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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "itemdb.h"
#include "iteminfo.h"
const std::string &ItemInfo::getSprite(Gender gender) const
{
if (mView)
{
// Forward the request to the item defining how to view this item
return ItemDB::get(mView).getSprite(gender);
}
else
{
static const std::string empty = "";
std::map<int, std::string>::const_iterator i =
mAnimationFiles.find(gender);
return (i != mAnimationFiles.end()) ? i->second : empty;
}
}
void ItemInfo::setWeaponType(int type)
{
// See server item.hpp file for type values.
switch (type)
{
#ifdef TMWSERV_SUPPORT
case WPNTYPE_NONE:
mAttackType = ACTION_DEFAULT;
break;
case WPNTYPE_KNIFE:
case WPNTYPE_SWORD:
mAttackType = ACTION_ATTACK_STAB;
break;
case WPNTYPE_THROWN:
mAttackType = ACTION_ATTACK_THROW;
break;
case WPNTYPE_BOW:
mAttackType = ACTION_ATTACK_BOW;
break;
case WPNTYPE_POLEARM:
mAttackType = ACTION_ATTACK_SWING;
break;
default:
mAttackType = ACTION_ATTACK;
#else
case 0: // none
mAttackType = ACTION_DEFAULT;
break;
case 1: // knife
case 2: // sword
mAttackType = ACTION_ATTACK_STAB;
break;
case 8: // projectile
mAttackType = ACTION_ATTACK_THROW;
break;
case 10: // bow
mAttackType = ACTION_ATTACK_BOW;
break;
case 11: // sickle
mAttackType = ACTION_ATTACK_SWING;
break;
default:
mAttackType = ACTION_ATTACK;
#endif
}
}
void ItemInfo::addSound(EquipmentSoundEvent event, const std::string &filename)
{
mSounds[event].push_back("sfx/" + filename);
}
const std::string &ItemInfo::getSound(EquipmentSoundEvent event) const
{
static const std::string empty;
std::map< EquipmentSoundEvent, std::vector<std::string> >::const_iterator i;
i = mSounds.find(event);
return i == mSounds.end() ? empty : i->second[rand() % i->second.size()];
}
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