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path: root/src/actions/commands.cpp
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/*
 *  The ManaPlus Client
 *  Copyright (C) 2012-2014  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "actions/commands.h"

#include "actormanager.h"
#include "auctionmanager.h"
#include "configuration.h"
#include "dropshortcut.h"
#include "emoteshortcut.h"
#include "game.h"
#include "itemshortcut.h"
#include "soundmanager.h"

#include "actions/actiondef.h"

#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"

#include "gui/dialogsmanager.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"

#include "gui/popups/popupmenu.h"

#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/botcheckerwindow.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/minimap.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/updaterwindow.h"

#include "gui/widgets/tabs/whispertab.h"

#include "net/adminhandler.h"
#include "net/pethandler.h"
#include "net/net.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include "debug.h"

namespace Actions
{

static std::string getNick(const InputEvent &event)
{
    std::string args = event.args;
    if (args.empty())
    {
        WhisperTab *const whisper = dynamic_cast<WhisperTab* const>(event.tab);
        if (!whisper || whisper->getNick().empty())
        {
            // TRANSLATORS: change relation
            event.tab->chatLog(_("Please specify a name."), ChatMsgType::BY_SERVER);
            return std::string();
        }
        args = whisper->getNick();
    }
    return args;
}

static void reportRelation(const InputEvent &event,
                           const PlayerRelation::Relation &rel,
                           const std::string &str1,
                           const std::string &str2)
{
    if (event.tab)
    {
        if (player_relations.getRelation(event.args) == rel)
        {
            // TRANSLATORS: unignore command
            event.tab->chatLog(str1, ChatMsgType::BY_SERVER);
        }
        else
        {
            // TRANSLATORS: unignore command
            event.tab->chatLog(str2, ChatMsgType::BY_SERVER);
        }
    }
}

static void changeRelation(const InputEvent &event,
                           const PlayerRelation::Relation relation,
                           const std::string &relationText)
{
    if (!event.tab)
        return;

    std::string args = getNick(event);
    if (args.empty())
        return;

    if (player_relations.getRelation(args) == relation)
    {
        // TRANSLATORS: change relation
        event.tab->chatLog(strprintf(_("Player already %s!"),
                     relationText.c_str()), ChatMsgType::BY_SERVER);
        return;
    }
    else
    {
        player_relations.setRelation(args, relation);
    }

    reportRelation(event,
        relation,
        // TRANSLATORS: change relation
        strprintf(_("Player successfully %s!"), relationText.c_str()),
        // TRANSLATORS: change relation
        strprintf(_("Player could not be %s!"), relationText.c_str()));
}

impHandler(chatAnnounce)
{
    Net::getAdminHandler()->announce(event.args);
    return true;
}

impHandler(chatIgnore)
{
    changeRelation(event, PlayerRelation::IGNORED, "ignored");
    return true;
}

impHandler(chatUnignore)
{
    std::string args = getNick(event);
    if (args.empty())
        return false;

    const PlayerRelation::Relation rel = player_relations.getRelation(args);
    if (rel != PlayerRelation::NEUTRAL && rel != PlayerRelation::FRIEND)
    {
        player_relations.setRelation(args, PlayerRelation::NEUTRAL);
    }
    else
    {
        if (event.tab)
        {
            // TRANSLATORS: unignore command
            event.tab->chatLog(_("Player wasn't ignored!"), ChatMsgType::BY_SERVER);
        }
        return true;
    }

    reportRelation(event,
        PlayerRelation::NEUTRAL,
        // TRANSLATORS: unignore command
        _("Player no longer ignored!"),
        // TRANSLATORS: unignore command
        _("Player could not be unignored!"));
    return true;
}

impHandler(chatErase)
{
    std::string args = getNick(event);
    if (args.empty())
        return false;

    if (player_relations.getRelation(args) == PlayerRelation::ERASED)
    {
        if (event.tab)
        {
            // TRANSLATORS: erase command
            event.tab->chatLog(_("Player already erased!"), ChatMsgType::BY_SERVER);
        }
        return true;
    }
    else
    {
        player_relations.setRelation(args, PlayerRelation::ERASED);
    }

