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import logging
import six
import os
from itertools import chain, product
from collections import defaultdict, namedtuple
from xml.etree import ElementTree
from six.moves import zip, map
from operator import attrgetter

logger = logging.getLogger(__name__)
ch = logging.StreamHandler()
ch.setLevel(logging.INFO)
logger.addHandler(ch)
logger.setLevel(logging.INFO)

__all__ = ['TiledElement',
           'TiledMap',
           'TiledTileset',
           'TiledTileLayer',
           'TiledObject',
           'TiledObjectGroup',
           'TiledImageLayer',
           'TileFlags',
           'convert_to_bool',
           'parse_properties']

# internal flags
TRANS_FLIPX = 1
TRANS_FLIPY = 2
TRANS_ROT = 4

# Tiled gid flags
GID_TRANS_FLIPX = 1 << 31
GID_TRANS_FLIPY = 1 << 30
GID_TRANS_ROT = 1 << 29

# error message format strings go here
duplicate_name_fmt = 'Cannot set user {} property on {} "{}"; Tiled property already exists.'

flag_names = (
    'flipped_horizontally',
    'flipped_vertically',
    'flipped_diagonally',)

TileFlags = namedtuple('TileFlags', flag_names)
AnimationFrame = namedtuple('AnimationFrame', ['gid', 'duration'])


def default_image_loader(filename, flags, **kwargs):
    """ This default image loader just returns filename, rect, and any flags
    """
    def load(rect=None, flags=None):
        return filename, rect, flags

    return load


def decode_gid(raw_gid):
    """ Decode a GID from TMX data

    as of 0.7.0 it determines if the tile should be flipped when rendered
    as of 0.8.0 bit 30 determines if GID is rotated

    :param raw_gid: 32-bit number from TMX layer data
    :return: gid, flags
    """
    flags = TileFlags(
        raw_gid & GID_TRANS_FLIPX == GID_TRANS_FLIPX,
        raw_gid & GID_TRANS_FLIPY == GID_TRANS_FLIPY,
        raw_gid & GID_TRANS_ROT == GID_TRANS_ROT)
    gid = raw_gid & ~(GID_TRANS_FLIPX | GID_TRANS_FLIPY | GID_TRANS_ROT)
    return gid, flags


def convert_to_bool(text):
    """ Convert a few common variations of "true" and "false" to boolean

    :param text: string to test
    :return: boolean
    :raises: ValueError
    """
    try:
        return bool(int(text))
    except:
        pass

    text = str(text).lower()
    if text == "true":
        return True
    if text == "yes":
        return True
    if text == "false":
        return False
    if text == "no":
        return False

    raise ValueError

# used to change the unicode string returned from xml to
# proper python variable types.
types = defaultdict(lambda: str)
types.update({
    "version": float,
    "orientation": str,
    "width": float,
    "height": float,
    "tilewidth": int,
    "tileheight": int,
    "firstgid": int,
    "source": str,
    "name": str,
    "spacing": int,
    "margin": int,
    "trans": str,
    "id": int,
    "opacity": float,
    "visible": convert_to_bool,
    "encoding": str,
    "compression": str,
    "gid": int,
    "type": str,
    "x": float,
    "y": float,
    "value": str,
    "rotation": float,
})


def parse_properties(node):
    """ Parse a Tiled xml node and return a dict that represents a tiled "property"

    :param node: etree element
    :return: dict
    """
    d = dict()
    for child in node.findall('properties'):
        for subnode in child.findall('property'):
            d[subnode.get('name')] = subnode.get('value')
    return d


class TiledElement(object):
    """ Base class for all pytmx types
    """
    allow_duplicate_names = False

    def __init__(self):
        self.properties = dict()

    @classmethod
    def from_xml_string(cls, xml_string):
        """Return a TileElement object from a xml string

        :param xml_string: string containing xml data
        :rtype: TiledElement instance
        """
        return cls().parse_xml(ElementTree.fromstring(xml_string))

    def _cast_and_set_attributes_from_node_items(self, items):
        for key, value in items:
            casted_value = types[key](value)
            setattr(self, key, casted_value)

    def _contains_invalid_property_name(self, items):
        if self.allow_duplicate_names:
            return False

        for k, v in items:
            if hasattr(self, k):
                msg = duplicate_name_fmt.format(k, self.__class__.__name__, self.name)
                logger.error(msg)
                return True
        return False

    @staticmethod
    def _log_property_error_message(self):
        msg = 'Some name are reserved for {0} objects and cannot be used.'
        logger.error(msg)

    def _set_properties(self, node):
        """ Create dict containing Tiled object attributes from xml data

        read the xml attributes and tiled "properties" from a xml node and fill
        in the values into the object's dictionary.  Names will be checked to
        make sure that they do not conflict with reserved names.

