summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: 865588ff9552fa238bb25f1420a7d5ed4b696ec8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "main.h"

#include "configuration.h"
#include "emoteshortcut.h"
#include "game.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "lockedarray.h"
#include "log.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
#include "playerrelations.h"
#include "sound.h"
#include "statuseffect.h"
#include "units.h"

#include "gui/widgets/button.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/label.h"
#include "gui/widgets/progressbar.h"

#include "gui/changeemaildialog.h"
#include "gui/changepassworddialog.h"
#include "gui/charselectdialog.h"
#include "gui/connectiondialog.h"
#include "gui/gui.h"
#include "gui/skin.h"
#include "gui/login.h"
#include "gui/okdialog.h"
#include "gui/palette.h"
#include "gui/quitdialog.h"
#include "gui/register.h"
#include "gui/sdlinput.h"
#include "gui/serverdialog.h"
#include "gui/setup.h"
#include "gui/unregisterdialog.h"
#include "gui/updatewindow.h"
#include "gui/worldselectdialog.h"

#include "net/charhandler.h"
#include "net/gamehandler.h"
#include "net/generalhandler.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "net/worldinfo.h"
#ifdef MANASERV_SUPPORT
#include "net/manaserv/charhandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/generalhandler.h"
#include "net/manaserv/loginhandler.h"
#include "net/manaserv/network.h"
#endif

#ifdef MANASERV_SUPPORT
#include "net/manaserv/accountserver/accountserver.h"
#include "net/manaserv/accountserver/account.h"

#include "net/manaserv/chatserver/chatserver.h"

#include "net/manaserv/gameserver/gameserver.h"
#endif

#include "resources/colordb.h"
#include "resources/emotedb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <SDL_image.h>

#include <guichan/actionlistener.hpp>

#include <libxml/parser.h>

#include <getopt.h>
#include <iostream>
#include <physfs.h>
#include <unistd.h>
#include <vector>

#ifdef __APPLE__
#include <CoreFoundation/CFBundle.h>
#endif

#ifdef __MINGW32__
#include <windows.h>
#define usleep(usec) (Sleep ((usec) / 1000), 0)
#endif

#ifdef WIN32
#include <SDL_syswm.h>
#else
#include <cerrno>
#include <sys/stat.h>
#endif

namespace
{
    class SetupListener : public gcn::ActionListener
    {
    public:
        /**
         * Called when receiving actions from widget.
         */
        void action(const gcn::ActionEvent &event);
    } listener;
}

static const int defaultSfxVolume = 100;
static const int defaultMusicVolume = 60;

#ifdef MANASERV_SUPPORT
extern Net::Connection *gameServerConnection;
extern Net::Connection *chatServerConnection;
extern Net::Connection *accountServerConnection;
#endif

Graphics *graphics;
Game *game = 0;

State state = STATE_START;
std::string errorMessage;

Sound sound;
Music *bgm;

Configuration config;         /**< XML file configuration reader */
Configuration branding;       /**< XML branding information reader */
Logger *logger;               /**< Log object */
KeyboardConfig keyboard;

LoginData loginData;
LockedArray<LocalPlayer*> charInfo(MAX_CHARACTER_COUNT);

Palette *guiPalette;

// This anonymous namespace hides whatever is inside from other modules.
namespace {

std::string homeDir;
std::string updateHost;
std::string updatesDir;

SDL_Surface *icon;

/**
 * A structure holding the values of various options that can be passed from
 * the command line.
 */
struct Options
{
    /**
     * Constructor.
     */
    Options():
        printHelp(false),
        printVersion(false),
        skipUpdate(false),
        chooseDefault(false),
        noOpenGL(false),
        serverPort(0)
    {}

    bool printHelp;
    bool printVersion;
    bool skipUpdate;
    bool chooseDefault;
    bool noOpenGL;
    std::string username;
    std::string password;
    std::string character;
    std::string configPath;
    std::string updateHost;
    std::string dataPath;
    std::string homeDir;

    std::string serverName;
    short serverPort;

};

/**
 * Parse the update host and determine the updates directory
 * Then verify that the directory exists (creating if needed).
 */
static void setUpdatesDir()
{
    std::stringstream updates;

    // If updatesHost is currently empty, fill it from config file
    if (updateHost.empty())
    {
        updateHost =
            config.getValue("updatehost", "http://updates.themanaworld.org/");
    }

