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import net.mapserv as mapserv
from net.inventory import get_item_index
from net.common import distance
import itemdb
from utils import preprocess_argument
from textutils import expand_links
from loggers import debuglog
import walkto
from actor import find_nearest_being
import status
import chat
import badge
__all__ = [ 'commands', 'must_have_arg',
'parse_player_name', 'process_line' ]
def must_have_arg(func):
def wrapper(cmd, arg):
if len(arg) > 0:
return func(cmd, arg)
wrapper.__doc__ = func.__doc__
return wrapper
@preprocess_argument(expand_links)
def general_chat(msg):
'''Send message to #General chat'''
chat.general_chat(msg)
@must_have_arg
def send_whisper(_, arg):
'''Send whisper to player
/w "Player Name" Message...
/w NameWithourSpaces Message'''
nick, message = parse_player_name(arg)
if len(nick) > 0 and len(message) > 0:
chat.send_whisper(nick, message)
@must_have_arg
def send_party_message(_, msg):
'''Sent message to party'''
mapserv.cmsg_party_message(msg)
@must_have_arg
def set_direction(_, dir_str):
'''/turn down|up|left|right'''
d = {"down": 1, "left": 2, "up": 4, "right": 8}
dir_num = d.get(dir_str.lower(), -1)
if dir_num > 0:
mapserv.cmsg_player_change_dir(dir_num)
def sit_or_stand(cmd, _):
'''Use /sit or /stand for corresponding action'''
a = {"sit": 2, "stand": 3}
try:
action = a[cmd]
mapserv.cmsg_player_change_act(0, action)
except KeyError:
pass
@must_have_arg
def set_destination(_, xy):
'''/goto x y -- walk to given coordinates'''
try:
x, y = map(int, xy.split())
mapserv.cmsg_player_change_dest(x, y)
except ValueError:
pass
@must_have_arg
def show_emote(_, emote):
'''Smile!
/emote ID'''
try:
mapserv.cmsg_player_emote(int(emote))
except ValueError:
pass
@must_have_arg
def attack(_, arg):
'''Attack being (ID or Name)'''
try:
target = mapserv.beings_cache[int(arg)]
except (ValueError, KeyError):
target = find_nearest_being(name=arg,
ignored_ids=walkto.unreachable_ids)
if target is not None:
walkto.walkto_and_action(target, 'attack')
else:
debuglog.warning("Being %s not found", arg)
@must_have_arg
def me_action(_, arg):
'''You can guess :-)'''
general_chat("*{}*".format(arg))
@must_have_arg
def item_action(cmd, name_or_id):
'''/use <item>
/equip <item>
/unequip <item>
item can be either item name or ID'''
item_id = -10
item_db = itemdb.item_names
try:
item_id = int(name_or_id)
except ValueError:
for id_, name in item_db.iteritems():
if name == name_or_id:
item_id = id_
if item_id < 0:
debuglog.warning("Unknown item: %s", name_or_id)
return
index = get_item_index(item_id)
if index > 0:
if cmd == 'use':
mapserv.cmsg_player_inventory_use(index, item_id)
elif cmd == 'equip':
mapserv.cmsg_player_equip(index)
elif cmd == 'unequip':
mapserv.cmsg_player_unequip(index)
else:
debuglog.error("You don't have %s", name_or_id)
@must_have_arg
def drop_item(_, arg):
'''/drop <amount> <name or id>'''
s = arg.split(None, 1)
try:
amount = int(s[0])
except ValueError:
debuglog.warning('Usage: /drop <amount> <name or id>')
return
item_id = -10
item_db = itemdb.item_names
try:
item_id = int(s[1])
except ValueError:
for id_, name in item_db.iteritems():
if name == s[1]:
item_id = id_
if item_id < 0:
debuglog.warning("Unknown item: %s", s[1])
return
index = get_item_index(item_id)
if index > 0:
mapserv.cmsg_player_inventory_drop(index, amount)
else:
debuglog.error("You don't have %s", s[1])
