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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include <getopt.h>
#include <iostream>
#include <physfs.h>
#include <unistd.h>
#include <SDL_image.h>
#include <guichan/sdl/sdlinput.hpp>
#include <libxml/parser.h>
#ifdef __USE_UNIX98
#include <errno.h>
#include <sys/stat.h>
#endif
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "log.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
#include "playerinfo.h"
#include "sound.h"
#include "graphic/spriteset.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/gui.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
#include "gui/updatewindow.h"
#include "net/protocol.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
struct SERVER_INFO;
// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
Graphics *graphics;
std::string username;
std::string password;
int map_address, char_ID;
short map_port;
std::string map_name;
unsigned char state;
unsigned char screen_mode;
volatile int framesToDraw = 0;
Sound sound;
Music *bgm;
Configuration config; /**< Xml file configuration reader */
Logger *logger; /**< Log object */
/**
* Allows the next frame to be drawn (part of framerate limiting)
*/
Uint32 nextFrame(Uint32 interval, void *param)
{
if (framesToDraw < 10)
{
framesToDraw++;
}
return interval;
}
/**
* Listener used for responding to map start error dialog.
*/
class MapStartErrorListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} mapStartErrorListener;
/**
* Listener used for responding to init warning.
*/
class InitWarningListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} initWarningListener;
/**
* Do all initialization stuff
*/
void init_engine()
{
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
std::string homeDir = "";
#ifndef __USE_UNIX98
// In Windows and other systems we currently store data next to executable.
homeDir = ".";
#else
homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw";
// Checking if /home/user/.tmw folder exists.
if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
(errno != EEXIST))
{
std::cout << homeDir << " can't be made, but it doesn't exist! Exitting." << std::endl;
exit(1);
}
#endif
// Set log file
logger->setLogFile(homeDir + std::string("/tmw.log"));
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->setWriteDir(homeDir)) {
std::cout << homeDir << " couldn't be set as home directory! Exitting." << std::endl;
exit(1);
}
// Add the user's homedir to PhysicsFS search path
resman->addToSearchPath(homeDir, false);
// Creating and checking the updates folder existence and rights.
if (!resman->isDirectory("/updates")) {
if (!resman->mkdir("/updates")) {
std::cout << homeDir << "/updates can't be made, but it doesn't exist! Exitting." << std::endl;
exit(1);
}
}
// Add the main data directory to our PhysicsFS search path
resman->addToSearchPath("data", true);
resman->addToSearchPath(TMW_DATADIR "data", true);
// Add zip files to PhysicsFS
resman->searchAndAddArchives("/", ".zip", true);
// Updates, these override other files
resman->searchAndAddArchives("/updates", ".zip", false);
// Fill configuration with defaults
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
config.setValue("opengl", 0);
config.setValue("screen", 0);
config.setValue("sound", 1);
config.setValue("guialpha", 0.8f);
config.setValue("remember", 1);
config.setValue("sfxVolume", 100);
config.setValue("musicVolume", 60);
config.setValue("fpslimit", 0);
config.setValue("updatehost", "http://themanaworld.org/files");
config.setValue("customcursor", 1);
config.setValue("homeDir", homeDir);
config.setValue("joytolerance", 10);
// Checking if the configuration file exists... otherwise creates it with
// default options !
FILE *tmwFile = 0;
std::string configPath = homeDir + "/config.xml";
tmwFile = fopen(configPath.c_str(), "r");
// If we can't read it, it doesn't exist !