        :param node: etree element
        :return: dict
        """
        self._cast_and_set_attributes_from_node_items(node.items())
        properties = parse_properties(node)
        if (not self.allow_duplicate_names and
                self._contains_invalid_property_name(properties.items())):
            self._log_property_error_message()
            raise ValueError

        self.properties = properties

    def __getattr__(self, item):
        try:
            return self.properties[item]
        except KeyError:
            raise AttributeError

    def __repr__(self):
        return '<{0}: "{1}">'.format(self.__class__.__name__, self.name)


class TiledMap(TiledElement):
    """Contains the layers, objects, and images from a Tiled TMX map

    This class is meant to handle most of the work you need to do to use a map.
    """

    def __init__(self, filename=None, image_loader=default_image_loader, **kwargs):
        """ Create new TiledMap

        :param filename: filename of tiled map to load
        :param image_loader: function that will load images (see below)
        :param optional_gids: load specific tile image GID, even if never used
        :param invert_y: invert the y axis
        :param load_all_tiles: load all tile images, even if never used
        :param allow_duplicate_names: allow duplicates in objects' metatdata

        image_loader:
          this must be a reference to a function that will accept a tuple:
          (filename of image, bounding rect of tile in image, flags)
          the function must return a reference to to the tile.
        """
        TiledElement.__init__(self)
        self.filename = filename
        self.image_loader = image_loader

        # optional keyword arguments checked here
        self.optional_gids = kwargs.get('optional_gids', set())
        self.load_all_tiles = kwargs.get('load_all', False)
        self.invert_y = kwargs.get('invert_y', True)

        # allow duplicate names to be parsed and loaded
        TiledElement.allow_duplicate_names = \
            kwargs.get('allow_duplicate_names', False)

        self.layers = list()           # all layers in proper order
        self.tilesets = list()         # TiledTileset objects
        self.tile_properties = dict()  # tiles that have properties
        self.layernames = dict()

        # only used tiles are actually loaded, so there will be a difference
        # between the GIDs in the Tiled map data (tmx) and the data in this
        # object and the layers.  This dictionary keeps track of that.
        self.gidmap = defaultdict(list)
        self.imagemap = dict()     # mapping of gid and trans flags to real gids
        self.tiledgidmap = dict()  # mapping of tiledgid to pytmx gid
        self.maxgid = 1

        # should be filled in by a loader function
        self.images = list()

        # defaults from the TMX specification
        self.version = 0.0
        self.orientation = None
        self.width = 0       # width of map in tiles
        self.height = 0      # height of map in tiles
        self.tilewidth = 0   # width of a tile in pixels
        self.tileheight = 0  # height of a tile in pixels
        self.background_color = None

        # initialize the gid mapping
        self.imagemap[(0, 0)] = 0

        if filename:
            self.parse_xml(ElementTree.parse(self.filename).getroot())

    def __repr__(self):
        return '<{0}: "{1}">'.format(self.__class__.__name__, self.filename)

    # iterate over layers and objects in map
    def __iter__(self):
        return chain(self.layers, self.objects)

    def _set_properties(self, node):
        TiledElement._set_properties(self, node)

        # TODO: make class/layer-specific type casting
        # layer height and width must be int, but TiledElement.set_properties()
        # make a float by default, so recast as int here
        self.height = int(self.height)
        self.width = int(self.width)

    def parse_xml(self, node):
        """ Parse a map from ElementTree xml node

        :param node: ElementTree xml node
        :return: self
        """
        self._set_properties(node)
        self.background_color = node.get('backgroundcolor',
                                         self.background_color)

        # ***         do not change this load order!         *** #
        # ***    gid mapping errors will occur if changed    *** #
        for subnode in node.findall('layer'):
            self.add_layer(TiledTileLayer(self, subnode))

        for subnode in node.findall('imagelayer'):
            self.add_layer(TiledImageLayer(self, subnode))

        for subnode in node.findall('objectgroup'):
            self.add_layer(TiledObjectGroup(self, subnode))

        for subnode in node.findall('tileset'):
            self.add_tileset(TiledTileset(self, subnode))

        # "tile objects", objects with a GID, have need to have their attributes
        # set after the tileset is loaded, so this step must be performed last
        # also, this step is performed for objects to load their tiles.
        # height and width will automatically be set according to the tileset
        # that the image is from

        # tiled stores the origin of GID objects by the lower right corner
        # this is different for all other types, so i just adjust it here
        # so all types loaded with pytmx are uniform.

