/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/setup_relations.h"
#include "actormanager.h"
#include "being/localplayer.h"
#include "gui/models/ignorechoiceslistmodel.h"
#include "gui/models/playertablemodel.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/guitable.h"
#include "utils/delete2.h"
#include "debug.h"
static const int COLUMNS_NR = 2; // name plus listbox
static const int NAME_COLUMN = 0;
static const unsigned int NAME_COLUMN_WIDTH = 230;
static const unsigned int RELATION_CHOICE_COLUMN = 1;
static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;
static const std::string ACTION_DELETE("delete");
static const std::string ACTION_TABLE("table");
static const std::string ACTION_STRATEGY("strategy");
static const char *const table_titles[COLUMNS_NR] =
{
// TRANSLATORS: relations table header
N_("Name"),
// TRANSLATORS: relations table header
N_("Relation")
};
Setup_Relations::Setup_Relations(const Widget2 *const widget) :
SetupTab(widget),
PlayerRelationsListener(),
mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
mPlayerTableModel(new PlayerTableModel(this)),
mPlayerTable(new GuiTable(this, mPlayerTableModel, Opaque_true)),
mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel, Opaque_true)),
mPlayerScrollArea(new ScrollArea(this,
mPlayerTable, Opaque_true, std::string())),
// TRANSLATORS: relation dialog button
mDefaultTrading(new CheckBox(this, _("Allow trading"),
(playerRelations.getDefault() & PlayerRelation::TRADE) != 0U,
nullptr, std::string())),
// TRANSLATORS: relation dialog button
mDefaultWhisper(new CheckBox(this, _("Allow whispers"),
(playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U,
nullptr, std::string())),
// TRANSLATORS: relation dialog button
mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE,
BUTTON_SKIN, this)),
mIgnoreActionChoicesModel(new IgnoreChoicesListModel),
mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel,
false, Modal_false, nullptr, std::string()))
{
// TRANSLATORS: relation dialog name
setName(_("Relations"));
mPlayerTable->setOpaque(Opaque_false);
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setBackgroundColor(getThemeColor(
ThemeColorId::TABLE_BACKGROUND, 255U));
mPlayerTitleTable->setSelectableGui(false);
for (int i = 0; i < COLUMNS_NR; i++)
{
mPlayerTableTitleModel->set(0, i, new Label(
this, gettext(table_titles[i])));
}
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mPlayerTable->setActionEventId(ACTION_TABLE);
mPlayerTable->setLinewiseSelection(true);
mPlayerTable->addActionListener(this);
// TRANSLATORS: relation dialog label
Label *const ignore_action_label = new Label(this, _("When ignoring:"));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
int ignore_strategy_index = 0; // safe default
if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
{
ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
playerRelations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
reset();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPlayerTitleTable, 6, 1);
place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2);
place(0, 5, mDeleteButton, 1, 1);
place(3, 5, ignore_action_label, 1, 1);
place(4, 5, mIgnoreActionChoicesBox, 2, 1).setPadding(2);
place(3, 6, mDefaultTrading, 3, 1);
place(3, 7, mDefaultWhisper, 3, 1);
playerRelations.addListener(this);
setDimension(Rect(0, 0, 500, 350));
}
Setup_Relations::~Setup_Relations()
{
playerRelations.removeListener(this);
delete2(mIgnoreActionChoicesModel);
}
void Setup_Relations::reset()
{
// We now have to search through the list of ignore choices to find the
// current selection. We could use an index into the table of config
// options in playerRelations instead of strategies to sidestep this.
int selection = 0;
for (size_t i = 0, sz = playerRelations.getPlayerIgnoreStrategies()
->size(); i < sz; ++ i)
{
if ((*playerRelations.getPlayerIgnoreStrategies())[i] ==
playerRelations.getPlayerIgnoreStrategy())
{
selection = CAST_S32(i);
break;
}
}
mIgnoreActionChoicesBox->setSelected(selection);
}
void Setup_Relations::apply()
{
playerRelations.store();
const unsigned int old_default_relations = playerRelations.getDefault() &
~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
playerRelations.setDefault(old_default_relations
| (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0)
| (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0));
if (actorManager != nullptr)
actorManager->updatePlayerNames();
if (localPlayer != nullptr)
localPlayer->setCheckNameSetting(true);
}
void Setup_Relations::cancel()
{
}
void Setup_Relations::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == ACTION_TABLE)
{
// temporarily eliminate ourselves: we are fully aware of this change,
// so there is no need for asynchronous updates. (In fact, thouse
// might destroy the widet that triggered them, which would be rather
// embarrassing.)
playerRelations.removeListener(this);
const int row = mPlayerTable->getSelectedRow();
if (row >= 0)
mPlayerTableModel->updateModelInRow(row);
playerRelations.addListener(this);
}
else if (eventId == ACTION_DELETE)
{
const int player_index = mPlayerTable->getSelectedRow();
if (player_index < 0)
return;
playerRelations.removePlayer(mPlayerTableModel->getPlayerAt(
player_index));
}
else if (eventId == ACTION_STRATEGY)
{
const int sel = mIgnoreActionChoicesBox->getSelected();
if (sel < 0)
return;
PlayerIgnoreStrategy *const s =
(*playerRelations.getPlayerIgnoreStrategies())[sel];
playerRelations.setPlayerIgnoreStrategy(s);
}
}
void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(
(playerRelations.getDefault() & PlayerRelation::TRADE) != 0U);
mDefaultWhisper->setSelected(
(playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U);
if (localPlayer != nullptr)
localPlayer->updateName();
}
void Setup_Relations::updateAll()
{
PlayerTableModel *const model = new PlayerTableModel(this);
mPlayerTable->setModel(model);
delete mPlayerTableModel;
mPlayerTableModel = model;
int ignore_strategy_index = 0; // safe default
if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
{
ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
playerRelations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
reset();
}
void Setup_Relations::externalUpdated()
{
mDefaultTrading->setSelected(
(playerRelations.getDefault() & PlayerRelation::TRADE) != 0U);
mDefaultWhisper->setSelected(
(playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U);
}