/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/setup_perfomance.h"
#include "configuration.h"
#include "gui/models/namesmodel.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/setupitem.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#ifdef USE_SDL2
#include "utils/sdlhelper.h"
#endif // USE_SDL2
#include "debug.h"
static const int texturesListSize = 5;
static const char *const texturesList[] =
{
// TRANSLATORS: texture compression type
N_("No"),
"s3tc",
"fxt1",
"ARB",
"bptc"
};
Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
SetupTabScroll(widget),
mTexturesList(new NamesModel),
mSdlDriversList(new NamesModel)
{
// TRANSLATORS: settings tab name
setName(_("Performance"));
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
#ifdef USE_SDL2
StringVect sdlDriversList;
SDL::getRenderers(sdlDriversList,
config.getStringValue("sdlDriver"));
sdlDriversList.insert(sdlDriversList.begin(),
// TRANSLATORS: sdl driver name
N_("default"));
#endif // USE_SDL2
// TRANSLATORS: settings option
new SetupItemLabel(_("Better performance (enable for better performance)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Auto adjust performance"), "",
"adjustPerfomance", this, "adjustPerfomanceEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Hw acceleration"), "",
"hwaccel", this, "hwaccelEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable opacity cache (Software, can "
"use much memory)"), "", "alphaCache", this, "alphaCacheEvent");
#ifndef USE_SDL2
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
"enableMapReduce", this, "enableMapReduceEvent");
#endif // USE_SDL2
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "",
"enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
"enableDelayedAnimations", this, "enableDelayedAnimationsEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture sampler (OpenGL)"), "",
"useTextureSampler", this, "useTextureSamplerEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable OpenGL context creation"),
"", "openglContext", this, "openglContextEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable OpenGL direct state access"),
"", "enableDSA", this, "enableDSAEvent");
// TRANSLATORS: settings option
new SetupItemLabel(_("Better quality (disable for better performance)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable alpha channel fix (Software, can "
"be very slow)"), "Can slow down drawing", "enableAlphaFix",
this, "enableAlphaFixEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show beings transparency"), "",
"beingopacity", this, "beingopacityEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable reorder sprites (need for mods support)."),
"", "enableReorderSprites", this, "enableReorderSpritesEvent");
#ifndef USE_SDL2
// TRANSLATORS: settings option
new SetupItemLabel(_("Small memory (enable for lower memory usage)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable advanced beings caching (Software)"), "",
"disableAdvBeingCaching", this, "disableAdvBeingCachingEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable beings caching (Software)"), "",
"disableBeingCaching", this, "disableBeingCachingEvent");
#endif // USE_SDL2
// TRANSLATORS: settings group
new SetupItemLabel(_("Different options (enable or disable can "
"improve performance)"), "", this);
#ifdef USE_SDL2
mSdlDriversList->fillFromVector(sdlDriversList);
new SetupItemDropDownStr(
// TRANSLATORS: settings option
_("Try first sdl driver (only for SDL2 default mode)"),
"", "sdlDriver", this, "sdlDriverEvent", mSdlDriversList, 100);
#endif // USE_SDL2
mTexturesList->fillFromArray(&texturesList[0], texturesListSize);
// TRANSLATORS: settings option
new SetupItemDropDown(_("Enable texture compression (OpenGL)"), "",
"compresstextures", this, "compresstexturesEvent", mTexturesList, 100);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"),
"", "rectangulartextures", this, "rectangulartexturesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Use new texture internal format (OpenGL)"),
"", "newtextures", this, "newtexturesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "",
"useAtlases", this, "useAtlasesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Cache all sprites per map (can use "
"additional memory)"), "", "uselonglivesprites", this,
"uselonglivespritesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Cache all sounds (can use additional memory)"),
"", "uselonglivesounds", this,
"uselonglivesoundsEvent");
// TRANSLATORS: settings group
new SetupItemLabel(_("Critical options (DO NOT change if you don't "
"know what you're doing)"), "", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable logging in game (do not enable)"),
"", "disableLoggingInGame", this, "disableLoggingInGameEvent");
setDimension(Rect(0, 0, 550, 350));
}
Setup_Perfomance::~Setup_Perfomance()
{
delete2(mTexturesList);
#ifdef USE_SDL2
delete2(mSdlDriversList);
#endif // USE_SDL2
}