        # iterate through tile objects and handle the image
        for o in [o for o in self.objects if o.gid]:

            # gids might also have properties assigned to them
            # in that case, assign the gid properties to the object as well
            p = self.get_tile_properties_by_gid(o.gid)
            if p:
                o.properties.update(p)

            try:
                tileset = self.get_tileset_from_gid(o.gid)
            except ValueError:
                msg = 'attempted to lookup invalid gid %s in object %s'
                logger.error(msg, o.gid, o)
            else:
                if self.invert_y:
                    o.y -= tileset.tileheight
                o.height = tileset.tileheight
                o.width = tileset.tilewidth

        self.reload_images()
        return self

    def reload_images(self):
        """ Load the map images from disk

        This method will use the image loader passed in the constructor
        to do the loading or will use a generic default, in which case no
        images will be loaded.

        :return: None
        """
        self.images = [None] * self.maxgid

        # iterate through tilesets to get source images
        for ts in self.tilesets:

            # skip tilesets without a source
            if ts.source is None:
                continue

            path = os.path.join(os.path.dirname(self.filename), ts.source)
            colorkey = getattr(ts, 'trans', None)
            loader = self.image_loader(path, colorkey)

            p = product(range(ts.margin,
                              ts.height + ts.margin - ts.tileheight + 1,
                              ts.tileheight + ts.spacing),
                        range(ts.margin,
                              ts.width + ts.margin - ts.tilewidth + 1,
                              ts.tilewidth + ts.spacing))

            # iterate through the tiles
            for real_gid, (y, x) in enumerate(p, ts.firstgid):
                rect = (x, y, ts.tilewidth, ts.tileheight)
                gids = self.map_gid(real_gid)

                # gids is None if the tile is never used
                # but give another chance to load the gid anyway
                if gids is None:
                    if self.load_all_tiles or real_gid in self.optional_gids:
                        # TODO: handle flags? - might never be an issue, though
                        gids = [self.register_gid(real_gid, flags=0)]

                if gids:
                    # flags might rotate/flip the image, so let the loader
                    # handle that here
                    for gid, flags in gids:
                        self.images[gid] = loader(rect, flags)

        # load image layer images
        for layer in (i for i in self.layers if isinstance(i, TiledImageLayer)):
            source = getattr(layer, 'source', None)
            if source:
                colorkey = getattr(layer, 'trans', None)
                real_gid = len(self.images)
                gid = self.register_gid(real_gid)
                layer.gid = gid
                path = os.path.join(os.path.dirname(self.filename), source)
                loader = self.image_loader(path, colorkey)
                image = loader()
                self.images.append(image)

        # load images in tiles.
        # instead of making a new gid, replace the reference to the tile that
        # was loaded from the tileset
        for real_gid, props in self.tile_properties.items():
            source = props.get('source', None)
            if source:
                colorkey = props.get('trans', None)
                path = os.path.join(os.path.dirname(self.filename), source)
                loader = self.image_loader(path, colorkey)
                image = loader()
                self.images[real_gid] = image

    def get_tile_image(self, x, y, layer):
        """ Return the tile image for this location

        :param x: x coordinate
        :param y: y coordinate
        :param layer: layer number
        :rtype: surface if found, otherwise 0
        """
        try:
            assert (x >= 0 and y >= 0)
        except AssertionError:
            raise ValueError

        try:
            layer = self.layers[layer]
        except IndexError:
            raise ValueError

        assert (isinstance(layer, TiledTileLayer))

        try:
            gid = layer.data[y][x]
        except (IndexError, ValueError):
            raise ValueError
        except TypeError:
            msg = "Tiles must be specified in integers."
            logger.debug(msg)
            raise TypeError

        else:
            return self.get_tile_image_by_gid(gid)

    def get_tile_image_by_gid(self, gid):
        """ Return the tile image for this location

