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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_SETUP_INPUT_H
#define GUI_SETUP_INPUT_H
#include "gui/widgets/tabs/setuptab.h"
#include <string>
class Button;
class ListBox;
class KeyListModel;
class ScrollArea;
class TabStrip;
struct SetupActionData;
class Setup_Input final : public SetupTab
{
public:
/**
* Constructor
*/
explicit Setup_Input(const Widget2 *const widget);
A_DELETE_COPY(Setup_Input)
/**
* Destructor
*/
~Setup_Input();
void apply() override;
void cancel() override;
void action(const gcn::ActionEvent &event) override;
/**
* Get an update on the assigned key.
*/
void refreshAssignedKey(const int index);
/**
* The callback function when a new key has been pressed.
*/
void newKeyCallback(const int index);
/**
* Shorthand method to update all the keys.
*/
void refreshKeys();
/**
* If a key function is unresolved, then this reverts it.
*/
void keyUnresolved();
int keyToSetupData(const int index) const A_WARN_UNUSED;
std::string keyToString(const int index) const A_WARN_UNUSED;
private:
void fixTranslations() const;
void fixTranslation(SetupActionData *const actionDatas,
const int actionStart, const int actionEnd,
const std::string &text) const;
KeyListModel *mKeyListModel;
ListBox *mKeyList;
Button *mAssignKeyButton;
Button *mUnassignKeyButton;
Button *mDefaultButton;
Button *mResetKeysButton;
TabStrip *mTabs;
ScrollArea *mScrollArea;
bool mKeySetting; /**< flag to check if key being set. */
int *mActionDataSize;
};
#endif // GUI_SETUP_INPUT_H
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