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/*
* The Mana World
* Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "being.h"
#include "localplayer.h"
#include "party.h"
#include "gui/widgets/chattab.h"
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/partywindow.h"
#include "net/messageout.h"
#include "net/ea/protocol.h"
#include "net/ea/gui/partytab.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/strprintf.h"
void eAthena::Party::create(const std::string &party)
{
if (party.empty())
{
partyTab->chatLog(_("Party name is missing."), BY_SERVER);
return;
}
MessageOut outMsg(CMSG_PARTY_CREATE);
outMsg.writeString(party.substr(0, 23), 24);
}
void eAthena::Party::leave(const std::string &args)
{
MessageOut outMsg(CMSG_PARTY_LEAVE);
partyTab->chatLog(_("Left party."), BY_SERVER);
player_node->setInParty(false);
}
void eAthena::Party::createResponse(bool ok)
{
if (ok)
{
partyTab->chatLog(_("Party successfully created."), BY_SERVER);
player_node->setInParty(true);
}
else
{
partyTab->chatLog(_("Could not create party."), BY_SERVER);
}
}
void eAthena::Party::invite(Player *player)
{
MessageOut outMsg(CMSG_PARTY_INVITE);
outMsg.writeInt32(player->getId());
}
void eAthena::Party::respondToInvite(bool accept)
{
MessageOut outMsg(CMSG_PARTY_INVITED);
outMsg.writeInt32(player_node->getId());
outMsg.writeInt32(accept ? 1 : 0);
player_node->setInParty(player_node->getInParty() || accept);
}
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