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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "charserverhandler.h"
#include "messagein.h"
#include "network.h"
#include "protocol.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../logindata.h"
#include "../main.h"
#include "../gui/ok_dialog.h"
#include "../gui/char_select.h"
CharServerHandler::CharServerHandler():
mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
0x006b,
0x006c,
0x006d,
0x006e,
0x006f,
0x0070,
0x0071,
0x0081,
0
};
handledMessages = _messages;
}
void CharServerHandler::handleMessage(MessageIn *msg)
{
int slot;
LocalPlayer *tempPlayer;
logger->log("CharServerHandler: Packet ID: %x, Length: %d",
msg->getId(), msg->getLength());
switch (msg->getId())
{
case 0x006b:
// Skip length word and an additional mysterious 20 bytes
msg->skip(2 + 20);
// Derive number of characters from message length
n_character = (msg->getLength() - 24) / 106;
for (int i = 0; i < n_character; i++)
{
tempPlayer = readPlayerData(*msg, slot);
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
logger->log("CharServer: Player: %s (%d)",
tempPlayer->getName().c_str(), slot);
}
state = CHAR_SELECT_STATE;
break;
case 0x006c:
switch (msg->readInt8()) {
case 0:
errorMessage = "Access denied";
break;
case 1:
errorMessage = "Cannot use this ID";
break;
default:
errorMessage = "Unknown failure to select character";
break;
}
mCharInfo->unlock();
break;
case 0x006d:
tempPlayer = readPlayerData(*msg, slot);
mCharInfo->unlock();
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
n_character++;
// Close the character create dialog
if (mCharCreateDialog)
{
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = 0;
}
break;
case 0x006e:
new OkDialog("Error", "Failed to create character. Most likely"
" the name is already taken.");
if (mCharCreateDialog)
mCharCreateDialog->unlock();
break;
case 0x006f:
delete mCharInfo->getEntry();
mCharInfo->setEntry(0);
mCharInfo->unlock();
n_character--;
new OkDialog("Info", "Player deleted");
break;
case 0x0070:
mCharInfo->unlock();
new OkDialog("Error", "Failed to delete character.");
break;
case 0x0071:
player_node = mCharInfo->getEntry();
slot = mCharInfo->getPos();
msg->skip(4); // CharID, must be the same as player_node->charID
map_path = msg->readString(16);
mLoginData->hostname = iptostring(msg->readInt32());
mLoginData->port = msg->readInt16();
mCharInfo->unlock();
mCharInfo->select(0);
// Clear unselected players infos
do
{
LocalPlayer *tmp = mCharInfo->getEntry();
if (tmp != player_node)
{
delete tmp;
mCharInfo->setEntry(0);
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(slot);
state = CONNECTING_STATE;
break;
case 0x0081:
switch (msg->readInt8()) {
case 1:
errorMessage = "Map server offline";
break;
case 3:
errorMessage = "Speed hack detected";
break;
case 8:
errorMessage = "Duplicated login";
break;
default:
errorMessage = "Unkown error with 0x0081";
break;
}
mCharInfo->unlock();
state = ERROR_STATE;
break;
}
}
LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
tempPlayer->setSex(1 - mLoginData->sex);
tempPlayer->mCharId = msg.readInt32();
tempPlayer->mTotalWeight = 0;
tempPlayer->mMaxWeight = 0;
tempPlayer->mLastAttackTime = 0;
tempPlayer->mXp = msg.readInt32();
tempPlayer->mGp = msg.readInt32();
tempPlayer->mJobXp = msg.readInt32();
tempPlayer->mJobLevel = msg.readInt32();
msg.skip(8); // unknown
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
msg.skip(2); // unknown
tempPlayer->mHp = msg.readInt16();
tempPlayer->mMaxHp = msg.readInt16();
tempPlayer->mMp = msg.readInt16();
tempPlayer->mMaxMp = msg.readInt16();
msg.readInt16(); // speed
msg.readInt16(); // class
tempPlayer->setHairStyle(msg.readInt16());
Uint16 weapon = msg.readInt16();
if (weapon == 11)
weapon = 2;
tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000);
tempPlayer->mLevel = msg.readInt16();
msg.readInt16(); // skill point
tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
msg.readInt16(); // shield
tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top
tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
tempPlayer->setHairColor(msg.readInt16());
msg.readInt16(); // unknown
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++) {
tempPlayer->mAttr[i] = msg.readInt8();
}
slot = msg.readInt8(); // character slot
msg.readInt8(); // unknown
return tempPlayer;
}
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