if (tmwFile == NULL) {
// We reopen the file in write mode and we create it
tmwFile = fopen(configPath.c_str(), "wt");
if (tmwFile == NULL) {
std::cout << "Can't create " << configPath << ". Using Defaults." << std::endl;
}
else {
fclose(tmwFile);
config.init(configPath);
}
}
else {
fclose(tmwFile);
config.init(configPath);
}
SDL_WM_SetCaption("The Mana World", NULL);
SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL);
int width, height, bpp;
bool fullscreen, hwaccel;
width = (int)config.getValue("screenwidth", 800);
height = (int)config.getValue("screenheight", 600);
bpp = 0;
fullscreen = ((int)config.getValue("screen", 0) == 1);
hwaccel = ((int)config.getValue("hwaccel", 0) == 1);
#ifdef USE_OPENGL
bool useOpenGL = (config.getValue("opengl", 0) == 1);
// Setup image loading for the right image format
Image::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
if (useOpenGL) {
graphics = new OpenGLGraphics();
} else {
graphics = new Graphics();
}
#else
// Create the graphics context
graphics = new Graphics();
#endif
// Try to set the desired video mode
if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
{
std::cerr << "Couldn't set " << width << "x" << height << "x" <<
bpp << " video mode: " << SDL_GetError() << std::endl;
exit(1);
}
// Initialize for drawing
graphics->_beginDraw();
Image *playerImg = resman->getImage(
"graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"graphics/sprites/player_male_hair.png");
if (!playerImg) logger->error("Couldn't load player_male_base.png");
if (!hairImg) logger->error("Couldn't load player_male_hair.png");
playerset = new Spriteset(playerImg, 64, 64);
hairset = new Spriteset(hairImg, 40, 40);
gui = new Gui(graphics);
state = UPDATE; /**< Initial game state */
// Initialize sound engine
try {
if (config.getValue("sound", 0) == 1) {
sound.init();
}
sound.setSfxVolume((int)config.getValue("sfxVolume", 100));
sound.setMusicVolume((int)config.getValue("musicVolume", 60));
}
catch (const char *err) {
state = ERROR;
new OkDialog("Sound Engine", err, &initWarningListener);
logger->log("Warning: %s", err);
}
// Set frame counter when using fps limit
int fpsLimit = (int)config.getValue("fpslimit", 0);
if (fpsLimit)
{
if (fpsLimit < 20) fpsLimit = 20;
if (fpsLimit > 200) fpsLimit = 200;
SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL);
}
}
/** Clear the engine */
void exit_engine()
{
config.write();
delete gui;
delete graphics;
// Shutdown libxml
xmlCleanupParser();
ResourceManager::deleteInstance();
delete logger;
}
/** Check to see if a file exists */
int exists(const std::string &file)
{
FILE *fp = NULL;
fp = fopen(file.c_str(), "r");
if (!fp)
{
return false;
}
else {
fclose(fp);
return true;
}
}
struct Options
{
Options():printHelp(false),skipUpdate(false) {};
bool printHelp;
bool skipUpdate;
};
void printHelp()
{
std::cout << "tmw" << std::endl << std::endl;
std::cout << "Options: " << std::endl;
std::cout << " -h --help : Display this help" << std::endl;
std::cout << " --skipupdate : Skip the update process" << std::endl;
}
void parseOptions(int argc, char *argv[], Options &options)
{
const char *optstring = "h";
const struct option long_options[] = {
{ "help", no_argument, 0, 'h' },
{ "skipupdate", no_argument, 0, 'u' },
0
};
while (optind < argc) {
int result = getopt_long(argc, argv, optstring, long_options, NULL);
if (result == -1) {
break;
}
switch (result) {
default: // Unknown option
case 'h':
options.printHelp = true;
break;
case 'u':
options.skipUpdate = true;
break;
}
}
}
/** Main */
int main(int argc, char *argv[])
{
logger = new Logger();
Options options;
parseOptions(argc, argv, options);
if (options.printHelp) {
printHelp();
return 0;
}
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
xmlInitParser();
LIBXML_TEST_VERSION;
// Redirect libxml errors to /dev/null
FILE *nullFile = fopen("/dev/null", "w");
xmlSetGenericErrorFunc(nullFile, NULL);
// Initialize PhysicsFS
PHYSFS_init(argv[0]);
init_engine();
SDL_Event event;
if (options.skipUpdate && state != ERROR) {
state = LOGIN;
}
unsigned int oldstate = !state; // We start with a status change.
Window *currentDialog = NULL;
void (*inputHandler)(SDL_KeyboardEvent*) = NULL;
Image *login_wallpaper = ResourceManager::getInstance()->
getImage("graphics/images/login_wallpaper.png");
if (!login_wallpaper) {
logger->error("Couldn't load login_wallpaper.png");
}
while (state != EXIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
case SDL_KEYDOWN:
if (inputHandler) {
inputHandler(&event.key);
}
break;
}
guiInput->pushInput(event);
}
gui->logic();
graphics->drawImage(login_wallpaper, 0, 0);
gui->draw();
graphics->updateScreen();
if (state != oldstate) {
if (oldstate == UPDATE) {
ResourceManager::getInstance()->
searchAndAddArchives("/updates", ".zip", 0);
}
oldstate = state;
if (currentDialog) {
delete currentDialog;
}
switch (state) {
case LOGIN:
logger->log("State: LOGIN");
currentDialog = new LoginDialog();
inputHandler = loginInputHandler;
break;
case CHAR_SERVER:
logger->log("State: CHAR_SERVER");
currentDialog = new ServerSelectDialog();
inputHandler = charServerInputHandler;
break;
case CHAR_SELECT:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog();
inputHandler = charSelectInputHandler;
break;
case GAME:
sound.fadeOutMusic(1000);
currentDialog = NULL;
inputHandler = NULL;
login_wallpaper->decRef();
login_wallpaper = NULL;
logger->log("State: GAME");
try {
map_start();
game();
}
catch (const char* err) {
state = ERROR;
new OkDialog("Error", err, &mapStartErrorListener);
}
break;
case UPDATE:
sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
currentDialog = new UpdaterWindow();
inputHandler = updateInputHandler;
break;
case ERROR:
// Hmm, does this look like an endless loop?
break;
default:
state = EXIT;
break;
}
}
}
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();
return 0;
}
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