blob: bc499a961b34c3e0d47c4a3ce3405b5897e8b6b7 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUND_EFFECT_H
#define SOUND_EFFECT_H
#include "resources/resource.h"
#ifdef __APPLE__
#include <SDL_mixer/SDL_mixer.h>
#else
#include <SDL_mixer.h>
#endif
/**
* Defines a class for loading and storing sound effects.
*/
class SoundEffect : public Resource
{
public:
virtual ~SoundEffect();
/**
* Loads a sample from a buffer in memory.
*
* @param buffer The memory buffer containing the sample data.
* @param bufferSize The size of the memory buffer in bytes.
*
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
static Resource *load(void *buffer, unsigned bufferSize);
/**
* Plays the sample.
*
* @param loops Number of times to repeat the playback.
* @param volume Sample playback volume.
*
* @return <code>true</code> if the playback started properly
* <code>false</code> otherwise.
*/
virtual bool play(int loops, int volume);
protected:
SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {}
Mix_Chunk *mChunk;
};
#endif // SOUND_EFFECT_H
|