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/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "monsterinfo.h"

#include "../utils/dtor.h"

MonsterInfo::MonsterInfo()
{
}

MonsterInfo::~MonsterInfo()
{
    // kill vectors in mSoundEffects
    delete_all(mSounds);
    mSounds.clear();
}

void MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename)
{
    if (mSounds.find(event) == mSounds.end())
    {
        mSounds[event] = new std::vector<std::string>;
    }

    mSounds[event]->push_back("sfx/" + filename);
}

const std::string &MonsterInfo::getSound(MonsterSoundEvent event) const
{
    static std::string empty("");
    std::map<MonsterSoundEvent, std::vector<std::string>* >::const_iterator i =
        mSounds.find(event);
    return (i == mSounds.end()) ? empty :
                                  i->second->at(rand() % i->second->size());
}

const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const
{
    static std::string empty("");
    std::map<int, MonsterAttack*>::const_iterator i =
        mMonsterAttacks.find(attackType);
    return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect;
}

SpriteAction MonsterInfo::getAttackAction(int attackType) const
{
    std::map<int, MonsterAttack*>::const_iterator i =
        mMonsterAttacks.find(attackType);
    return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action;
}

void MonsterInfo::addMonsterAttack(int id,
                                   const std::string &particleEffect,
                                   SpriteAction action)
{
    MonsterAttack *a = new MonsterAttack;
    a->particleEffect = particleEffect;
    a->action = action;
    mMonsterAttacks[id] = a;
}

void MonsterInfo::addParticleEffect(const std::string &filename)
{
    mParticleEffects.push_back(filename);
}