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/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actions/statusbar.h"
#include "actormanager.h"
#include "dropshortcut.h"
#include "emoteshortcut.h"
#include "game.h"
#include "itemshortcut.h"
#include "soundmanager.h"
#include "actions/actiondef.h"
#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "gui/dialogsmanager.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/botcheckerwindow.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/minimap.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/widgets/tabs/chattab.h"
#include "render/graphics.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/tradehandler.h"
#include "listeners/updatestatuslistener.h"
#include "resources/map/map.h"
#include "utils/gettext.h"
#ifdef ANDROID
#ifndef USE_SDL2
#include <SDL_screenkeyboard.h>
#endif
#endif
#include "debug.h"
extern ShortcutWindow *spellShortcutWindow;
extern std::string tradePartnerName;
extern QuitDialog *quitDialog;
namespace Actions
{
impHandler0(switchQuickDrop)
{
callYellowBarCond(changeQuickDropCounter)
}
impHandler0(changeCrazyMove)
{
callYellowBar(changeCrazyMoveType);
}
impHandler0(changePickupType)
{
callYellowBar(changePickUpType);
}
impHandler0(changeMoveType)
{
callYellowBar(changeMoveType);
}
impHandler0(changeAttackWeaponType)
{
callYellowBar(changeAttackWeaponType);
}
impHandler0(changeAttackType)
{
callYellowBar(changeAttackType);
}
impHandler0(changeFollowMode)
{
callYellowBar(changeFollowMode);
}
impHandler0(changeImitationMode)
{
callYellowBar(changeImitationMode);
}
impHandler0(changeMagicAttackType)
{
callYellowBar(changeMagicAttackType);
}
impHandler0(changePvpMode)
{
callYellowBar(changePvpAttackType);
}
impHandler0(changeMoveToTarget)
{
callYellowBar(changeMoveToTargetType);
}
impHandler0(changeGameModifier)
{
if (localPlayer)
{
GameModifiers::changeGameModifiers();
return true;
}
return false;
}
impHandler0(changeAudio)
{
soundManager.changeAudio();
if (localPlayer)
localPlayer->updateMusic();
return true;
}
impHandler0(away)
{
GameModifiers::changeAwayMode();
if (localPlayer)
{
localPlayer->updateStatus();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler0(camera)
{
if (viewport)
{
viewport->toggleCameraMode();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
return false;
}
impHandler0(changeMapMode)
{
if (viewport)
viewport->toggleMapDrawType();
UpdateStatusListener::distributeEvent();
if (Game::instance())
{
if (Map *const map = Game::instance()->getCurrentMap())
map->redrawMap();
}
return true;
}
impHandler0(changeTrade)
{
unsigned int deflt = player_relations.getDefault();
if (deflt & PlayerRelation::TRADE)
{
if (localChatTab)
{
// TRANSLATORS: disable trades message
localChatTab->chatLog(_("Ignoring incoming trade requests"),
ChatMsgType::BY_SERVER);
}
deflt &= ~PlayerRelation::TRADE;
}
else
{
if (localChatTab)
{
// TRANSLATORS: enable trades message
localChatTab->chatLog(_("Accepting incoming trade requests"),
ChatMsgType::BY_SERVER);
}
deflt |= PlayerRelation::TRADE;
}
player_relations.setDefault(deflt);
return true;
}
} // namespace Actions
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