/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/viewport.h"
#include "actormanager.h"
#include "configuration.h"
#include "game.h"
#include "settings.h"
#include "sdlshared.h"
#include "textmanager.h"
#include "being/flooritem.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/map/blockmask.h"
#include "enums/resources/map/mapitemtype.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/userpalette.h"
#include "gui/fonts/font.h"
#include "gui/popups/beingpopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/ministatuswindow.h"
#include "input/inputmanager.h"
#include "utils/checkutils.h"
#include "resources/map/map.h"
#include "resources/map/mapitem.h"
#include "resources/map/speciallayer.h"
#include "debug.h"
Viewport *viewport = nullptr;
extern volatile int tick_time;
extern MiniStatusWindow *miniStatusWindow;
Viewport::Viewport() :
WindowContainer(nullptr),
MouseListener(),
ConfigListener(),
mMouseX(0),
mMouseY(0),
mMap(nullptr),
mHoverBeing(nullptr),
mHoverItem(nullptr),
mHoverSign(nullptr),
mScrollRadius(config.getIntValue("ScrollRadius")),
mScrollLaziness(config.getIntValue("ScrollLaziness")),
mScrollCenterOffsetX(config.getIntValue("ScrollCenterOffsetX")),
mScrollCenterOffsetY(config.getIntValue("ScrollCenterOffsetY")),
mMousePressX(0),
mMousePressY(0),
mPixelViewX(0),
mPixelViewY(0),
mMidTileX(0),
mMidTileY(0),
mViewXmax(0),
mViewYmax(0),
mLocalWalkTime(-1),
mCameraRelativeX(0),
mCameraRelativeY(0),
mShowBeingPopup(config.getBoolValue("showBeingPopup")),
mSelfMouseHeal(config.getBoolValue("selfMouseHeal")),
mEnableLazyScrolling(config.getBoolValue("enableLazyScrolling")),
mMouseDirectionMove(config.getBoolValue("mouseDirectionMove")),
mLongMouseClick(config.getBoolValue("longmouseclick")),
mAllowMoveByMouse(config.getBoolValue("allowMoveByMouse")),
mMouseClicked(false),
mPlayerFollowMouse(false)
{
setOpaque(Opaque_false);
addMouseListener(this);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
config.addListener("showBeingPopup", this);
config.addListener("selfMouseHeal", this);
config.addListener("enableLazyScrolling", this);
config.addListener("mouseDirectionMove", this);
config.addListener("longmouseclick", this);
config.addListener("allowMoveByMouse", this);
setFocusable(true);
updateMidVars();
}
Viewport::~Viewport()
{
config.removeListeners(this);
CHECKLISTENERS
}
void Viewport::setMap(Map *const map)
{
if ((mMap != nullptr) && (map != nullptr))
map->setDrawLayersFlags(mMap->getDrawLayersFlags());
mMap = map;
updateMaxVars();
}
void Viewport::draw(Graphics *const graphics)
{
BLOCK_START("Viewport::draw 1")
static int lastTick = tick_time;
if ((mMap == nullptr) || (localPlayer == nullptr))
{
graphics->setColor(Color(64, 64, 64));
graphics->fillRectangle(
Rect(0, 0, getWidth(), getHeight()));
BLOCK_END("Viewport::draw 1")
return;
}
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
lastTick = tick_time;
// Calculate viewpoint
const int player_x = localPlayer->mPixelX - mMidTileX;
const int player_y = localPlayer->mPixelY - mMidTileY;
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
if (mEnableLazyScrolling)
{
int cnt = 0;
