1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "messagein.h"
#include "playerhandler.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
#include "../units.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
#include "../gui/viewport.h"
#include "../utils/stringutils.h"
#include "../utils/gettext.h"
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
/**
* Listener used for handling the overweigth message.
*/
// TODO Move somewhere else
namespace {
struct WeightListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
weightNotice = NULL;
}
} weightListener;
}
/**
* Listener used for handling death message.
*/
// TODO Move somewhere else
namespace {
struct DeathListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
player_node->revive();
deathNotice = NULL;
npcListDialog->setVisible(false);
npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
if (current_npc) current_npc->handleDeath();
}
} deathListener;
}
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
0
};
handledMessages = _messages;
}
void PlayerHandler::handleMessage(MessageIn *msg)
{
switch (msg->getId())
{
case SMSG_WALK_RESPONSE:
/*
* This client assumes that all walk messages succeed,
* and that the server will send a correction notice
* otherwise.
*/
break;
case SMSG_PLAYER_WARP:
{
std::string mapPath = msg->readString(16);
bool nearby;
Uint16 x = msg->readInt16();
Uint16 y = msg->readInt16();
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
player_node->stopAttack();
nearby = (engine->getCurrentMapName() == mapPath);
// Switch the actual map, deleting the previous one if necessary
engine->changeMap(mapPath);
if (current_npc) current_npc->handleDeath();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
/* Scroll if neccessary */
if (!nearby
|| (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = (x - player_node->mX) * 32;
scrollOffsetY = (y - player_node->mY) * 32;
}
player_node->setAction(Being::STAND);
player_node->mFrame = 0;
player_node->mX = x;
player_node->mY = y;
logger->log("Adjust scrolling by %d:%d",
(int)scrollOffsetX,
(int)scrollOffsetY);
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
break;
case SMSG_PLAYER_STAT_UPDATE_1:
{
Sint16 type = msg->readInt16();
Uint32 value = msg->readInt32();
switch (type)
{
//case 0x0000:
// player_node->setWalkSpeed(msg->readInt32());
// break;
case 0x0005: player_node->mHp = value; break;
case 0x0006: player_node->mMaxHp = value; break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
case 0x0009:
player_node->mStatsPointsToAttribute = value;
break;
case 0x000b: player_node->mLevel = value; break;
case 0x000c:
player_node->mSkillPoint = value;
skillDialog->update();
break;
case 0x0018:
if (value >= player_node->mMaxWeight / 2 &&
player_node->mTotalWeight <
player_node->mMaxWeight / 2)
{
weightNotice = new OkDialog(_("Message"),
_("You are carrying more than "
"half your weight. You are "
"unable to regain health."));
weightNotice->addActionListener(
&weightListener);
}
player_node->mTotalWeight = value;
break;
case 0x0019: player_node->mMaxWeight = value; break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
case 0x002d: player_node->DEF = value; break;
case 0x002e: player_node->DEF_BONUS = value; break;
case 0x002f: player_node->MDEF = value; break;
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
case 0x0035: player_node->mAttackSpeed = value; break;
case 0x0037: player_node->mJobLevel = value; break;
}
if (player_node->mHp == 0 && !deathNotice)
{
static char const *const deadMsg[] =
{
_("You are dead."),
_("We regret to inform you that your character was "
"killed in battle."),
_("You are not that alive anymore."),
_("The cold hands of the grim reaper are grabbing for "
"your soul."),
_("Game Over!"),
_("Insert coin to continue"),
_("No, kids. Your character did not really die. It... "
"err... went to a better place."),
_("Your plan of breaking your enemies weapon by "
"bashing it with your throat failed."),
_("I guess this did not run too well."),
// NetHack reference:
_("Do you want your possessions identified?"),
// Secret of Mana reference:
_("Sadly, no trace of you was ever found..."),
// Final Fantasy VI reference:
_("Annihilated."),
// Earthbound reference:
_("Looks like you got your head handed to you."),
// Leisure Suit Larry 1 reference:
_("You screwed up again, dump your body down the tubes "
"and get you another one."),
// Monty Python references (Dead Parrot sketch mostly):
_("You're not dead yet. You're just resting."),
_("You are no more."),
_("You have ceased to be."),
_("You've expired and gone to meet your maker."),
_("You're a stiff."),
_("Bereft of life, you rest in peace."),
_("If you weren't so animated, you'd be pushing up the "
"daisies."),
_("Your metabolic processes are now history."),
_("You're off the twig."),
_("You've kicked the bucket."),
_("You've shuffled off your mortal coil, run down the "
"curtain and joined the bleedin' choir invisibile."),
_("You are an ex-player."),
_("You're pining for the fjords.")
};
std::string message(deadMsg[rand()%27]);
deathNotice = new OkDialog(_("Message"), message);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg->readInt16()) {
case 0x0001:
player_node->setXp(msg->readInt32());
break;
case 0x0002:
player_node->mJobXp = msg->readInt32();
break;
case 0x0014: {
Uint32 curGp = player_node->mGp;
player_node->mGp = msg->readInt32();
if (player_node->mGp > curGp)
chatWindow->chatLog(_("You picked up ") +
Units::formatCurrency(player_node->mGp
- curGp), BY_SERVER);
}
break;
case 0x0016:
player_node->mXpForNextLevel = msg->readInt32();
break;
case 0x0017:
player_node->mJobXpForNextLevel = msg->readInt32();
break;
}
break;
case SMSG_PLAYER_STAT_UPDATE_3:
{
Sint32 type = msg->readInt32();
Sint32 base = msg->readInt32();
Sint32 bonus = msg->readInt32();
Sint32 total = base + bonus;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
break;
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_4:
{
Sint16 type = msg->readInt16();
Sint8 fail = msg->readInt8();
Sint8 value = msg->readInt8();
if (fail != 1)
break;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
break;
}
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->mStatsPointsToAttribute = msg->readInt16();
player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
player_node->mAttr[LocalPlayer::AGI] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
player_node->mAttr[LocalPlayer::VIT] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
player_node->mAttr[LocalPlayer::INT] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
player_node->mAttr[LocalPlayer::DEX] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
player_node->mAttr[LocalPlayer::LUK] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
player_node->ATK = msg->readInt16(); // ATK
player_node->ATK_BONUS = msg->readInt16(); // ATK bonus
player_node->MATK = msg->readInt16(); // MATK max
player_node->MATK_BONUS = msg->readInt16(); // MATK min
player_node->DEF = msg->readInt16(); // DEF
player_node->DEF_BONUS = msg->readInt16(); // DEF bonus
player_node->MDEF = msg->readInt16(); // MDEF
player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus
player_node->HIT = msg->readInt16(); // HIT
player_node->FLEE = msg->readInt16(); // FLEE
player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus
msg->readInt16(); // critical
msg->readInt16(); // unknown
break;
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg->readInt16()) {
case 0x0020:
player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
break;
case 0x0021:
player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
break;
case 0x0022:
player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
break;
case 0x0023:
player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
break;
case 0x0024:
player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
break;
case 0x0025:
player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
break;
}
break;
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg->readInt16();
switch (type) {
case 0:
chatWindow->chatLog(_("Equip arrows first"),
BY_SERVER);
break;
default:
logger->log("0x013b: Unhandled message %i", type);
break;
}
}
break;
}
}
|