/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/setup_input.h"
#include "configuration.h"
#include "input/inputmanager.h"
#include "input/keyboardconfig.h"
#include "input/pages/emotes.h"
#include "input/pages/pages.h"
#include "input/pages/shortcuts.h"
#include "gui/gui.h"
#include "gui/setupinputpages.h"
#include "gui/windows/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabstrip.h"
#include "gui/models/keylistmodel.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
static const int setupGroups = 9;
Setup_Input::Setup_Input(const Widget2 *const widget) :
SetupTab(widget),
mKeyListModel(new KeyListModel),
mKeyList(new ListBox(this, mKeyListModel, "")),
// TRANSLATORS: button in input settings tab
mAssignKeyButton(new Button(this, _("Assign"), "assign", this)),
// TRANSLATORS: button in input settings tab
mUnassignKeyButton(new Button(this, _("Unassign"), "unassign", this)),
// TRANSLATORS: button in input settings tab
mDefaultButton(new Button(this, _("Default"), "default", this)),
// TRANSLATORS: button in input settings tab
mResetKeysButton(new Button(this, _("Reset all keys"), "resetkeys", this)),
mTabs(new TabStrip(this, config.getIntValue("fontSize") + 10)),
mScrollArea(new ScrollArea(this, mKeyList,
true, "setup_input_background.xml")),
mKeySetting(false),
mActionDataSize(new int [9])
{
mKeyList->postInit();
inputManager.setSetupInput(this);
// TRANSLATORS: setting tab name
setName(_("Input"));
mKeyListModel->setSelectedData(0);
for (int f = 0; f < setupGroups; f ++)
{
int cnt = 0;
while (!setupActionData[f][cnt].name.empty())
cnt ++;
mActionDataSize[f] = cnt;
}
mKeyListModel->setSize(mActionDataSize[0]);
refreshKeys();
if (gui)
mKeyList->setFont(gui->getHelpFont());
mKeyList->addActionListener(this);
mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton->addActionListener(this);
mUnassignKeyButton->setEnabled(false);
mResetKeysButton->addActionListener(this);
mDefaultButton->addActionListener(this);
mTabs->addActionListener(this);
mTabs->setActionEventId("tabs_");
int k = 0;
while (pages[k])
{
mTabs->addButton(gettext(pages[k]), pages[k]);
k ++;
}
fixTranslations();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mTabs, 5);
place(0, 1, mScrollArea, 5, 5).setPadding(2);
place(0, 6, mResetKeysButton);
place(2, 6, mAssignKeyButton);
place(3, 6, mUnassignKeyButton);
place(4, 6, mDefaultButton);
int width = 600;
if (config.getIntValue("screenwidth") >= 730)
width += 100;
setDimension(Rect(0, 0, width, 350));
}
Setup_Input::~Setup_Input()
{
delete2(mKeyList);
delete2(mKeyListModel);
delete2(mAssignKeyButton);
delete2(mUnassignKeyButton);
delete2(mResetKeysButton);
delete [] mActionDataSize;
mActionDataSize = nullptr;
delete2(mScrollArea);
}
void Setup_Input::apply()
{
keyUnresolved();
int key1, key2;
if (inputManager.hasConflicts(key1, key2))
{
const std::string str1 = keyToString(key1);
const std::string str2 = keyToString(key2);
// TRANSLATORS: input settings error header
new OkDialog(_("Key Conflict(s) Detected."),
// TRANSLATORS: input settings error
strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result in strange behaviour."),
gettext(str1.c_str()), gettext(str2.c_str())),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
true, true, nullptr, 260);
}
keyboard.setEnabled(true);
inputManager.store();
}
void Setup_Input::cancel()
{
keyUnresolved();
inputManager.retrieve();
keyboard.setEnabled(true);
refreshKeys();
}
void Setup_Input::action(const ActionEvent &event)
{
const std::string &id = event.getId();
const int selectedData = mKeyListModel->getSelectedData();
if (event.getSource() == mKeyList)
{
if (!mKeySetting)
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
if (setupActionData[selectedData][i].actionId
== static_cast<int>(InputAction::NO_VALUE))
{
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton->setEnabled(false);
}
else
{
mAssignKeyButton->setEnabled(true);
mUnassignKeyButton->setEnabled(true);
}
}
}
}
else if (id == "assign")
{
mKeySetting = true;
mAssignKeyButton->setEnabled(false);