// Apply lazy scrolling
while (lastTick < tick_time && cnt < mapTileSize)
{
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += CAST_S32(
static_cast<float>(player_x
- mPixelViewX - mScrollRadius) /
static_cast<float>(mScrollLaziness));
}
if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += CAST_S32(
static_cast<float>(player_x
- mPixelViewX + mScrollRadius) /
static_cast<float>(mScrollLaziness));
}
if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += CAST_S32(
static_cast<float>(player_y
- mPixelViewY - mScrollRadius) /
static_cast<float>(mScrollLaziness));
}
if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += CAST_S32(
static_cast<float>(player_y
- mPixelViewY + mScrollRadius) /
static_cast<float>(mScrollLaziness));
}
lastTick ++;
cnt ++;
}
// Auto center when player is off screen
if (cnt > 30 || player_x - mPixelViewX
> graphics->mWidth / 2 || mPixelViewX
- player_x > graphics->mWidth / 2 || mPixelViewY
- player_y > graphics->getHeight() / 2 || player_y
- mPixelViewY > graphics->getHeight() / 2)
{
if (player_x <= 0 || player_y <= 0)
{
logger->log("incorrect player position: %d, %d, %d, %d",
player_x, player_y, mPixelViewX, mPixelViewY);
logger->log("tile position: %d, %d",
localPlayer->getTileX(), localPlayer->getTileY());
}
mPixelViewX = player_x;
mPixelViewY = player_y;
}
}
else
{
mPixelViewX = player_x;
mPixelViewY = player_y;
}
if (mPixelViewX < 0)
mPixelViewX = 0;
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > mViewXmax)
mPixelViewX = mViewXmax;
if (mPixelViewY > mViewYmax)
mPixelViewY = mViewYmax;
// Draw tiles and sprites
mMap->draw(graphics, mPixelViewX, mPixelViewY);
const MapTypeT drawType = settings.mapDrawType;
if (drawType != MapType::NORMAL)
{
if (drawType != MapType::SPECIAL4)
{
mMap->drawCollision(graphics, mPixelViewX,
mPixelViewY, drawType);
}
if (drawType == MapType::DEBUGTYPE)
drawDebugPath(graphics);
}
if (localPlayer->getCheckNameSetting())
{
localPlayer->setCheckNameSetting(false);
localPlayer->setName(localPlayer->getName());
}
// Draw text
if (textManager != nullptr)
textManager->draw(graphics, mPixelViewX, mPixelViewY);
// Draw player names, speech, and emotion sprite as needed
const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesIterator, it, actors)
{
if ((*it)->getType() == ActorType::FloorItem)
continue;
Being *const b = static_cast<Being*>(*it);
b->drawSpeech(mPixelViewX, mPixelViewY);
b->drawEmotion(graphics, mPixelViewX, mPixelViewY);
}
if (miniStatusWindow != nullptr)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(graphics);
BLOCK_END("Viewport::draw 1")
}
void Viewport::safeDraw(Graphics *const graphics)
{
Viewport::draw(graphics);
}
void Viewport::logic()
{
BLOCK_START("Viewport::logic")
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
Gui::getMouseState(mMouseX, mMouseY);
BLOCK_END("Viewport::logic")
}
void Viewport::followMouse()
{
if (gui == nullptr)
return;
const MouseStateType button = Gui::getMouseState(mMouseX, mMouseY);
// If the left button is dragged
if (mPlayerFollowMouse && ((button & SDL_BUTTON(1)) != 0))
{
// We create a mouse event and send it to mouseDragged.
