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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "inventoryhandler.h"
#include <SDL_types.h>
#include "messagein.h"
#include "protocol.h"
#include "../resources/iteminfo.h"
#include "../item.h"
#include "../localplayer.h"
#include "../gui/chat.h"
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
0
};
handledMessages = _messages;
}
void InventoryHandler::handleMessage(MessageIn &msg)
{
Sint32 number;
Sint16 index, amount, itemId, equipType;
switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
player_node->clearInventory();
msg.readShort(); // length
number = (msg.getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
index = msg.readShort();
itemId = msg.readShort();
msg.readByte(); // type
msg.readByte(); // identify flag
amount = msg.readShort();
player_node->addInvItem(index, itemId, amount, false);
// Trick because arrows are not considered equipment
if (itemId == 1199 || itemId == 529)
{
player_node->getInvItem(index)->setEquipment(true);
}
}
break;
case SMSG_PLAYER_INVENTORY_ADD:
index = msg.readShort();
amount = msg.readShort();
itemId = msg.readShort();
msg.readByte(); // identify flag
msg.readByte(); // attribute
msg.readByte(); // refine
equipType = msg.readShort();
msg.readByte(); // type
if (msg.readByte()> 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
const ItemInfo &itemInfo = ItemDB::get(itemId);
chatWindow->chatLog("You picked up a " +
itemInfo.getName(), BY_SERVER);
player_node->addInvItem(index, itemId, amount, equipType != 0);
}
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
index = msg.readShort();
amount = msg.readShort();
player_node->getInvItem(index)->increaseQuantity(-amount);
break;
case SMSG_PLAYER_INVENTORY_USE:
index = msg.readShort();
msg.readShort(); // item id
msg.readLong(); // id
amount = msg.readShort();
msg.readByte(); // type
player_node->getInvItem(index)->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
index = msg.readShort();
amount = msg.readShort();
if (msg.readByte() == 0) {
chatWindow->chatLog("Failed to use item", BY_SERVER);
} else {
player_node->getInvItem(index)->setQuantity(amount);
}
break;
}
}
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