    // Remove any trailing slash at the end of the update host
    if (updateHost.at(updateHost.size() - 1) == '/')
        updateHost.resize(updateHost.size() - 1);

    // Parse out any "http://" or "ftp://", and set the updates directory
    size_t pos;
    pos = updateHost.find("://");
    if (pos != updateHost.npos)
    {
        if (pos + 3 < updateHost.length())
        {
            updates << "updates/" << updateHost.substr(pos + 3);
            updatesDir = updates.str();
        }
        else
        {
            logger->log("Error: Invalid update host: %s", updateHost.c_str());
            errorMessage = strprintf(_("Invalid update host: %s"), updateHost.c_str());
            state = STATE_ERROR;
        }
    }
    else
    {
        logger->log("Warning: no protocol was specified for the update host");
        updates << "updates/" << updateHost;
        updatesDir = updates.str();
    }

    ResourceManager *resman = ResourceManager::getInstance();

    // Verify that the updates directory exists. Create if necessary.
    if (!resman->isDirectory("/" + updatesDir))
    {
        if (!resman->mkdir("/" + updatesDir))
        {
#if defined WIN32
            std::string newDir = homeDir + "\\" + updatesDir;
            std::string::size_type loc = newDir.find("/", 0);

            while (loc != std::string::npos)
            {
                newDir.replace(loc, 1, "\\");
                loc = newDir.find("/", loc);
            }

            if (!CreateDirectory(newDir.c_str(), 0) &&
                GetLastError() != ERROR_ALREADY_EXISTS)
            {
                logger->log("Error: %s can't be made, but doesn't exist!",
                            newDir.c_str());
                errorMessage = _("Error creating updates directory!");
                state = STATE_ERROR;
            }
#else
            logger->log("Error: %s/%s can't be made, but doesn't exist!",
                        homeDir.c_str(), updatesDir.c_str());
            errorMessage = _("Error creating updates directory!");
            state = STATE_ERROR;
#endif
        }
    }
}

/**
 * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On
 * Windows and other systems we use the current working directory.
 */
static void initHomeDir(const Options &options)
{
    homeDir = options.homeDir;

    if (homeDir.empty())
    {
#ifdef __APPLE__
        // Use Application Directory instead of .mana
        homeDir = std::string(PHYSFS_getUserDir()) +
            "/Library/Application Support/" +
            branding.getValue("appName", "Mana");
#else
        homeDir = std::string(PHYSFS_getUserDir()) +
            "/." + branding.getValue("appShort", "mana");
#endif
    }
#if defined WIN32
    if (!CreateDirectory(homeDir.c_str(), 0) &&
            GetLastError() != ERROR_ALREADY_EXISTS)
#else
    // Create home directory if it doesn't exist already
    if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
            (errno != EEXIST))
#endif
    {
        logger->error(strprintf(_("%s doesn't exist and can't be created! "
                                  "Exiting."), homeDir.c_str()));
    }
}

/**
 * Initialize configuration.
 */
static void initConfiguration(const Options &options)
{
    // Fill configuration with defaults
    logger->log("Initializing configuration...");
    std::string defaultHost = branding.getValue("defaultServer",
        "server.themanaworld.org");
    int defaultPort = (int)branding.getValue("defaultPort", DEFAULT_PORT);
    config.setValue("port", defaultPort);
    config.setValue("hwaccel", false);
#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
    config.setValue("opengl", true);
#else
    config.setValue("opengl", false);
#endif
    config.setValue("screen", false);
    config.setValue("sound", true);
    config.setValue("guialpha", 0.8f);
    config.setValue("remember", true);
    config.setValue("sfxVolume", 100);
    config.setValue("musicVolume", 60);
    config.setValue("fpslimit", 60);
    std::string defaultUpdateHost = branding.getValue("defaultUpdateHost",
        "http://updates.themanaworld.org");
    config.setValue("updatehost", defaultUpdateHost);
    config.setValue("customcursor", true);
    config.setValue("ChatLogLength", 128);

    // Checking if the configuration file exists... otherwise create it with
    // default options.
    FILE *configFile = 0;
    std::string configPath = options.configPath;

    if (configPath.empty())
        configPath = homeDir + "/config.xml";

    configFile = fopen(configPath.c_str(), "r");

