1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/tradehandler.h"
#include "actorspritemanager.h"
#include "event.h"
#include "item.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/confirmdialog.h"
#include "gui/tradewindow.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern std::string tradePartnerName;
int tradePartnerID;
extern Net::TradeHandler *tradeHandler;
namespace ManaServ {
extern Connection *gameServerConnection;
/**
* Listener for request trade dialogs
*/
namespace {
struct RequestTradeListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
{
ManaServ::MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeInt16(tradePartnerID);
gameServerConnection->send(msg);
}
else
Net::getTradeHandler()->cancel();
}
} listener;
}
TradeHandler::TradeHandler():
mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
GPMSG_TRADE_REQUEST,
GPMSG_TRADE_CANCEL,
GPMSG_TRADE_START,
GPMSG_TRADE_COMPLETE,
GPMSG_TRADE_AGREED,
GPMSG_TRADE_BOTH_CONFIRM,
GPMSG_TRADE_CONFIRM,
GPMSG_TRADE_ADD_ITEM,
GPMSG_TRADE_SET_MONEY,
0
};
handledMessages = _messages;
tradeHandler = this;
}
void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
{
mAcceptTradeRequests = acceptTradeRequests;
if (mAcceptTradeRequests)
SERVER_NOTICE(_("Accepting incoming trade requests."))
else
SERVER_NOTICE(_("Ignoring incoming trade requests."))
}
void TradeHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_TRADE_REQUEST:
{
Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being || !mAcceptTradeRequests)
{
respond(false);
break;
}
mTrading = true;
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do you accept?"),
tradePartnerName.c_str()));
dlg->addActionListener(&listener);
} break;
case GPMSG_TRADE_ADD_ITEM:
{
int type = msg.readInt16();
int amount = msg.readInt8();
tradeWindow->addItem(type, false, amount);
} break;
case GPMSG_TRADE_SET_MONEY:
tradeWindow->setMoney(msg.readInt32());
break;
case GPMSG_TRADE_START:
tradeWindow->reset();
tradeWindow->setCaption(strprintf(_("Trading with %s"),
tradePartnerName.c_str()));
tradeWindow->setVisible(true);
break;
case GPMSG_TRADE_BOTH_CONFIRM:
tradeWindow->receivedOk(false);
break;
case GPMSG_TRADE_AGREED:
tradeWindow->receivedOk(false);
break;
case GPMSG_TRADE_CANCEL:
SERVER_NOTICE(_("Trade canceled."))
tradeWindow->setVisible(false);
tradeWindow->reset();
mTrading = false;
break;
case GPMSG_TRADE_COMPLETE:
SERVER_NOTICE(_("Trade completed."))
tradeWindow->setVisible(false);
tradeWindow->reset();
mTrading = false;
break;
}
}
void TradeHandler::request(Being *being)
{
tradePartnerName = being->getName();
tradePartnerID = being->getId();
MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeInt16(tradePartnerID);
gameServerConnection->send(msg);
}
void TradeHandler::respond(bool accept)
{
MessageOut msg(accept ? PGMSG_TRADE_REQUEST : PGMSG_TRADE_CANCEL);
gameServerConnection->send(msg);
if (!accept)
mTrading = false;
}
void TradeHandler::addItem(Item *item, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
msg.writeInt8(item->getInvIndex());
msg.writeInt8(amount);
gameServerConnection->send(msg);
tradeWindow->addItem(item->getId(), true, amount);
item->increaseQuantity(-amount);
}
void TradeHandler::removeItem(int slotNum, int amount)
{
// TODO
}
void TradeHandler::setMoney(int amount)
{
MessageOut msg(PGMSG_TRADE_SET_MONEY);
msg.writeInt32(amount);
gameServerConnection->send(msg);
}
void TradeHandler::confirm()
{
MessageOut msg(PGMSG_TRADE_CONFIRM);
gameServerConnection->send(msg);
}
void TradeHandler::finish()
{
MessageOut msg(PGMSG_TRADE_AGREED);
gameServerConnection->send(msg);
}
void TradeHandler::cancel()
{
MessageOut msg(PGMSG_TRADE_CANCEL);
gameServerConnection->send(msg);
}
} // namespace ManaServ
|