        :param gid: GID of image
        :rtype: surface if found, otherwise ValueError
        """
        try:
            assert (int(gid) >= 0)
            return self.images[gid]
        except TypeError:
            msg = "GIDs must be expressed as a number.  Got: {0}"
            logger.debug(msg.format(gid))
            raise TypeError
        except (AssertionError, IndexError):
            msg = "Coords: ({0},{1}) in layer {2} has invalid GID: {3}"
            logger.debug(msg.format(gid))
            raise ValueError

    def get_tile_gid(self, x, y, layer):
        """ Return the tile image GID for this location

        :param x: x coordinate
        :param y: y coordinate
        :param layer: layer number
        :rtype: surface if found, otherwise ValueError
        """
        try:
            assert (x >= 0 and y >= 0 and layer >= 0)
        except AssertionError:
            raise ValueError

        try:
            return self.layers[int(layer)].data[int(y)][int(x)]
        except (IndexError, ValueError):
            msg = "Coords: ({0},{1}) in layer {2} is invalid"
            logger.debug(msg, (x, y, layer))
            raise ValueError

    def get_tile_properties(self, x, y, layer):
        """ Return the tile image GID for this location

        :param x: x coordinate
        :param y: y coordinate
        :param layer: layer number
        :rtype: python dict if found, otherwise None
        """
        try:
            assert (x >= 0 and y >= 0 and layer >= 0)
        except AssertionError:
            raise ValueError

        try:
            gid = self.layers[int(layer)].data[int(y)][int(x)]
        except (IndexError, ValueError):
            msg = "Coords: ({0},{1}) in layer {2} is invalid."
            logger.debug(msg.format(x, y, layer))
            raise Exception

        else:
            try:
                return self.tile_properties[gid]
            except (IndexError, ValueError):
                msg = "Coords: ({0},{1}) in layer {2} has invalid GID: {3}"
                logger.debug(msg.format(x, y, layer, gid))
                raise Exception
            except KeyError:
                return None

    def get_tile_locations_by_gid(self, gid):
        """ Search map for tile locations by the GID

        Note: Not a fast operation.  Cache results if used often.

        :param gid: GID to be searched for
        :rtype: generator of tile locations
        """
        # use this func to make sure GID is valid
        self.get_tile_image_by_gid(gid)

        p = product(range(self.width),
                    range(self.height),
                    range(len(self.layers)))

        return ((x, y, l) for (x, y, l) in p if
                self.layers[l].data[y][x] == gid)

    def get_tile_properties_by_gid(self, gid):
        """ Get the tile properties of a tile GID

        :param gid: GID
        :rtype: python dict if found, otherwise None
        """
        try:
            return self.tile_properties[gid]
        except KeyError:
            return None

    def set_tile_properties(self, gid, properties):
        """ Set the tile properties of a tile GID

        :param gid: GID
        :param properties: python dict of properties for GID
        """
        self.tile_properties[gid] = properties

    def get_tile_properties_by_layer(self, layer):
        """ Get the tile properties of each GID in layer

        :param layer: layer number
        :rtype: iterator of (gid, properties) tuples
        """
        try:
            assert (int(layer) >= 0)
            layer = int(layer)
        except (TypeError, AssertionError):
            msg = "Layer must be a positive integer.  Got {0} instead."
            logger.debug(msg.format(type(layer)))
            raise ValueError

        p = product(range(self.width), range(self.height))
        layergids = set(self.layers[layer].data[y][x] for x, y in p)

        for gid in layergids:
            try:
                yield gid, self.tile_properties[gid]
            except KeyError:
                continue

    def add_layer(self, layer):
        """ Add a layer (TileTileLayer, TiledImageLayer, or TiledObjectGroup)

        :param layer: TileTileLayer, TiledImageLayer, TiledObjectGroup object
        """
        assert (
            isinstance(layer,
                       (TiledTileLayer, TiledImageLayer, TiledObjectGroup)))

        self.layers.append(layer)
        self.layernames[layer.name] = layer

    def add_tileset(self, tileset):
        """ Add a tileset to the map

        :param tileset: TiledTileset
        """
        assert (isinstance(tileset, TiledTileset))
        self.tilesets.append(tileset)

    def get_layer_by_name(self, name):
        """Return a layer by name

        :param name: Name of layer.  Case-sensitive.
        :rtype: Layer object if found, otherwise ValueError
        """
        try:
            return self.layernames[name]
        except KeyError:
            msg = 'Layer "{0}" not found.'
            logger.debug(msg.format(name))
            raise ValueError

    def get_object_by_name(self, name):
        """Find an object

        :param name: Name of object.  Case-sensitive.
        :rtype: Object if found, otherwise ValueError
        """
        for obj in self.objects:
            if obj.name == name:
                return obj
        raise ValueError

    def get_tileset_from_gid(self, gid):
        """ Return tileset that owns the gid

        Note: this is a slow operation, so if you are expecting to do this
              often, it would be worthwhile to cache the results of this.