    // If we can't read it, it doesn't exist !
    if (configFile == NULL) {
        // We reopen the file in write mode and we create it
        configFile = fopen(configPath.c_str(), "wt");
    }
    if (configFile == NULL) {
       logger->log("Can't create %s. Using defaults.", configPath.c_str());
    } else {
        fclose(configFile);
        config.init(configPath);
    }
}

/**
 * Do all initialization stuff.
 */
static void initEngine(const Options &options)
{
    // Initialize SDL
    logger->log("Initializing SDL...");
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
        logger->error(strprintf("Could not initialize SDL: %s",
                      SDL_GetError()));
    }
    atexit(SDL_Quit);

    SDL_EnableUNICODE(1);
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    SDL_WM_SetCaption(branding.getValue("appName", "The Mana World").c_str(),
                      NULL);

    ResourceManager *resman = ResourceManager::getInstance();

    if (!resman->setWriteDir(homeDir)) {
        logger->error(strprintf("%s couldn't be set as home directory! "
                                "Exiting.", homeDir.c_str()));
    }

    // Add the user's homedir to PhysicsFS search path
    resman->addToSearchPath(homeDir, false);

    // Add the main data directories to our PhysicsFS search path
    if (!options.dataPath.empty()) {
        resman->addToSearchPath(options.dataPath, true);
    }
    resman->addToSearchPath("data", true);
#if defined __APPLE__
    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
    char path[PATH_MAX];
    if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
                                          PATH_MAX))
    {
        fprintf(stderr, "Can't find Resources directory\n");
    }
    CFRelease(resourcesURL);
    strncat(path, "/data", PATH_MAX - 1);
    resman->addToSearchPath(path, true);
#else
    resman->addToSearchPath(PKG_DATADIR "data", true);
#endif

#ifdef WIN32
    static SDL_SysWMinfo pInfo;
    SDL_GetWMInfo(&pInfo);
    HICON icon = LoadIcon(GetModuleHandle(NULL), "A");
    if (icon)
    {
        SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
    }
#else
    icon = IMG_Load(resman->getPath(branding.getValue("appIcon", "data/icons/mana.png")).c_str());
    if (icon)
    {
        SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
        SDL_WM_SetIcon(icon, NULL);
    }
#endif

#ifdef USE_OPENGL
    bool useOpenGL = !options.noOpenGL && (config.getValue("opengl", 0) == 1);

    // Setup image loading for the right image format
    Image::setLoadAsOpenGL(useOpenGL);

    // Create the graphics context
    graphics = useOpenGL ? new OpenGLGraphics : new Graphics;
#else
    // Create the graphics context
    graphics = new Graphics;
#endif

    const int width = (int) config.getValue("screenwidth", defaultScreenWidth);
    const int height = (int) config.getValue("screenheight", defaultScreenHeight);
    const int bpp = 0;
    const bool fullscreen = ((int) config.getValue("screen", 0) == 1);
    const bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1);

    // Try to set the desired video mode
    if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
    {
        logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s",
            width, height, bpp, SDL_GetError()));
    }

    // Initialize for drawing
    graphics->_beginDraw();

    // Initialize the item shortcuts.
    itemShortcut = new ItemShortcut;

    // Initialize the emote shortcuts.
    emoteShortcut = new EmoteShortcut;

    gui = new Gui(graphics);

    // Initialize sound engine
    try
    {
        if (config.getValue("sound", 0) == 1)
            sound.init();

        sound.setSfxVolume((int) config.getValue("sfxVolume",
                    defaultSfxVolume));
        sound.setMusicVolume((int) config.getValue("musicVolume",
                    defaultMusicVolume));
    }
    catch (const char *err)
    {
        state = STATE_ERROR;
        errorMessage = err;
        logger->log("Warning: %s", err);
    }

    // Initialize keyboard
    keyboard.init();

    // Initialise player relations
    player_relations.init();
}

/** Clear the engine */
static void exitEngine()
{
    // Before config.write() since it writes the shortcuts to the config
    delete itemShortcut;
    delete emoteShortcut;

    config.write();

    delete gui;
    delete graphics;

    // Shutdown libxml
    xmlCleanupParser();

    // Shutdown sound
    sound.close();

    // Unload XML databases
    ColorDB::unload();
    EmoteDB::unload();
    ItemDB::unload();
    MonsterDB::unload();
    NPCDB::unload();
    StatusEffect::unload();