const MouseEvent event(nullptr,
MouseEventType::DRAGGED,
MouseButton::LEFT,
mMouseX,
mMouseY,
0);
walkByMouse(event);
}
}
void Viewport::drawDebugPath(Graphics *const graphics)
{
if (localPlayer == nullptr ||
userPalette == nullptr ||
actorManager == nullptr ||
mMap == nullptr ||
gui == nullptr)
{
return;
}
Gui::getMouseState(mMouseX, mMouseY);
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0F, 0.0F);
const int mousePosX = mMouseX + mPixelViewX;
const int mousePosY = mMouseY + mPixelViewY;
Vector mouseDestination(mousePosX, mousePosY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
debugPath = mMap->findPath(
CAST_S32(localPlayer->mPixelX - mapTileSize / 2) / mapTileSize,
CAST_S32(localPlayer->mPixelY - mapTileSize) / mapTileSize,
mousePosX / mapTileSize,
mousePosY / mapTileSize,
localPlayer->getBlockWalkMask(),
500);
lastMouseDestination = mouseDestination;
}
drawPath(graphics, debugPath, userPalette->getColorWithAlpha(
UserColorId::ROAD_POINT));
const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
const Being *const being = dynamic_cast<const Being*>(*it);
if ((being != nullptr) && being != localPlayer)
{
const Path &beingPath = being->getPath();
drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
UserColorId::ROAD_POINT));
}
}
}
void Viewport::drawPath(Graphics *const graphics,
const Path &path,
const Color &color) const
{
graphics->setColor(color);
Font *const font = getFont();
int cnt = 1;
FOR_EACH (Path::const_iterator, i, path)
{
const int squareX = i->x * mapTileSize - mPixelViewX + 12;
const int squareY = i->y * mapTileSize - mPixelViewY + 12;
graphics->fillRectangle(Rect(squareX, squareY, 8, 8));
if (mMap != nullptr)
{
const std::string str = toString(cnt);
font->drawString(graphics,
color, color,
str,
squareX + 4 - font->getWidth(str) / 2,
squareY + 12);
}
cnt ++;
}
}
bool Viewport::openContextMenu(const MouseEvent &event)
{
mPlayerFollowMouse = false;
const int eventX = event.getX();
const int eventY = event.getY();
if (popupMenu == nullptr)
return false;
if (mHoverBeing != nullptr)
{
validateSpeed();
if (actorManager != nullptr)
{
std::vector<ActorSprite*> beings;
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
actorManager->findBeingsByPixel(beings, x, y, AllPlayers_true);
if (beings.size() > 1)
popupMenu->showPopup(eventX, eventY, beings);
else
popupMenu->showPopup(eventX, eventY, mHoverBeing);
return true;
}
}
else if (mHoverItem != nullptr)
{
validateSpeed();
popupMenu->showPopup(eventX, eventY, mHoverItem);
return true;
}
else if (mHoverSign != nullptr)
{
validateSpeed();
popupMenu->showPopup(eventX, eventY, mHoverSign);
return true;
}
else if (settings.cameraMode != 0u)
{
if (mMap == nullptr)
return false;
popupMenu->showMapPopup(eventX, eventY,
(mMouseX + mPixelViewX) / mMap->getTileWidth(),
(mMouseY + mPixelViewY) / mMap->getTileHeight(),
false);
return true;
}
return false;
}
bool Viewport::leftMouseAction()
{
const bool stopAttack = inputManager.isActionActive(
InputAction::STOP_ATTACK);
// Interact with some being
if (mHoverBeing != nullptr)
{
if (!mHoverBeing->isAlive())
return true;
if (mHoverBeing->canTalk())
{
validateSpeed();
mHoverBeing->talkTo();
return true;
}
else
{
const ActorTypeT type = mHoverBeing->getType();
switch (type)
{
case ActorType::Player:
validateSpeed();
if (actorManager != nullptr)
{
#ifdef TMWA_SUPPORT