        :param gid: gid of tile image
        :rtype: TiledTileset if found, otherwise ValueError
        """
        try:
            tiled_gid = self.tiledgidmap[gid]
        except KeyError:
            raise ValueError

        for tileset in sorted(self.tilesets, key=attrgetter('firstgid'),
                              reverse=True):
            if tiled_gid >= tileset.firstgid:
                return tileset

        raise ValueError

    @property
    def objectgroups(self):
        """Return iterator of all object groups

        :rtype: Iterator
        """
        return (layer for layer in self.layers
                if isinstance(layer, TiledObjectGroup))

    @property
    def objects(self):
        """Return iterator of all the objects associated with this map

        :rtype: Iterator
        """
        return chain(*self.objectgroups)

    @property
    def visible_layers(self):
        """Return iterator of Layer objects that are set 'visible'

        :rtype: Iterator
        """
        return (l for l in self.layers if l.visible)

    @property
    def visible_tile_layers(self):
        """Return iterator of layer indexes that are set 'visible'

        :rtype: Iterator
        """
        return (i for (i, l) in enumerate(self.layers)
                if l.visible and isinstance(l, TiledTileLayer))

    @property
    def visible_object_groups(self):
        """Return iterator of object group indexes that are set 'visible'

        :rtype: Iterator
        """
        return (i for (i, l) in enumerate(self.layers)
                if l.visible and isinstance(l, TiledObjectGroup))

    def register_gid(self, tiled_gid, flags=None):
        """ Used to manage the mapping of GIDs between the tmx and pytmx

        :param tiled_gid: GID that is found in TMX data
        :rtype: GID that pytmx uses for the the GID passed
        """
        if flags is None:
            flags = TileFlags(0, 0, 0)

        if tiled_gid:
            try:
                return self.imagemap[(tiled_gid, flags)][0]
            except KeyError:
                gid = self.maxgid
                self.maxgid += 1
                self.imagemap[(tiled_gid, flags)] = (gid, flags)
                self.gidmap[tiled_gid].append((gid, flags))
                self.tiledgidmap[gid] = tiled_gid
                return gid

        else:
            return 0

    def map_gid(self, tiled_gid):
        """ Used to lookup a GID read from a TMX file's data

        :param tiled_gid: GID that is found in TMX data
        :rtype: (GID, flags) for the the GID passed, None if not found
        """
        try:
            return self.gidmap[int(tiled_gid)]
        except KeyError:
            return None
        except TypeError:
            msg = "GIDs must be an integer"
            logger.debug(msg)
            raise TypeError


class TiledTileset(TiledElement):
    """ Represents a Tiled Tileset

    External tilesets are supported.  GID/ID's from Tiled are not guaranteed to
    be the same after loaded.
    """

    def __init__(self, parent, node):
        TiledElement.__init__(self)
        self.parent = parent
        self.offset = (0, 0)

        # defaults from the specification
        self.firstgid = 0
        self.source = None
        self.name = None
        self.tilewidth = 0
        self.tileheight = 0
        self.spacing = 0
        self.margin = 0
        self.trans = None
        self.width = 0
        self.height = 0

        self.parse_xml(node)

    def parse_xml(self, node):
        """ Parse a Tileset from ElementTree xml element

        A bit of mangling is done here so that tilesets that have external
        TSX files appear the same as those that don't

        :param node: ElementTree element
        :return: self
        """
        import os

        # if true, then node references an external tileset
        source = node.get('source', None)
        if source:
            if source[-4:].lower() == ".tsx":

