/*
* An effects manager
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
* Copyright (C) 2011-2013 The ManaPlus developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "effectmanager.h"
#include "being.h"
#include "logger.h"
#include "particle.h"
#include "soundmanager.h"
#include "debug.h"
EffectManager::EffectManager()
{
XML::Document doc("effects.xml");
const XmlNodePtr root = doc.rootNode();
if (!root || !xmlNameEqual(root, "being-effects"))
{
logger->log1("Error loading being effects file: effects.xml");
return;
}
else
{
logger->log1("Effects are now loading");
}
for_each_xml_child_node(node, root)
{
if (xmlNameEqual(node, "effect"))
{
mEffects.push_back(EffectDescription(
XML::getProperty(node, "id", -1),
XML::getProperty(node, "particle", ""),
XML::getProperty(node, "audio", ""),
XML::getProperty(node, "sprite", "")));
}
}
}
EffectManager::~EffectManager()
{
}
bool EffectManager::trigger(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return false;
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
rValue = true;
if (!effect.gfx.empty())
{
Particle *const selfFX = particleEngine->addEffect(
effect.gfx, 0, 0, rotation);
being->controlParticle(selfFX);
}
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
if (!effect.sprite.empty())
being->addEffect(effect.sprite);
break;
}
}
return rValue;
}
Particle *EffectManager::triggerReturn(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return nullptr;
Particle *rValue = nullptr;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
if (!effect.gfx.empty())
{
rValue = particleEngine->addEffect(
effect.gfx, 0, 0, rotation);
being->controlParticle(rValue);
}
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
if (!effect.sprite.empty())
being->addEffect(effect.sprite);
break;
}
}
return rValue;
}
bool EffectManager::trigger(const int id, const int x, const int y,
const int rotation)
{
if (!particleEngine)
return false;
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
rValue = true;
if (!effect.gfx.empty() && particleEngine)
particleEngine->addEffect(effect.gfx, x, y, rotation);
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
// TODO add sprite effect to position
break;
}
}
return rValue;
}