    ResourceManager::deleteInstance();

    SDL_FreeSurface(icon);
}

static void printHelp()
{
    using std::endl;

    std::cout
        << _("mana") << endl << endl
        << _("Options:") << endl
        << _("  -C --config-file : Configuration file to use") << endl
        << _("  -d --data        : Directory to load game data from") << endl
        << _("  -D --default     : Choose default character server and "
                                  "character") << endl
        << _("  -h --help        : Display this help") << endl
        << _("  -S --home-dir    : Directory to use as home directory") << endl
        << _("  -H --update-host : Use this update host") << endl
        << _("  -P --password    : Login with this password") << endl
        << _("  -c --character   : Login with this character") << endl
        << _("  -p --port        : Login server port") << endl
        << _("  -s --server      : Login server name or IP") << endl
        << _("  -u --skip-update : Skip the update downloads") << endl
        << _("  -U --username    : Login with this username") << endl
#ifdef USE_OPENGL
        << _("  -O --no-opengl   : Disable OpenGL for this session") << endl
#endif
        << _("  -v --version     : Display the version") << endl;
}

static void printVersion()
{
    std::cout << strprintf("The Mana World %s", FULL_VERSION) << std::endl;
}

static void parseOptions(int argc, char *argv[], Options &options)
{
    const char *optstring = "hvud:U:P:Dc:s:p:C:H:S:O";

    const struct option long_options[] = {
        { "config-file", required_argument, 0, 'C' },
        { "data",        required_argument, 0, 'd' },
        { "default",     no_argument,       0, 'D' },
        { "password",    required_argument, 0, 'P' },
        { "character",   required_argument, 0, 'c' },
        { "help",        no_argument,       0, 'h' },
        { "home-dir",    required_argument, 0, 'S' },
        { "update-host", required_argument, 0, 'H' },
        { "port",        required_argument, 0, 'p' },
        { "server",      required_argument, 0, 's' },
        { "skip-update", no_argument,       0, 'u' },
        { "username",    required_argument, 0, 'U' },
        { "no-opengl",   no_argument,       0, 'O' },
        { "version",     no_argument,       0, 'v' },
        { 0 }
    };

    while (optind < argc)
    {

        int result = getopt_long(argc, argv, optstring, long_options, NULL);

        if (result == -1)
            break;

        switch (result)
        {
            case 'C':
                options.configPath = optarg;
                break;
            case 'd':
                options.dataPath = optarg;
                break;
            case 'D':
                options.chooseDefault = true;
                break;
            default: // Unknown option
            case 'h':
                options.printHelp = true;
                break;
            case 'H':
                options.updateHost = optarg;
                break;
            case 'c':
                options.character = optarg;
                break;
            case 'P':
                options.password = optarg;
                break;
            case 's':
                options.serverName = optarg;
                break;
            case 'p':
                options.serverPort = (short) atoi(optarg);
                break;
            case 'u':
                options.skipUpdate = true;
                break;
            case 'U':
                options.username = optarg;
                break;
            case 'v':
                options.printVersion = true;
                break;
            case 'S':
                options.homeDir = optarg;
                break;
            case 'O':
                options.noOpenGL = true;
                break;
        }
    }
}

/**
 * Reads the file "{Updates Directory}/resources2.txt" and attempts to load
 * each update mentioned in it.
 */
static void loadUpdates()
{
    if (updatesDir.empty()) return;
    const std::string updatesFile = "/" + updatesDir + "/resources2.txt";
    ResourceManager *resman = ResourceManager::getInstance();
    std::vector<std::string> lines = resman->loadTextFile(updatesFile);

    for (unsigned int i = 0; i < lines.size(); ++i)
    {
        std::stringstream line(lines[i]);
        std::string filename;
        line >> filename;
        resman->addToSearchPath(homeDir + "/" + updatesDir + "/"
                                + filename, false);
    }
}

class ErrorListener : public gcn::ActionListener
{
public:
    void action(const gcn::ActionEvent &event)
    {
        state = STATE_CHOOSE_SERVER;
    }
} errorListener;

class AccountListener : public gcn::ActionListener
{
public:
    void action(const gcn::ActionEvent &event)
    {
        state = STATE_CHAR_SELECT;
    }
} accountListener;

class LoginListener : public gcn::ActionListener
{
public:
    void action(const gcn::ActionEvent &event)
    {
        state = STATE_LOGIN;
    }
} loginListener;