                # external tilesets don't save this, store it for later
                self.firstgid = int(node.get('firstgid'))

                # we need to mangle the path - tiled stores relative paths
                dirname = os.path.dirname(self.parent.filename)
                path = os.path.abspath(os.path.join(dirname, source))
                try:
                    node = ElementTree.parse(path).getroot()
                except IOError:
                    msg = "Cannot load external tileset: {0}"
                    logger.error(msg.format(path))
                    raise Exception

            else:
                msg = "Found external tileset, but cannot handle type: {0}"
                logger.error(msg.format(self.source))
                raise Exception

        self._set_properties(node)

        # since tile objects [probably] don't have a lot of metadata,
        # we store it separately in the parent (a TiledMap instance)
        register_gid = self.parent.register_gid
        for child in node.getiterator('tile'):
            tiled_gid = int(child.get("id"))
            p = parse_properties(child)

            # handle tiles that have their own image
            image = child.find('image')
            if image is None:
                p['width'] = self.tilewidth
                p['height'] = self.tileheight
            else:
                p['source'] = image.get('source')
                p['trans'] = image.get('trans', None)
                p['width'] = image.get('width')
                p['height'] = image.get('height')

            # handle tiles with animations
            anim = child.find('animation')
            frames = list()
            p['frames'] = frames
            if anim is not None:
                for frame in anim.findall("frame"):
                    duration = int(frame.get('duration'))
                    gid = register_gid(int(frame.get('tileid')) + self.firstgid)
                    frames.append(AnimationFrame(gid, duration))

            for gid, flags in self.parent.map_gid(tiled_gid + self.firstgid):
                self.parent.set_tile_properties(gid, p)

        # handle the optional 'tileoffset' node
        self.offset = node.find('tileoffset')
        if self.offset is None:
            self.offset = (0, 0)
        else:
            self.offset = (self.offset.get('x', 0), self.offset.get('y', 0))

        image_node = node.find('image')
        if image_node is not None:
            self.source = image_node.get('source')
            self.trans = image_node.get('trans', None)
            self.width = int(image_node.get('width'))
            self.height = int(image_node.get('height'))

        return self


class TiledTileLayer(TiledElement):
    """ Represents a TileLayer

    To just get the tile images, use TiledTileLayer.tiles()
    """

    def __init__(self, parent, node):
        TiledElement.__init__(self)
        self.parent = parent
        self.data = list()

        # defaults from the specification
        self.name = None
        self.opacity = 1.0
        self.visible = True
        self.height = 0
        self.width = 0

        self.parse_xml(node)

    def __iter__(self):
        return self.iter_data()

    def iter_data(self):
        """ Iterate over layer data

        Yields X, Y, GID tuples for each tile in the layer

        :return: Generator
        """
        for y, x in product(range(self.height), range(self.width)):
            yield x, y, self.data[y][x]

    def tiles(self):
        """ Iterate over tile images of this layer

        This is an optimised generator function that returns
        (tile_x, tile_y, tile_image) tuples,

        :rtype: Generator
        :return: (x, y, image) tuples
        """
        images = self.parent.images
        data = self.data
        for y, row in enumerate(data):
            for x, gid in enumerate(row):
                if gid:
                    yield x, y, images[gid]

    def _set_properties(self, node):
        TiledElement._set_properties(self, node)

        # TODO: make class/layer-specific type casting
        # layer height and width must be int, but TiledElement.set_properties()
        # make a float by default, so recast as int here
        self.height = int(self.height)
        self.width = int(self.width)

    def parse_xml(self, node):
        """ Parse a Tile Layer from ElementTree xml node

        :param node: ElementTree xml node
        :return: self
        """
        import struct
        import array

        self._set_properties(node)
        data = None
        next_gid = None
        data_node = node.find('data')

        encoding = data_node.get('encoding', None)
        if encoding == 'base64':
            from base64 import b64decode

            data = b64decode(data_node.text.strip())

        elif encoding == 'csv':
            next_gid = map(int, "".join(
                line.strip() for line in data_node.text.strip()
            ).split(","))

        elif encoding:
            msg = 'TMX encoding type: {0} is not supported.'
            logger.error(msg.format(encoding))
            raise Exception

        compression = data_node.get('compression', None)
        if compression == 'gzip':
            import gzip

            with gzip.GzipFile(fileobj=six.BytesIO(data)) as fh:
                data = fh.read()

        elif compression == 'zlib':
            import zlib

            data = zlib.decompress(data)

        elif compression:
            msg = 'TMX compression type: {0} is not supported.'
            logger.error(msg.format(compression))
            raise Exception

