the number of items in the shop inventory.
*/
int getNumberOfElements() A_WARN_UNUSED;
/**
* Updates the labels according to the selected item.
*/
void valueChanged(const SelectionEvent &event) override final;
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
/**
* Sets the visibility of this window.
*/
void setVisible(Visible visible) override final;
void sort();
void close() override final;
/**
* Returns true if any instances exist.
*/
static bool isActive() A_WARN_UNUSED
{ return !instances.empty(); }
/**
* Closes all instances.
*/
static void closeAll();
private:
void updateSlider(const int selectedItem);
void applyNameFilter(const std::string &filter);
typedef std::list<BuyDialog*> DialogList;
static DialogList instances;
Button *mBuyButton;
Button *mQuitButton;
Button *mAddMaxButton;
Button *mIncreaseButton;
Button *mDecreaseButton;
ShopListBox *mShopItemList;
ScrollArea *mScrollArea;
Label *mMoneyLabel;
Label *mQuantityLabel;
Slider *mSlider;
Label *mAmountLabel;
IntTextField *mAmountField;
ShopItems *mShopItems;
SortListModelBuy *mSortModel;
DropDown *mSortDropDown;
TextField *mFilterTextField;
Label *mFilterLabel;
BeingId mNpcId;
int mMoney;
int mAmountItems;
int mMaxItems;
std::string mNick;
};
#endif // GUI_WINDOWS_BUYDIALOG_H
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