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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "accountserver.h"
#include <string>
#include "internal.h"
#include "../connection.h"
#include "../messageout.h"
#include "../protocol.h"
#include "../../utils/sha256.h"
void Net::AccountServer::login(Net::Connection *connection, int version,
const std::string &username, const std::string &password)
{
Net::AccountServer::connection = connection;
MessageOut msg(PAMSG_LOGIN);
msg.writeInt32(version);
msg.writeString(username);
msg.writeString(sha256(username + password));
Net::AccountServer::connection->send(msg);
}
void Net::AccountServer::registerAccount(Net::Connection *connection,
int version, const std::string &username, const std::string &password,
const std::string &email)
{
Net::AccountServer::connection = connection;
MessageOut msg(PAMSG_REGISTER);
msg.writeInt32(version); // client version
msg.writeString(username);
// When registering, the password and email hash is assumed by server.
// Hence, data can be validated safely server-side.
// This is the only time we send a clear password.
msg.writeString(password);
msg.writeString(email);
Net::AccountServer::connection->send(msg);
}
void Net::AccountServer::logout()
{
MessageOut msg(PAMSG_LOGOUT);
Net::AccountServer::connection->send(msg);
}
void Net::AccountServer::reconnectAccount(Net::Connection *connection,
const std::string &passToken)
{
Net::AccountServer::connection = connection;
MessageOut msg(PAMSG_RECONNECT);
msg.writeString(passToken, 32);
Net::AccountServer::connection->send(msg);
}
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