1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENGLGRAPHICS_H
#define OPENGLGRAPHICS_H
#include "graphics.h"
#ifdef USE_OPENGL
#define NO_SDL_GLEXT
#include <SDL_opengl.h>
class OpenGLGraphics : public Graphics
{
public:
OpenGLGraphics();
~OpenGLGraphics() override;
/**
* Sets whether vertical refresh syncing is enabled. Takes effect
* immediately.
*/
void setSync(bool sync);
bool getSync() const { return mSync; }
/**
* Sets whether input lag should be reduced.
*
* This means waiting until the graphics card has finished drawing and
* displaying the current frame until continuing towards the next,
* possibly at the cost of performance and CPU usage.
*/
void setReduceInputLag(bool reduceInputLag);
bool getReduceInputLag() const { return mReduceInputLag; }
bool setVideoMode(int w, int h, bool fs) override;
void videoResized(int w, int h) override;
bool drawImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height,
bool useColor) override;
/**
* Draws a rescaled version of the image
*/
bool drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor) override;
void drawImagePattern(Image *image,
int x, int y,
int w, int h) override;
/**
* Draw a pattern based on a rescaled version of the given image...
*/
void drawRescaledImagePattern(Image *image,
int x, int y, int w, int h,
int scaledWidth, int scaledHeight) override;
void updateScreen() override;
void _beginDraw() override;
void _endDraw() override;
bool pushClipArea(gcn::Rectangle area) override;
void popClipArea() override;
void setColor(const gcn::Color &color) override;
void drawPoint(int x, int y) override;
void drawLine(int x1, int y1, int x2, int y2) override;
void drawRectangle(const gcn::Rectangle &rect, bool filled);
void drawRectangle(const gcn::Rectangle &rect) override;
void fillRectangle(const gcn::Rectangle &rect) override;
/**
* Takes a screenshot and returns it as SDL surface.
*/
SDL_Surface *getScreenshot() override;
static void bindTexture(GLenum target, GLuint texture);
static GLuint mLastImage;
protected:
void setTexturingAndBlending(bool enable);
private:
void drawQuadArrayfi(int size);
void drawQuadArrayii(int size);
SDL_GLContext mContext = nullptr;
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
bool mAlpha, mTexture;
bool mColorAlpha;
bool mSync;
bool mReduceInputLag;
};
#endif //USE_OPENGL
#endif
|