1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/itemhandler.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/protocol.h"
#include "actorspritemanager.h"
#include "game.h"
#include "map.h"
namespace TmwAthena {
ItemHandler::ItemHandler()
{
static const uint16_t _messages[] = {
SMSG_ITEM_VISIBLE,
SMSG_ITEM_DROPPED,
SMSG_ITEM_REMOVE,
0
};
handledMessages = _messages;
}
void ItemHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_ITEM_VISIBLE:
case SMSG_ITEM_DROPPED:
{
int id = msg.readInt32();
int itemId = msg.readInt16();
msg.readInt8(); // identify flag
int x = msg.readInt16();
int y = msg.readInt16();
msg.skip(4); // amount,subX,subY / subX,subY,amount
Game *game = Game::instance();
if (!game)
break;
if (Map *map = game->getCurrentMap())
actorSpriteManager->createItem(id, itemId,
map->getTileCenter(x, y));
}
break;
case SMSG_ITEM_REMOVE:
if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32()))
actorSpriteManager->destroyActor(item);
break;
}
}
} // namespace TmwAthena
|