} // namespace

const std::string &getHomeDirectory()
{
    return homeDir;
}

// TODO Find some nice place for these functions
static void accountLogin(LoginData *loginData)
{
    logger->log("Username is %s", loginData->username.c_str());

    Net::getCharHandler()->setCharInfo(&charInfo);

    // Send login infos
    if (loginData->registerLogin) {
        Net::getLoginHandler()->registerAccount(loginData);
    } else {
        Net::getLoginHandler()->loginAccount(loginData);
    }

    // Clear the password, avoids auto login when returning to login
    loginData->password = "";

    // TODO This is not the best place to save the config, but at least better
    // than the login gui window
    if (loginData->remember)
    {
        config.setValue("username", loginData->username);
    }
    config.setValue("remember", loginData->remember);
}

extern "C" char const *_nl_locale_name_default(void);

static void initInternationalization()
{
#if ENABLE_NLS
#ifdef WIN32
    putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str());
    // mingw doesn't like LOCALEDIR to be defined for some reason
    bindtextdomain("mana", "translations/");
#else
    bindtextdomain("mana", LOCALEDIR);
#endif
    setlocale(LC_MESSAGES, "");
    bind_textdomain_codeset("mana", "UTF-8");
    textdomain("mana");
#endif
}

static void xmlNullLogger(void *ctx, const char *msg, ...)
{
    // Does nothing, that's the whole point of it
}

// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
static void initXML()
{
    xmlInitParser();
    LIBXML_TEST_VERSION;

    // Suppress libxml2 error messages
    xmlSetGenericErrorFunc(NULL, xmlNullLogger);
}

/** Main */
int main(int argc, char *argv[])
{
    // Parse command line options
    Options options;
    parseOptions(argc, argv, options);
    if (options.printHelp)
    {
        printHelp();
        return 0;
    }
    else if (options.printVersion)
    {
        printVersion();
        return 0;
    }

    initInternationalization();

    // Initialize PhysicsFS
    PHYSFS_init(argv[0]);

    initXML();

    // Load branding information
    branding.init("data/branding.xml");

    initHomeDir(options);

    // Configure logger
    logger = new Logger;
    logger->setLogFile(homeDir + std::string("/mana.log"));

    // Log the mana version
    logger->log("Mana %s", FULL_VERSION);

    initConfiguration(options);
    logger->setLogToStandardOut(config.getValue("logToStandardOut", 0));

    initEngine(options);

    // Needs to be created in main, as the updater uses it
    guiPalette = new Palette;

    Window *currentDialog = NULL;
    QuitDialog* quitDialog = NULL;
    setupWindow = new Setup;

    gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
    Desktop *desktop = 0;
    ProgressBar *progressBar = 0;
    Button *setupButton = 0;

    sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg"));

    // Initialize default server
    ServerInfo currentServer;
    currentServer.hostname = options.serverName;
    currentServer.port = options.serverPort;
    loginData.username = options.username;
    loginData.password = options.password;
    loginData.remember = config.getValue("remember", 0);
    loginData.registerLogin = false;

    if (currentServer.hostname.empty()) {
        currentServer.hostname = branding.getValue("defaultServer",
                                            "server.themanaworld.org").c_str();
    }
    if (options.serverPort == 0) {
        currentServer.port = (short) branding.getValue("defaultPort",
                                                          DEFAULT_PORT);
    }
    if (loginData.username.empty() && loginData.remember) {
        loginData.username = config.getValue("username", "");
    }

    if (state != STATE_ERROR)
        state = STATE_CHOOSE_SERVER;
    State oldstate = STATE_START; // We start with a status change

    SDL_Event event;

    while (state != STATE_EXIT)
    {
        bool handledEvents = false;