if (localPlayer != mHoverBeing || mSelfMouseHeal)
actorManager->heal(mHoverBeing);
#endif // TMWA_SUPPORT
if (localPlayer == mHoverBeing && (mHoverItem != nullptr))
localPlayer->pickUp(mHoverItem);
return true;
}
break;
case ActorType::Monster:
case ActorType::Npc:
case ActorType::SkillUnit:
if (!stopAttack)
{
if ((localPlayer->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(InputAction::ATTACK)))
{
validateSpeed();
if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
localPlayer->attack(mHoverBeing,
!inputManager.isActionActive(
InputAction::STOP_ATTACK));
return true;
}
}
else if (!inputManager.isActionActive(
InputAction::ATTACK))
{
validateSpeed();
if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
localPlayer->setGotoTarget(mHoverBeing);
return true;
}
}
}
break;
case ActorType::FloorItem:
case ActorType::Portal:
case ActorType::Pet:
case ActorType::Mercenary:
case ActorType::Homunculus:
case ActorType::Elemental:
break;
case ActorType::Unknown:
case ActorType::Avatar:
default:
reportAlways("Left click on unknown actor type: %d",
CAST_S32(type));
break;
}
}
}
// Picks up a item if we clicked on one
if (mHoverItem != nullptr)
{
validateSpeed();
localPlayer->pickUp(mHoverItem);
}
else if (stopAttack)
{
if (mMap != nullptr)
{
const int mouseTileX = (mMouseX + mPixelViewX)
/ mMap->getTileWidth();
const int mouseTileY = (mMouseY + mPixelViewY)
/ mMap->getTileHeight();
inputManager.executeChatCommand(InputAction::PET_MOVE,
strprintf("%d %d", mouseTileX, mouseTileY),
nullptr);
}
return true;
}
// Just walk around
else if (!inputManager.isActionActive(InputAction::ATTACK) &&
localPlayer->canMove())
{
validateSpeed();
localPlayer->stopAttack();
localPlayer->cancelFollow();
mPlayerFollowMouse = mAllowMoveByMouse;
if (mPlayerFollowMouse)
{
// Make the player go to the mouse position
followMouse();
}
}
return false;
}
void Viewport::mousePressed(MouseEvent &event)
{
if (event.getSource() != this || event.isConsumed())
return;
// Check if we are alive and kickin'
if ((mMap == nullptr) || (localPlayer == nullptr))
return;
// Check if we are busy
// if commented, allow context menu if npc dialog open
if (PlayerInfo::isTalking())
{
mMouseClicked = false;
return;
}
mMouseClicked = true;
mMousePressX = event.getX();
mMousePressY = event.getY();
const MouseButtonT eventButton = event.getButton();
const int pixelX = mMousePressX + mPixelViewX;
const int pixelY = mMousePressY + mPixelViewY;
// Right click might open a popup
if (eventButton == MouseButton::RIGHT)
{
if (openContextMenu(event))
return;
}
// If a popup is active, just remove it
if (popupManager->isPopupMenuVisible())
{
mPlayerFollowMouse = false;
popupManager->hidePopupMenu();
return;
}
// Left click can cause different actions
if (!mLongMouseClick && eventButton == MouseButton::LEFT)
{
if (leftMouseAction())
{
mPlayerFollowMouse = false;
return;
}
}
else if (eventButton == MouseButton::MIDDLE)
{
mPlayerFollowMouse = false;
validateSpeed();
// Find the being nearest to the clicked position
if (actorManager != nullptr)
{
Being *const target = actorManager->findNearestLivingBeing(
pixelX, pixelY, 20, ActorType::Monster, nullptr);
if (target != nullptr)
localPlayer->setTarget(target);
}
}
}
void Viewport::getMouseTile(int &destX, int &destY) const
{
getMouseTile(mMouseX, mMouseY, destX, destY);
}
void Viewport::getMouseTile(const int x, const int y,