    reportRelation(event,
        PlayerRelation::ERASED,
        // TRANSLATORS: erase command
        _("Player no longer erased!"),
        // TRANSLATORS: erase command
        _("Player could not be erased!"));
    return true;
}

impHandler(chatFriend)
{
    // TRANSLATORS: adding friend command
    changeRelation(event, PlayerRelation::FRIEND, _("friend"));
    return true;
}

impHandler(chatDisregard)
{
    // TRANSLATORS: disregard command
    changeRelation(event, PlayerRelation::DISREGARDED, _("disregarded"));
    return true;
}

impHandler(chatNeutral)
{
    // TRANSLATORS: neutral command
    changeRelation(event, PlayerRelation::NEUTRAL, _("neutral"));
    return true;
}

impHandler(chatBlackList)
{
    // TRANSLATORS: blacklist command
    changeRelation(event, PlayerRelation::BLACKLISTED, _("blacklisted"));
    return true;
}

impHandler(chatEnemy)
{
    // TRANSLATORS: enemy command
    changeRelation(event, PlayerRelation::ENEMY2, _("enemy"));
    return true;
}

impHandler0(present)
{
    if (chatWindow)
    {
        chatWindow->doPresent();
        return true;
    }
    return false;
}

impHandler0(printAll)
{
    if (actorManager)
    {
        actorManager->printAllToChat();
        return true;
    }
    return false;
}

impHandler(move)
{
    int x = 0;
    int y = 0;

    if (localPlayer && parse2Int(event.args, x, y))
    {
        localPlayer->setDestination(x, y);
        return true;
    }
    return false;
}

impHandler(setTarget)
{
    if (!actorManager || !localPlayer)
        return false;

    Being *const target = actorManager->findNearestByName(event.args);
    if (target)
        localPlayer->setTarget(target);
    return true;
}

impHandler(commandOutfit)
{
    if (outfitWindow)
    {
        if (!event.args.empty())
        {
            const std::string op = event.args.substr(0, 1);
            if (op == "n")
            {
                outfitWindow->wearNextOutfit(true);
            }
            else if (op == "p")
            {
                outfitWindow->wearPreviousOutfit(true);
            }
            else
            {
                outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
                    false, true);
            }
        }
        else
        {
            outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
                false, true);
        }
        return true;
    }
    return false;
}

impHandler(commandEmote)
{
    if (localPlayer)
    {
        localPlayer->emote(static_cast<uint8_t>(atoi(event.args.c_str())));
        return true;
    }
    return false;
}

impHandler(commandEmotePet)
{
    // need use actual pet id
    Net::getPetHandler()->emote(static_cast<uint8_t>(
        atoi(event.args.c_str())), 0);
    return true;
}

impHandler(awayMessage)
{
    if (localPlayer)
    {
        localPlayer->setAway(event.args);
        return true;
    }
    return false;
}

impHandler(pseudoAway)
{
    if (localPlayer)
    {
        localPlayer->setPseudoAway(event.args);
        localPlayer->updateStatus();
        return true;
    }
    return false;
}

impHandler(follow)
{
    if (!localPlayer)
        return false;

    if (!features.getBoolValue("allowFollow"))
        return false;

    if (!event.args.empty())
    {
        localPlayer->setFollow(event.args);
    }
    else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
    {
        localPlayer->setFollow(static_cast<WhisperTab*>(event.tab)->getNick());
    }
    else
    {
        const Being *const being = localPlayer->getTarget();
        if (being != nullptr)
            localPlayer->setFollow(being->getName());
    }
    return true;
}

impHandler(navigate)
{
    if (!localPlayer)
        return false;

    int x = 0;
    int y = 0;

    if (parse2Int(event.args, x, y))
        localPlayer->navigateTo(x, y);
    else
        localPlayer->navigateClean();
    return true;
}

impHandler(imitation)
{
    if (!localPlayer)
        return false;

    if (!event.args.empty())
        localPlayer->setImitate(event.args);
    else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
        localPlayer->setImitate(static_cast<WhisperTab*>(event.tab)->getNick());
    else
        localPlayer->setImitate("");
    return true;
}

impHandler(sendMail)
{
    if (auctionManager && auctionManager->getEnableAuctionBot())
    {
        auctionManager->sendMail(event.args);
        return true;
    }
    return false;
}

}  // namespace Actions