        // Handle SDL events
        while (SDL_PollEvent(&event))
        {
            handledEvents = true;

            switch (event.type)
            {
                case SDL_QUIT:
                    state = STATE_EXIT;
                    break;

                case SDL_KEYDOWN:
                    if (event.key.keysym.sym == SDLK_ESCAPE)
                    {
                        if (!quitDialog)
                            quitDialog = new QuitDialog(&quitDialog);
                        else
                            quitDialog->requestMoveToTop();
                    }
                    break;
            }

            guiInput->pushInput(event);
        }

        if (Net::getGeneralHandler())
        {
            Net::getGeneralHandler()->flushNetwork();
            Net::getGeneralHandler()->tick();
        }
        gui->logic();

        if (progressBar && progressBar->isVisible())
        {
            progressBar->setProgress(progressBar->getProgress() + 0.005f);
            if (progressBar->getProgress() == 1.0f)
                progressBar->setProgress(0.0f);
        }

        gui->draw();
        graphics->updateScreen();

        // TODO: Add connect timeouts
        if (state == STATE_CONNECT_GAME &&
                 Net::getGameHandler()->isConnected())
        {
            Net::getLoginHandler()->disconnect();

            state = STATE_GAME;
        }
        else if (state == STATE_CONNECT_SERVER && oldstate == STATE_CHOOSE_SERVER)
        {
            Net::connectToServer(currentServer);
        }
        else if (state == STATE_CONNECT_SERVER &&
                 oldstate != STATE_CHOOSE_SERVER &&
                 Net::getLoginHandler()->isConnected())
        {
            Net::getCharHandler()->setCharInfo(&charInfo);
            state = STATE_LOGIN;
        }
        else if (oldstate == STATE_START || oldstate == STATE_GAME)
        {
            desktop = new Desktop;
            top->add(desktop);
            progressBar = new ProgressBar(0.0f, 100, 20,
                                          gcn::Color(168, 116, 31));
            progressBar->setSmoothProgress(false);
            Label *progressLabel = new Label;
            top->add(progressBar, 5, top->getHeight() - 5 -
                     progressBar->getHeight());
            top->add(progressLabel, 15 + progressBar->getWidth(),
                     progressBar->getY() + 4);
            progressBar->setVisible(false);
            setupButton = new Button(_("Setup"), "Setup", &listener);
            setupButton->setPosition(top->getWidth() - setupButton->getWidth()
                                     - 3, 3);
            top->add(setupButton);

            int screenWidth = (int) config.getValue("screenwidth",
                                                    defaultScreenWidth);
            int screenHeight = (int) config.getValue("screenheight",
                                                     defaultScreenHeight);

            desktop->setSize(screenWidth, screenHeight);
        }

        if (state == STATE_SWITCH_LOGIN && oldstate == STATE_GAME)
        {
            Net::getGameHandler()->disconnect();
        }

        if (state != oldstate)
        {
            //printf("State change: %d to %d\n", oldstate, state);

            oldstate = state;

            // Get rid of the dialog of the previous state
            if (currentDialog) {
                delete currentDialog;
                currentDialog = NULL;
            }
            // State has changed, while the quitDialog was active, it might
            // not be correct anymore
            if (quitDialog) {
                quitDialog->scheduleDelete();
            }

            switch (state) {
                case STATE_CHOOSE_SERVER:
                    logger->log("State: CHOOSE SERVER");

                    // Allow changing this using a server choice dialog
                    // We show the dialog box only if the command-line
                    // options weren't set.
                    if (options.serverName.empty() && options.serverPort == 0) {
                        // Don't allow an alpha opacity
                        // lower than the default value
                        SkinLoader::instance()->setMinimumOpacity(0.8f);

                        currentDialog = new ServerDialog(&currentServer,
                                                         homeDir);
                    } else {
                        state = STATE_CONNECT_SERVER;

                        // Reset options so that cancelling or connect
                        // timeout will show the server dialog.
                        options.serverName.clear();
                        options.serverPort = 0;
                    }
                    break;

                case STATE_CONNECT_SERVER:
                    logger->log("State: CONNECT SERVER");
                    currentDialog = new ConnectionDialog(STATE_SWITCH_SERVER);
                    break;

                case STATE_LOGIN:
                    logger->log("State: LOGIN");
                    // Don't allow an alpha opacity
                    // lower than the default value
                    SkinLoader::instance()->setMinimumOpacity(0.8f);

                    if (options.username.empty()
                            || options.password.empty()) {
                        currentDialog = new LoginDialog(&loginData);
                    } else {
                        state = STATE_LOGIN_ATTEMPT;
                        // Clear the password so that when login fails, the
                        // dialog will show up next time.
                        options.password.clear();
                    }
                    break;

                case STATE_LOGIN_ATTEMPT:
                    logger->log("State: LOGIN ATTEMPT");
                    accountLogin(&loginData);
                    break;

                case STATE_WORLD_SELECT:
                    logger->log("State: WORLD SELECT");
                    {
                        Worlds worlds = Net::getLoginHandler()->getWorlds();