int &destX, int &destY) const
{
if (mMap == nullptr)
return;
const int tw = mMap->getTileWidth();
const int th = mMap->getTileHeight();
destX = CAST_S32(x + mPixelViewX)
/ static_cast<float>(tw);
if (mMap->isHeightsPresent())
{
const int th2 = th / 2;
const int clickY = y + mPixelViewY - th2;
destY = y + mPixelViewY;
int newDiffY = 1000000;
const int heightTiles = mainGraphics->mHeight / th;
const int tileViewY = mPixelViewY / th;
for (int f = tileViewY; f < tileViewY + heightTiles; f ++)
{
if (!mMap->getWalk(destX,
f,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
continue;
}
const int offset = mMap->getHeightOffset(
destX, f) * th2;
const int pixelF = f * th;
const int diff = abs(clickY + offset - pixelF);
if (diff < newDiffY)
{
destY = pixelF;
newDiffY = diff;
}
}
destY /= 32;
}
else
{
destY = CAST_S32((y + mPixelViewY) / static_cast<float>(th));
}
}
void Viewport::walkByMouse(const MouseEvent &event)
{
if ((mMap == nullptr) || (localPlayer == nullptr))
return;
if (mPlayerFollowMouse
&& !inputManager.isActionActive(InputAction::STOP_ATTACK)
&& !inputManager.isActionActive(InputAction::UNTARGET))
{
if (!mMouseDirectionMove)
mPlayerFollowMouse = false;
if (mLocalWalkTime != localPlayer->getActionTime())
{
mLocalWalkTime = cur_time;
localPlayer->unSetPickUpTarget();
int playerX = localPlayer->getTileX();
int playerY = localPlayer->getTileY();
if (mMouseDirectionMove)
{
const int width = mainGraphics->mWidth / 2;
const int height = mainGraphics->mHeight / 2;
const float wh = static_cast<float>(width)
/ static_cast<float>(height);
int x = event.getX() - width;
int y = event.getY() - height;
if ((x == 0) && (y == 0))
return;
const int x2 = abs(x);
const int y2 = abs(y);
const float diff = 2;
int dx = 0;
int dy = 0;
if (x2 > y2)
{
if ((y2 != 0) && static_cast<float>(x2) / static_cast<float>(y2)
/ wh > diff)
{
y = 0;
}
}
else
{
if ((x2 != 0) && y2 * wh / x2 > diff)
x = 0;
}
if (x > 0)
dx = 1;
else if (x < 0)
dx = -1;
if (y > 0)
dy = 1;
else if (y < 0)
dy = -1;
if (mMap->getWalk(playerX + dx,
playerY + dy,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
localPlayer->navigateTo(playerX + dx, playerY + dy);
}
else
{
if ((dx != 0) && (dy != 0))
{
// try avoid diagonal collision
if (x2 > y2)
{
if (mMap->getWalk(playerX + dx,
playerY,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dy = 0;
}
else
{
dx = 0;
}
}
else
{
if (mMap->getWalk(playerX,
playerY + dy,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dx = 0;
}
else
{
dy = 0;
}
}
}
else
{
// try avoid vertical or horisontal collision
if (dx == 0)
{
if (mMap->getWalk(playerX + 1,
playerY + dy,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dx = 1;
}
if (mMap->getWalk(playerX - 1,
playerY + dy,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dx = -1;
}
}
if (dy == 0)
{
if (mMap->getWalk(playerX + dx,
playerY + 1,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dy = 1;
}
if (mMap->getWalk(playerX + dx,
playerY - 1,
BlockMask::WALL |
BlockMask::AIR |
BlockMask::WATER |
BlockMask::PLAYERWALL))
{
dy = -1;
}
}
}
localPlayer->navigateTo(playerX + dx, playerY + dy);
}
}
else
{
int destX;
int destY;
getMouseTile(event.getX(), event.getY(),
destX, destY);
if (playerX != destX || playerY != destY)
{
if (!localPlayer->navigateTo(destX, destY))
{
if (playerX > destX)
playerX --;
else if (playerX < destX)
playerX ++;
if (playerY > destY)
