1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/inventory.h"
#include "gui/ok_dialog.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
#include "resources/resourcemanager.h"
#include <iostream>
#include <guichan.hpp>
#include <SDL.h>
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset, *playerset;
Image *login_wallpaper;
Graphics *graphics;
char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
//unsigned short job, hair, hair_color;
unsigned char stretch_mode, screen_mode;
char *dir;
#ifndef WIN32
Sound sound;
#endif /* not WIN32 */
// ini file configuration reader
Configuration config;
/**
* Listener used for responding to map start error dialog.
*/
class MapStartErrorListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} mapStartErrorListener;
/**
* Listener used for responding to init warning.
*/
class InitWarningListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} initWarningListener;
void request_exit() {
state = EXIT;
}
/**
* Do all initialization stuff
*/
void init_engine() {
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
init_log();
dir = new char[400];
strcpy(dir, "");
#ifndef __USE_UNIX98
// WIN32 and others
strcpy(dir, "tmw.ini");
#else
// UNIX
char *userHome;
char *name = getlogin();
passwd *pass;
if (name != NULL) {
pass = getpwnam(name);
}
else {
pass = getpwuid(geteuid());
}
if (pass == NULL) {
printf("Couldn't determine the user home directory. Exitting.\n");
exit(1);
}
userHome = pass->pw_dir;
// Checking if homeuser/.manaworld folder exists.
sprintf(dir, "%s/.manaworld", userHome);
if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) &&
(errno != EEXIST))
{
printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
exit(1);
}
sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
#endif
// Checking if the tmw.ini file exists... otherwise creates it with
// default options !
FILE *tmwFile = 0;
tmwFile = fopen(dir, "r");
// If we can't read it, it doesn't exist !
if (tmwFile == NULL) {
// We reopen the file in write mode and we create it
printf("No file : %s\n, Creating Default Options...\n", dir);
tmwFile = fopen(dir, "wt");
if (tmwFile == NULL) {
printf("Can't create %s file. Using Defaults.\n", dir);
}
else {
fclose(tmwFile);
// Fill tmw.ini with defaults
config.setValue("core_version", CORE_VERSION);
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("screen", 1);
config.setValue("sound", 1);
#ifdef __USE_UNIX98
char *chatlogFilename = new char[400];
sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
config.setValue("chatlog", chatlogFilename);
delete chatlogFilename;
#else
config.setValue("chatlog", "chatlog.txt");
#endif
config.setValue("stretch", 1);
config.setValue("remember", 1);
config.setValue("username", "Player");
config.write(dir);
}
}
config.init(dir);
#ifdef MACOSX
//set_color_depth(32);
#else
//set_color_depth(16);
#endif
SDL_WM_SetCaption("The Mana World", NULL);
screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_ANYFORMAT);
if (screen == NULL) {
std::cerr << "Couldn't set 800x600x16 video mode: " <<
SDL_GetError() << std::endl;
exit(1);
}
//if (set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600,
// 0, 0)) {
//}
// Create the graphics context
graphics = new Graphics();
ResourceManager *resman = ResourceManager::getInstance();
login_wallpaper = resman->getImage("graphic/login.bmp");
Image *playerImg = resman->getImage("graphic/playerset.bmp");
Image *hairImg = resman->getImage("graphic/hairset.bmp");
if (!login_wallpaper) error("Couldn't load login.bmp");
if (!playerImg) error("Couldn't load playerset.bmp");
if (!hairImg) error("Couldn't load hairset.bmp");
// Stretch some bitmaps while they haven't been replaced with higher res
Image *scaledPlayerImg = playerImg->getScaledInstance(
playerImg->getWidth() * 2, playerImg->getHeight() * 2);
Image *scaledHairImg = hairImg->getScaledInstance(
hairImg->getWidth() * 2, hairImg->getHeight() * 2);
playerset = new Spriteset(scaledPlayerImg, 160, 120);
hairset = new Spriteset(scaledHairImg, 40, 40);
init_gui(graphics);
state = LOGIN;
#ifndef WIN32
// initialize sound-engine and start playing intro-theme /-kth5
try {
if (config.getValue("sound", 0) == 1) {
SDL_InitSubSystem(SDL_INIT_AUDIO);
sound.init(32, 20);
}
sound.setVolume(64);
// left here to serve as an example ;)
/*
SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg");
sound.startItem(id, 70);
*/
}
catch (const char *err) {
state = ERROR;
new OkDialog("Sound Engine", err, &initWarningListener);
warning(err);
}
#endif /* not WIN32 */
}
/** Clear the engine */
void exit_engine() {
config.write(dir);
delete dir;
gui_exit();
ResourceManager::deleteInstance();
}
/** Main */
int main(int argc, char *argv[]) {
init_engine();
SDL_Event event;
while (state != EXIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
}
}
switch (state) {
case LOGIN:
status("LOGIN");
login();
break;
case CHAR_SERVER:
status("CHAR_SERVER");
char_server();
break;
case CHAR_SELECT:
status("CHAR_SELECT");
charSelect();
break;
case GAME:
#ifndef WIN32
sound.stopBgm();
#endif /* not WIN32 */
status("GAME");
try {
map_start();
game();
}
catch (const char* err) {
state = ERROR;
new OkDialog("Error", err, &mapStartErrorListener);
}
break;
case ERROR:
// Redraw GUI
login_wallpaper->draw(screen, 0, 0);
gui->logic();
gui->draw();
guiGraphics->updateScreen();
break;
default:
state = EXIT;
break;
}
}
status("EXIT");
exit_engine();
return 0;
}
|