keyboard.setEnabled(false);
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.setNewKeyIndex(ik);
mKeyListModel->setElementAt(i, std::string(
gettext(key.name.c_str())).append(": ?"));
}
}
else if (id == "unassign")
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.setNewKeyIndex(ik);
refreshAssignedKey(mKeyList->getSelected());
inputManager.unassignKey();
inputManager.setNewKeyIndex(static_cast<int>(
InputAction::NO_VALUE));
}
mAssignKeyButton->setEnabled(true);
}
else if (id == "resetkeys")
{
inputManager.resetKeys();
InputManager::update();
refreshKeys();
}
else if (id == "default")
{
const int i(mKeyList->getSelected());
if (i >= 0 && i < mActionDataSize[selectedData])
{
const SetupActionData &key = setupActionData[selectedData][i];
const int ik = key.actionId;
inputManager.makeDefault(ik);
refreshKeys();
}
}
else if (strStartWith(id, "tabs_"))
{
int k = 0;
std::string str("tabs_");
while (pages[k])
{
if (str + pages[k] == id)
break;
k ++;
}
if (pages[k] && str + pages[k] == id)
{
mKeyListModel->setSelectedData(k);
mKeyListModel->setSize(mActionDataSize[k]);
refreshKeys();
mKeyList->setSelected(0);
}
}
}
void Setup_Input::refreshAssignedKey(const int index)
{
const int selectedData = mKeyListModel->getSelectedData();
const SetupActionData &key = setupActionData[selectedData][index];
if (key.actionId == static_cast<int>(InputAction::NO_VALUE))
{
const std::string str(" \342\200\225\342\200\225\342\200\225"
"\342\200\225\342\200\225 ");
mKeyListModel->setElementAt(index,
str + gettext(key.name.c_str()) + str);
}
else
{
std::string str = gettext(key.name.c_str());
unsigned int sz = 20;
if (mainGraphics->mWidth > 800)
sz = 30;
while (str.size() < sz)
str.append(" ");
mKeyListModel->setElementAt(index, strprintf("%s: %s", str.c_str(),
inputManager.getKeyStringLong(key.actionId).c_str()));
}
}
void Setup_Input::newKeyCallback(const int index)
{
mKeySetting = false;
const int i = keyToSetupData(index);
if (i >= 0)
refreshAssignedKey(i);
mAssignKeyButton->setEnabled(true);
}
int Setup_Input::keyToSetupData(const int index) const
{
const int selectedData = mKeyListModel->getSelectedData();
for (int i = 0; i < mActionDataSize[selectedData]; i++)
{
const SetupActionData &key = setupActionData[selectedData][i];
if (key.actionId == index)
return i;
}
return -1;
}
std::string Setup_Input::keyToString(const int index) const
{
for (int f = 0; f < setupGroups; f ++)
{
for (int i = 0; i < mActionDataSize[f]; i++)
{
const SetupActionData &key = setupActionData[f][i];
if (key.actionId == index)
return key.name;
}
}
// TRANSLATORS: unknown key name
return _("unknown");
}
void Setup_Input::refreshKeys()
{
const int selectedData = mKeyListModel->getSelectedData();
for (int i = 0; i < mActionDataSize[selectedData]; i++)
refreshAssignedKey(i);
}
void Setup_Input::keyUnresolved()
{
if (mKeySetting)
{
newKeyCallback(inputManager.getNewKeyIndex());
inputManager.setNewKeyIndex(static_cast<int>(InputAction::NO_VALUE));
}
}
void Setup_Input::fixTranslation(SetupActionData *const actionDatas,
const int actionStart,
const int actionEnd,
const std::string &text)
{
int k = 0;
while (!actionDatas[k].name.empty())
{
SetupActionData &data = actionDatas[k];
const int actionId = data.actionId;
if (actionId >= actionStart && actionId <= actionEnd)
{
data.name = strprintf(gettext(text.c_str()),
actionId - actionStart + 1);
}
k ++;
}
}
void Setup_Input::fixTranslations()
{
fixTranslation(setupActionDataShortcuts,
static_cast<int>(InputAction::SHORTCUT_1),
static_cast<int>(InputAction::SHORTCUT_20), "Item Shortcut %d");
fixTranslation(setupActionDataEmotes, static_cast<int>(InputAction::EMOTE_1),
static_cast<int>(InputAction::EMOTE_48), "Emote Shortcut %d");
fixTranslation(setupActionDataOutfits, static_cast<int>(InputAction::OUTFIT_1),
static_cast<int>(InputAction::OUTFIT_48), "Outfit Shortcut %d");
fixTranslation(setupActionDataMove, static_cast<int>(
InputAction::MOVE_TO_POINT_1),
static_cast<int>(InputAction::MOVE_TO_POINT_48),
"Move to point Shortcut %d");
}