blob: bdbcfb769ebd7b66ef1318bdb54e8d728c817bb6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animatedsprite.h"
#include "beingmanager.h"
#include "npc.h"
#include "particle.h"
#include "text.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
#include "gui/userpalette.h"
#include "gui/sell.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/npcdb.h"
NPC::NPC(int id, int subtype, Map *map):
Being(id, subtype, map)
{
setSubtype(subtype);
setShowName(true);
}
void NPC::setName(const std::string &name)
{
const std::string displayName = name.substr(0, name.find('#', 0));
Being::setName(displayName);
mNameColor = &userPalette->getColor(UserPalette::NPC);
mDispName->setColor(mNameColor);
}
void NPC::setSubtype(Uint16 subtype)
{
Being::setSubtype(subtype);
setupSpriteDisplay(NPCDB::get(subtype), false);
}
void NPC::talk()
{
Net::getNpcHandler()->talk(mId);
}
bool NPC::isTalking()
{
return NpcDialog::isActive() || BuyDialog::isActive() ||
SellDialog::isActive() || BuySellDialog::isActive() ||
NpcPostDialog::isActive();
}
|