playerY --;
else if (playerY < destY)
playerY ++;
if (mMap->getWalk(playerX, playerY, 0))
localPlayer->navigateTo(playerX, playerY);
}
}
}
}
}
}
void Viewport::mouseDragged(MouseEvent &event)
{
if (event.getSource() != this || event.isConsumed())
{
mPlayerFollowMouse = false;
return;
}
if (mAllowMoveByMouse &&
mMouseClicked &&
(localPlayer != nullptr) &&
localPlayer->canMove())
{
if (abs(event.getX() - mMousePressX) > 32
|| abs(event.getY() - mMousePressY) > 32)
{
mPlayerFollowMouse = true;
}
walkByMouse(event);
}
}
void Viewport::mouseReleased(MouseEvent &event)
{
mPlayerFollowMouse = false;
mLocalWalkTime = -1;
if (mLongMouseClick && mMouseClicked)
{
mMouseClicked = false;
if (event.getSource() != this || event.isConsumed())
return;
const MouseButtonT eventButton = event.getButton();
if (eventButton == MouseButton::LEFT)
{
// long button press
if ((gui != nullptr) && gui->isLongPress())
{
if (openContextMenu(event))
{
gui->resetClickCount();
return;
}
}
else
{
if (leftMouseAction())
return;
}
walkByMouse(event);
}
}
}
void Viewport::optionChanged(const std::string &name)
{
if (name == "ScrollLaziness")
mScrollLaziness = config.getIntValue("ScrollLaziness");
else if (name == "ScrollRadius")
mScrollRadius = config.getIntValue("ScrollRadius");
else if (name == "showBeingPopup")
mShowBeingPopup = config.getBoolValue("showBeingPopup");
else if (name == "selfMouseHeal")
mSelfMouseHeal = config.getBoolValue("selfMouseHeal");
else if (name == "enableLazyScrolling")
mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling");
else if (name == "mouseDirectionMove")
mMouseDirectionMove = config.getBoolValue("mouseDirectionMove");
else if (name == "longmouseclick")
mLongMouseClick = config.getBoolValue("longmouseclick");
else if (name == "allowMoveByMouse")
mAllowMoveByMouse = config.getBoolValue("allowMoveByMouse");
}
void Viewport::mouseMoved(MouseEvent &event)
{
// Check if we are on the map
if ((mMap == nullptr) || (localPlayer == nullptr) || (actorManager == nullptr))
return;
if (mMouseDirectionMove)
mPlayerFollowMouse = false;
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
ActorTypeT type = ActorType::Unknown;
mHoverBeing = actorManager->findBeingByPixel(x, y, AllPlayers_true);
if (mHoverBeing != nullptr)
type = mHoverBeing->getType();
if ((mHoverBeing != nullptr)
&& (type == ActorType::Player
|| type == ActorType::Npc
|| type == ActorType::Homunculus
|| type == ActorType::Mercenary
|| type == ActorType::Pet))
{
popupManager->hideTextPopup();
if (mShowBeingPopup && (beingPopup != nullptr))
beingPopup->show(mMouseX, mMouseY, mHoverBeing);
}
else
{
popupManager->hideBeingPopup();
}
mHoverItem = actorManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
if ((mHoverBeing == nullptr) && (mHoverItem == nullptr))
{
const SpecialLayer *const specialLayer = mMap->getSpecialLayer();
if (specialLayer != nullptr)
{
const int mouseTileX = (mMouseX + mPixelViewX)
/ mMap->getTileWidth();
const int mouseTileY = (mMouseY + mPixelViewY)
/ mMap->getTileHeight();
mHoverSign = specialLayer->getTile(mouseTileX, mouseTileY);
if ((mHoverSign != nullptr) && mHoverSign->getType() != MapItemType::EMPTY)
{
if (!mHoverSign->getComment().empty())
{
popupManager->hideBeingPopup();
if (textPopup != nullptr)
{
textPopup->show(mMouseX, mMouseY,
mHoverSign->getComment());
}
}
else
{
if (popupManager->isTextPopupVisible())
