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/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animationparticle.h"
#include "simpleanimation.h"
#include "render/graphics.h"
#include "debug.h"
AnimationParticle::AnimationParticle(Map *const map,
Animation *const animation) :
ImageParticle(map, nullptr),
mAnimation(new SimpleAnimation(animation))
{
}
AnimationParticle::AnimationParticle(Map *const map,
XmlNodePtr const animationNode,
const std::string& dyePalettes):
ImageParticle(map, nullptr),
mAnimation(new SimpleAnimation(animationNode, dyePalettes))
{
}
AnimationParticle::~AnimationParticle()
{
delete mAnimation;
mAnimation = nullptr;
mImage = nullptr;
}
bool AnimationParticle::update()
{
if (mAnimation)
{
mAnimation->update(10); // particle engine is updated every 10ms
mImage = mAnimation->getCurrentImage();
}
return Particle::update();
}
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