/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "commands.h"
#include "auctionmanager.h"
#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "game.h"
#include "gamemodifiers.h"
#include "graphicsmanager.h"
#include "guildmanager.h"
#include "main.h"
#include "party.h"
#include "settings.h"
#include "being/localplayer.h"
#include "being/playerrelations.h"
#include "gui/chatconsts.h"
#include "gui/gui.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/widgets/tabs/whispertab.h"
#if defined USE_OPENGL
#include "render/normalopenglgraphics.h"
#endif
#if defined USE_OPENGL && defined DEBUG_SDLFONT
#include "render/nullopenglgraphics.h"
#endif
#include "net/adminhandler.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/download.h"
#include "net/gamehandler.h"
#include "net/guildhandler.h"
#include "net/ipc.h"
#include "net/net.h"
#include "net/uploadcharinfo.h"
#include "net/partyhandler.h"
#include "net/pethandler.h"
#include "net/tradehandler.h"
#ifdef DEBUG_DUMP_LEAKS1
#include "resources/image.h"
#include "resources/resource.h"
#include "resources/subimage.h"
#endif
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "resources/db/itemdb.h"
#include "utils/chatutils.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/process.h"
#include "utils/timer.h"
#include "debug.h"
#define impHandler(name) bool name(InputEvent &event)
#define impHandler0(name) bool name(InputEvent &event A_UNUSED)
extern std::string tradePartnerName;
extern char **environ;
namespace Commands
{
impHandler(hack)
{
Net::getChatHandler()->sendRaw(event.args);
return true;
}
impHandler(disableAway)
{
if (event.tab)
{
event.tab->setNoAway(true);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(enableAway)
{
if (event.tab)
{
event.tab->setNoAway(false);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(testParticle)
{
if (localPlayer)
{
localPlayer->setTestParticle(event.args);
return true;
}
return false;
}
impHandler0(createItems)
{
BuyDialog *const dialog = new BuyDialog();
const ItemDB::ItemInfos &items = ItemDB::getItemInfos();
FOR_EACH (ItemDB::ItemInfos::const_iterator, it, items)
{
const ItemInfo *const info = (*it).second;
const int id = info->getId();
if (id <= 500)
continue;
int colors = info->getColorsSize();
if (colors >= 255)
colors = 254;
if (!colors)
{
dialog->addItem(id, 1, 100, 0);
}
else
{
for (unsigned char f = 0; f < colors; f ++)
{
if (!info->getColor(f).empty())
dialog->addItem(id, f, 100, 0);
}
}
}
dialog->sort();
return true;
}
impHandler(talkRaw)
{
Net::getChatHandler()->talkRaw(event.args);
return true;
}
impHandler(talkPet)
{
// in future probably need add channel detection
if (!localPlayer->getPets().empty())
Net::getChatHandler()->talkPet(event.args, GENERAL_CHANNEL);
else
Net::getChatHandler()->talk(event.args, GENERAL_CHANNEL);
return true;
}
impHandler(gm)
{
Net::getChatHandler()->talk("@wgm " + event.args, GENERAL_CHANNEL);
return true;
}
static int uploadUpdate(void *ptr,
DownloadStatus::Type status,
size_t total A_UNUSED,
size_t remaining A_UNUSED)
{
if (status == DownloadStatus::Idle || status == DownloadStatus::Starting)
return 0;
UploadChatInfo *const info = reinterpret_cast<UploadChatInfo*>(ptr);
if (status == DownloadStatus::Complete)
{
std::string str = Net::Download::getUploadResponse();
const size_t sz = str.size();
if (sz > 0)
{
if (str[sz - 1] == '\n')
str = str.substr(0, sz - 1);
str.append(info->addStr);
ChatTab *const tab = info->tab;
if (chatWindow && (!tab || chatWindow->isTabPresent(tab)))
{
str = strprintf("%s [@@%s |%s@@]",
info->text.c_str(), str.c_str(), str.c_str());
outStringNormal(tab, str, str);
}
else
{
// TRANSLATORS: file uploaded message
new OkDialog(_("File uploaded"), str,
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
true, false, nullptr, 260);
}
}
}
delete2(info->upload);
delete info;
return 0;
}
static void uploadFile(const std::string &str,
const std::string &fileName,
const std::string &addStr,
ChatTab *const tab)
{
UploadChatInfo *const info = new UploadChatInfo();
Net::Download *const upload = new Net::Download(info,
"http://sprunge.us",
&uploadUpdate,
false, true, false);
info->upload = upload;
info->text = str;
info->addStr = addStr;
info->tab = tab;
upload->setFile(fileName);
upload->start();
}
impHandler(uploadConfig)
{
uploadFile(_("Uploaded config into:"),
config.getFileName(),
"?xml",
event.tab);
return true;
}
impHandler(uploadServerConfig)
{
uploadFile(_("Uploaded server config into:"),
serverConfig.getFileName(),
"?xml",
event.tab);
return true;
}
impHandler(uploadLog)
{
uploadFile(_("Uploaded log into:"),
settings.logFileName,
"?txt",
event.tab);
return true;
}
impHandler0(debugSpawn)
{
int cnt = atoi(event.args.c_str());
if (cnt < 1)
cnt = 1;
const int half = cnt / 2;
for (int x = -half; x < cnt - half; x ++)
{
for (int y = -half; y < cnt - half; y ++)
actorManager->cloneBeing(localPlayer, x, y, cnt);
}
return true;
}
void replaceVars(std::string &str)
{
if (!localPlayer || !actorManager)
return;
if (str.find("<PLAYER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::PLAYER, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
else
replaceAll(str, "<PLAYER>", "");
}
if (str.find("<MONSTER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::MONSTER)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::MONSTER, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());
else
replaceAll(str, "<MONSTER>", "");
}
if (str.find("<PEOPLE>") != std::string::npos)
{
StringVect names;
std::string newStr;
actorManager->getPlayerNames(names, false);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PEOPLE>", newStr);
else
replaceAll(str, "<PEOPLE>", "");
}
if (str.find("<PARTY>") != std::string::npos)
{
StringVect names;
std::string newStr;
const Party *party = nullptr;
if (localPlayer->isInParty() && (party = localPlayer->getParty()))
{
party->getNames(names);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PARTY>", newStr);
else
replaceAll(str, "<PARTY>", "");
}
else
{
replaceAll(str, "<PARTY>", "");
}
}
}
} // namespace Commands