        # if data is None, then it was not decoded or decompressed, so
        # we assume here that it is going to be a bunch of tile elements
        # TODO: this will/should raise an exception if there are no tiles
        if encoding == next_gid is None:
            def get_children(parent):
                for child in parent.findall('tile'):
                    yield int(child.get('gid'))

            next_gid = get_children(data_node)

        elif data:
            if type(data) == bytes:
                fmt = struct.Struct('<L')
                iterator = (data[i:i + 4] for i in range(0, len(data), 4))
                next_gid = (fmt.unpack(i)[0] for i in iterator)
            else:
                msg = 'layer data not in expected format ({})'
                logger.error(msg.format(type(data)))
                raise Exception

        init = lambda: [0] * self.width
        reg = self.parent.register_gid

        # H (16-bit) may be a limitation for very detailed maps
        self.data = tuple(array.array('H', init()) for i in range(self.height))
        for (y, x) in product(range(self.height), range(self.width)):
            self.data[y][x] = reg(*decode_gid(next(next_gid)))

        return self


class TiledObject(TiledElement):
    """ Represents a any Tiled Object

    Supported types: Box, Ellipse, Tile Object, Polyline, Polygon
    """

    def __init__(self, parent, node):
        TiledElement.__init__(self)
        self.parent = parent

        # defaults from the specification
        self.name = None
        self.type = None
        self.x = 0
        self.y = 0
        self.width = 0
        self.height = 0
        self.rotation = 0
        self.gid = 0
        self.visible = 1

        self.parse_xml(node)

    @property
    def image(self):
        if self.gid:
            return self.parent.images[self.gid]
        return None

    def parse_xml(self, node):
        """ Parse an Object from ElementTree xml node

        :param node: ElementTree xml node
        :return: self
        """

        def read_points(text):
            """parse a text string of float tuples and return [(x,...),...]
            """
            return tuple(tuple(map(float, i.split(','))) for i in text.split())

        self._set_properties(node)

        # correctly handle "tile objects" (object with gid set)
        if self.gid:
            self.gid = self.parent.register_gid(self.gid)

        points = None
        polygon = node.find('polygon')
        if polygon is not None:
            points = read_points(polygon.get('points'))
            self.closed = True

        polyline = node.find('polyline')
        if polyline is not None:
            points = read_points(polyline.get('points'))
            self.closed = False

        if points:
            x1 = x2 = y1 = y2 = 0
            for x, y in points:
                if x < x1: x1 = x
                if x > x2: x2 = x
                if y < y1: y1 = y
                if y > y2: y2 = y
            self.width = abs(x1) + abs(x2)
            self.height = abs(y1) + abs(y2)
            self.points = tuple(
                [(i[0] + self.x, i[1] + self.y) for i in points])

        return self


class TiledObjectGroup(TiledElement, list):
    """ Represents a Tiled ObjectGroup

    Supports any operation of a normal list.
    """

    def __init__(self, parent, node):
        TiledElement.__init__(self)
        self.parent = parent

        # defaults from the specification
        self.name = None
        self.color = None
        self.opacity = 1
        self.visible = 1

        self.parse_xml(node)

    def parse_xml(self, node):
        """ Parse an Object Group from ElementTree xml node

        :param node: ElementTree xml node
        :return: self
        """
        self._set_properties(node)
        self.extend(TiledObject(self.parent, child)
                    for child in node.findall('object'))

        return self


class TiledImageLayer(TiledElement):
    """ Represents Tiled Image Layer

    The image associated with this layer will be loaded and assigned a GID.
    """

    def __init__(self, parent, node):
        TiledElement.__init__(self)
        self.parent = parent
        self.source = None
        self.trans = None
        self.gid = 0

        # defaults from the specification
        self.name = None
        self.opacity = 1
        self.visible = 1

        self.parse_xml(node)

    @property
    def image(self):
        if self.gid:
            return self.parent.images[self.gid]
        return None

    def parse_xml(self, node):
        """ Parse an Image Layer from ElementTree xml node

        :param node: ElementTree xml node
        :return: self
        """
        self._set_properties(node)
        self.name = node.get('name', None)
        self.opacity = node.get('opacity', self.opacity)
        self.visible = node.get('visible', self.visible)
        image_node = node.find('image')
        self.source = image_node.get('source')
        self.trans = image_node.get('trans', None)
        return self