popupManager->hideTextPopup();
}
gui->setCursorType(Cursor::CURSOR_UP);
return;
}
}
}
if (!event.isConsumed() && popupManager->isTextPopupVisible())
popupManager->hideTextPopup();
if (mHoverBeing != nullptr)
{
switch (type)
{
case ActorType::Npc:
case ActorType::Monster:
case ActorType::Portal:
case ActorType::Pet:
case ActorType::Mercenary:
case ActorType::Homunculus:
case ActorType::SkillUnit:
case ActorType::Elemental:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
case ActorType::Avatar:
case ActorType::FloorItem:
case ActorType::Unknown:
case ActorType::Player:
default:
gui->setCursorType(Cursor::CURSOR_POINTER);
break;
}
}
// Item mouseover
else if (mHoverItem != nullptr)
{
gui->setCursorType(mHoverItem->getHoverCursor());
}
else
{
gui->setCursorType(Cursor::CURSOR_POINTER);
}
}
void Viewport::toggleMapDrawType()
{
settings.mapDrawType = static_cast<MapTypeT>(
CAST_S32(settings.mapDrawType) + 1);
if (settings.mapDrawType > MapType::BLACKWHITE)
settings.mapDrawType = MapType::NORMAL;
if (mMap != nullptr)
mMap->setDrawLayersFlags(settings.mapDrawType);
}
void Viewport::toggleCameraMode()
{
settings.cameraMode ++;
if (settings.cameraMode > 1)
settings.cameraMode = 0;
if (settings.cameraMode == 0u)
{
mCameraRelativeX = 0;
mCameraRelativeY = 0;
updateMidVars();
}
UpdateStatusListener::distributeEvent();
}
void Viewport::clearHover(const ActorSprite *const actor)
{
if (mHoverBeing == actor)
mHoverBeing = nullptr;
if (mHoverItem == actor)
mHoverItem = nullptr;
}
void Viewport::cleanHoverItems()
{
mHoverBeing = nullptr;
mHoverItem = nullptr;
mHoverSign = nullptr;
}
void Viewport::moveCamera(const int dx, const int dy)
{
mCameraRelativeX += dx;
mCameraRelativeY += dy;
updateMidVars();
}
void Viewport::moveCameraToActor(const BeingId actorId,
const int x, const int y)
{
if ((localPlayer == nullptr) || (actorManager == nullptr))
return;
const Actor *const actor = actorManager->findBeing(actorId);
if (actor == nullptr)
return;
settings.cameraMode = 1;
mCameraRelativeX = actor->mPixelX - localPlayer->mPixelX + x;
mCameraRelativeY = actor->mPixelY - localPlayer->mPixelY + y;
updateMidVars();
}
void Viewport::moveCameraToPosition(const int x, const int y)
{
if (localPlayer == nullptr)
return;
settings.cameraMode = 1;
mCameraRelativeX = x - localPlayer->mPixelX;
mCameraRelativeY = y - localPlayer->mPixelY;
updateMidVars();
}
void Viewport::moveCameraRelative(const int x, const int y)
{
settings.cameraMode = 1;
mCameraRelativeX += x;
mCameraRelativeY += y;
updateMidVars();
}
void Viewport::returnCamera()
{
settings.cameraMode = 0;
mCameraRelativeX = 0;
mCameraRelativeY = 0;
updateMidVars();
}
void Viewport::validateSpeed()
{
if (!inputManager.isActionActive(InputAction::TARGET_ATTACK) &&
!inputManager.isActionActive(InputAction::ATTACK))
{
if (Game::instance() != nullptr)
Game::instance()->setValidSpeed();
}
}
void Viewport::updateMidVars()
{
mMidTileX = (mainGraphics->mWidth + mScrollCenterOffsetX) / 2
- mCameraRelativeX;
mMidTileY = (mainGraphics->mHeight + mScrollCenterOffsetY) / 2
- mCameraRelativeY;
}
void Viewport::updateMaxVars()
{
if (mMap == nullptr)
return;
mViewXmax = mMap->getWidth() * mMap->getTileWidth()
- mainGraphics->mWidth;
mViewYmax = mMap->getHeight() * mMap->getTileHeight()
- mainGraphics->mHeight;
}
void Viewport::videoResized()
{
updateMidVars();
updateMaxVars();
}