def show_inventory(*unused):
'''Show inventory'''
inv = {}
for itemId, amount in mapserv.player_inventory.values():
inv[itemId] = inv.setdefault(itemId, 0) + amount
s = []
for itemId, amount in inv.items():
if amount > 1:
s.append('{} [{}]'.format(amount, itemdb.item_name(itemId)))
else:
s.append('[{}]'.format(itemdb.item_name(itemId)))
debuglog.info(', '.join(s))
def show_zeny(*unused):
'''Show player money'''
debuglog.info('You have {} GP'.format(mapserv.player_money))
def print_beings(cmd, btype):
'''Show nearby beings
/beings -- show all beings
/beings player|npc|portal|monster --show only given being type'''
for l in status.nearby(btype):
debuglog.info(l)
def player_position(*unused):
'''Show player position'''
debuglog.info(status.player_position())
def respawn(*unused):
'''Respawn'''
mapserv.cmsg_player_respawn()
def pickup(*unused):
'''Pickup nearby item, if any'''
px = mapserv.player_pos['x']
py = mapserv.player_pos['y']
for item in mapserv.floor_items.values():
if distance(px, py, item.x, item.y) < 2:
mapserv.cmsg_item_pickup(item.id)
def show_status(_, arg):
'''Show various stats'''
if arg:
all_stats = arg.split()
else:
all_stats = ('stats', 'hpmp', 'weight', 'points',
'zeny', 'attack', 'skills')
sr = status.stats_repr(*all_stats)
debuglog.info(' | '.join(sr.values()))
def cmd_afk(_, arg):
'''Become AFK'''
if arg:
chat.afk_message = '*AFK* ' + arg
badge.is_afk = True
debuglog.info(chat.afk_message)
def cmd_back(*unused):
'''Disable AFK'''
badge.is_afk = False
def print_help(_, hcmd):
'''Show help
/help -- show all commands
/help CMD -- show help on CMD'''
s = ' '.join(commands.keys())
if hcmd in commands:
docstring = commands[hcmd].__doc__
if docstring:
debuglog.info(docstring)
else:
debuglog.info('No help available for command /{}'.format(hcmd))
else:
debuglog.info("[help] commands: %s", s)
def cmd_exec(_, arg):
try:
exec arg
except Exception, e:
debuglog.error(e.message)
def command_not_found(cmd):
debuglog.warning("[warning] command not found: %s. Try /help.", cmd)
def parse_player_name(line):
line = line.lstrip()
if len(line) < 2:
return "", ""
if line[0] == '"':
end = line[1:].find('"')
if end < 0:
return line[1:], ""
else:
return line[1:end + 1], line[end + 3:]
else:
end = line.find(" ")
if end < 0:
return line, ""
else:
return line[:end], line[end + 1:]
commands = {
"w" : send_whisper,
"whisper" : send_whisper,
"p" : send_party_message,
"party" : send_party_message,
"e" : show_emote,
"emote" : show_emote,
"dir" : set_direction,
"direction" : set_direction,
"turn" : set_direction,
"sit" : sit_or_stand,
"stand" : sit_or_stand,
"goto" : set_destination,
"nav" : set_destination,
"dest" : set_destination,
"me" : me_action,
"use" : item_action,
"equip" : item_action,
"unequip" : item_action,
"attack" : attack,
"beings" : print_beings,
"inv" : show_inventory,
"zeny" : show_zeny,
"where" : player_position,
"respawn" : respawn,
"pickup" : pickup,
"drop" : drop_item,
"status" : show_status,
"afk" : cmd_afk,
"back" : cmd_back,
"help" : print_help,
"exec" : cmd_exec,
}
def process_line(line):
if line == "":
return
elif line[0] == "/":
end = line.find(" ")
if end < 0:
cmd = line[1:]
arg = ""
else:
cmd = line[1:end]
arg = line[end + 1:]
if cmd in commands:
func = commands[cmd]
func(cmd, arg)
else:
command_not_found(cmd)
else:
general_chat(line)
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