                        if (worlds.size() == 0)
                        {
                            // Trust that the netcode knows what it's doing
                            state = STATE_UPDATE;
                        }
                        else if (worlds.size() == 1)
                        {
                            Net::getLoginHandler()->chooseServer(0);
                            state = STATE_UPDATE;
                        }
                        else
                        {
                            currentDialog = new WorldSelectDialog(worlds);
                            if (options.chooseDefault)
                            {
                                ((WorldSelectDialog*) currentDialog)->action(
                                    gcn::ActionEvent(NULL, "ok"));
                            }
                        }
                    }
                    break;

                case STATE_WORLD_SELECT_ATTEMPT:
                    logger->log("State: WORLD SELECT ATTEMPT");
                    currentDialog = new ConnectionDialog(STATE_WORLD_SELECT);
                    break;

                case STATE_UPDATE:

                    // Determine which source to use for the update host
                    if (!options.updateHost.empty())
                        updateHost = options.updateHost;
                    else
                        updateHost = loginData.updateHost;
                    setUpdatesDir();

                    if (options.skipUpdate)
                    {
                        state = STATE_LOAD_DATA;
                    }
                    else
                    {
                        logger->log("State: UPDATE");
                        currentDialog = new UpdaterWindow(updateHost,
                                homeDir + "/" + updatesDir);
                    }
                    break;

                case STATE_LOAD_DATA:
                    logger->log("State: LOAD DATA");

                    // If another data path has been set,
                    // we don't load any other files...
                    if (options.dataPath.empty())
                    {
                        // Load the updates downloaded so far...
                        loadUpdates();


                        // Also add customdata directory
                        ResourceManager::getInstance()->searchAndAddArchives(
                            "customdata/",
                            "zip",
                            false);
                    }

                    // Load XML databases
                    ColorDB::load();
                    ItemDB::load();
                    Being::load(); // Hairstyles
                    MonsterDB::load();
                    NPCDB::load();
                    EmoteDB::load();
                    StatusEffect::load();
                    Units::loadUnits();

                    desktop->reloadWallpaper();

                    state = STATE_GET_CHARACTERS;
                    break;

                case STATE_GET_CHARACTERS:
                    logger->log("State: GET CHARACTERS");
                    Net::getCharHandler()->getCharacters();
                    break;

                case STATE_CHAR_SELECT:
                    logger->log("State: CHAR SELECT");
                    // Don't allow an alpha opacity
                    // lower than the default value
                    SkinLoader::instance()->setMinimumOpacity(0.8f);

                    currentDialog =
                        new CharSelectDialog(&charInfo, &loginData);

                    if (((CharSelectDialog*) currentDialog)->
                            selectByName(options.character)) {
                        ((CharSelectDialog*) currentDialog)->chooseSelected();
                    } else {
                        ((CharSelectDialog*) currentDialog)->selectByName(
                            config.getValue("lastCharacter", ""));
                    }

                    break;

                case STATE_CONNECT_GAME:
                    logger->log("State: CONNECT GAME");

                    Net::getGameHandler()->connect();
                    currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
                    break;

                case STATE_GAME:
                    logger->log("Memorizing selected character %s",
                            player_node->getName().c_str());
                    config.setValue("lastCharacter", player_node->getName());

                    Net::getGameHandler()->inGame();

                    // Fade out logon-music here too to give the desired effect
                    // of "flowing" into the game.
                    sound.fadeOutMusic(1000);

                    // Allow any alpha opacity
                    SkinLoader::instance()->setMinimumOpacity(-1.0f);

                    delete setupButton;
                    delete desktop;
                    setupButton = NULL;
                    desktop = NULL;

                    currentDialog = NULL;

                    logger->log("State: GAME");
                    game = new Game;
                    game->logic();
                    delete game;
                    game = 0;

                    if (state == STATE_GAME)
                        state = STATE_EXIT;

                    break;

                case STATE_LOGIN_ERROR:
                    logger->log("State: LOGIN ERROR");
                    currentDialog = new OkDialog(_("Error"), errorMessage);
                    currentDialog->addActionListener(&loginListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_ACCOUNTCHANGE_ERROR:
                    logger->log("State: ACCOUNT CHANGE ERROR");
                    currentDialog = new OkDialog(_("Error"), errorMessage);
                    currentDialog->addActionListener(&accountListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_REGISTER:
                    logger->log("State: REGISTER");
                    currentDialog = new RegisterDialog(&loginData);
                    break;

                case STATE_REGISTER_ATTEMPT:
                    logger->log("Username is %s", loginData.username.c_str());

