/*
* The ManaPlus Client
* Copyright (C) 2013-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "catch.hpp"
#include "client.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "settings.h"
#include "being/actorsprite.h"
#include "gui/gui.h"
#include "gui/userpalette.h"
#include "gui/popups/beingpopup.h"
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/spellpopup.h"
#include "gui/popups/textboxpopup.h"
#include "gui/popups/textpopup.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/windowcontainer.h"
#include "gui/windows/connectiondialog.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/logindialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/serverdialog.h"
#include "input/touch/touchmanager.h"
#include "render/sdlgraphics.h"
#include "resources/sdlimagehelper.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/delete2.h"
#include "utils/env.h"
#include "utils/gettext.h"
#include "utils/physfstools.h"
#include "debug.h"
TEST_CASE("Windows tests", "windowmanager")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
PHYSFS_init("manaplus");
dirSeparator = "/";
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
ResourceManager::init();
resourceManager->addToSearchPath("data", Append_false);
resourceManager->addToSearchPath("../data", Append_false);
branding.setValue("onlineServerFile", "test/serverlistplus.xml");
mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper;
userPalette = new UserPalette;
theme = new Theme;
ActorSprite::load();
gui = new Gui();
gui->postInit(mainGraphics);
touchManager.init();
mainGraphics->setVideoMode(640, 480, 1, 8, false, false, false, false);
SECTION("setupWindow")
{
CREATEWIDGETV0(setupWindow, SetupWindow);
delete2(setupWindow);
}
SECTION("helpWindow")
{
CREATEWIDGETV0(helpWindow, HelpWindow);
delete2(helpWindow);
}
SECTION("didYouKnowWindow")
{
CREATEWIDGETV0(didYouKnowWindow, DidYouKnowWindow);
delete2(didYouKnowWindow);
}
SECTION("popupMenu")
{
CREATEWIDGETV0(popupMenu, PopupMenu);
delete2(popupMenu);
}
SECTION("beingPopup")
{
CREATEWIDGETV0(beingPopup, BeingPopup);
delete2(beingPopup);
}
SECTION("textPopup")
{
CREATEWIDGETV0(textPopup, TextPopup);
delete2(textPopup);
}
SECTION("textBoxPopup")
{
CREATEWIDGETV0(textBoxPopup, TextBoxPopup);
delete2(textBoxPopup);
}
SECTION("itemPopup")
{
CREATEWIDGETV0(itemPopup, ItemPopup);
delete2(itemPopup);
}
SECTION("spellPopup")
{
CREATEWIDGETV0(spellPopup, SpellPopup);
delete2(spellPopup);
}
SECTION("desktop")
{
CREATEWIDGETV(desktop, Desktop, nullptr);
delete2(desktop);
}
SECTION("serversDialog")
{
ServerInfo mCurrentServer;
settings.configDir = PhysFs::getRealDir("test/serverlistplus.xml");;
ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog,
&mCurrentServer,
settings.configDir);
delete2(serverDialog);
}
SECTION("connectionDialog")
{
ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to server"),
State::SWITCH_SERVER);
delete2(connectionDialog);
}
SECTION("loginDialog")
{
ServerInfo mCurrentServer;
LoginDialog *loginDialog = CREATEWIDGETR(LoginDialog,
loginData,
&mCurrentServer,
&settings.options.updateHost);
delete2(loginDialog);
}
SECTION("connectionDialog")
{
ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
State::SWITCH_SERVER);
delete2(connectionDialog);
}
gui->draw();
mainGraphics->updateScreen();
delete2(userPalette);
delete2(client);
windowContainer = nullptr;
}