                    Net::getCharHandler()->setCharInfo(&charInfo);
                    Net::getLoginHandler()->registerAccount(&loginData);
                    break;

                case STATE_CHANGEPASSWORD:
                    logger->log("State: CHANGE PASSWORD");
                    currentDialog = new ChangePasswordDialog(&loginData);
                    break;

                case STATE_CHANGEPASSWORD_ATTEMPT:
                    logger->log("State: CHANGE PASSWORD ATTEMPT");
                    Net::getLoginHandler()->changePassword(loginData.username,
                                                loginData.password,
                                                loginData.newPassword);
                    break;

                case STATE_CHANGEPASSWORD_SUCCESS:
                    logger->log("State: CHANGE PASSWORD SUCCESS");
                    currentDialog = new OkDialog(_("Password Change"),
                            _("Password changed successfully!"));
                    currentDialog->addActionListener(&accountListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    loginData.password = loginData.newPassword;
                    loginData.newPassword = "";
                    break;

                case STATE_CHANGEEMAIL:
                    logger->log("State: CHANGE EMAIL");
                    currentDialog = new ChangeEmailDialog(&loginData);
                    break;

                case STATE_CHANGEEMAIL_ATTEMPT:
                    logger->log("State: CHANGE EMAIL ATTEMPT");
                    Net::getLoginHandler()->changeEmail(loginData.email);
                    break;

                case STATE_CHANGEEMAIL_SUCCESS:
                    logger->log("State: CHANGE EMAIL SUCCESS");
                    currentDialog = new OkDialog(_("Email Change"),
                            _("Email changed successfully!"));
                    currentDialog->addActionListener(&accountListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_UNREGISTER:
                    logger->log("State: UNREGISTER");
                    currentDialog = new UnRegisterDialog(&loginData);
                    break;

                case STATE_UNREGISTER_ATTEMPT:
                    logger->log("State: UNREGISTER ATTEMPT");
                    Net::getLoginHandler()->unregisterAccount(
                            loginData.username, loginData.password);
                    break;

                case STATE_UNREGISTER_SUCCESS:
                    logger->log("State: UNREGISTER SUCCESS");
#ifdef MANASERV_SUPPORT
                    accountServerConnection->disconnect();
#endif
                    currentDialog = new OkDialog(_("Unregister Successful"),
                            _("Farewell, come back any time..."));
                    loginData.clear();
                    //The errorlistener sets the state to STATE_CHOOSE_SERVER
                    currentDialog->addActionListener(&errorListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    break;

                case STATE_SWITCH_SERVER:
                    logger->log("State: SWITCH SERVER");

#ifdef MANASERV_SUPPORT
                    gameServerConnection->disconnect();
                    chatServerConnection->disconnect();
                    accountServerConnection->disconnect();
#endif

                    state = STATE_CHOOSE_SERVER;
                    break;

                case STATE_SWITCH_LOGIN:
                    logger->log("State: SWITCH LOGIN");

                    Net::getLoginHandler()->logout();

                    state = STATE_LOGIN;
                    break;

                case STATE_SWITCH_CHARACTER:
                    logger->log("State: SWITCH CHARACTER");

                    // Done with game
                    Net::getGameHandler()->disconnect();

                    Net::getCharHandler()->getCharacters();
                    break;

                case STATE_LOGOUT_ATTEMPT:
                    logger->log("State: LOGOUT ATTEMPT");
                    // TODO
                    break;

                case STATE_WAIT:
                    logger->log("State: WAIT");
                    break;

                case STATE_EXIT:
                    logger->log("State: EXIT");
                    Net::getGeneralHandler()->unload();
                    break;

                case STATE_FORCE_QUIT:
                    logger->log("State: FORCE QUIT");
                    if (Net::getGeneralHandler())
                        Net::getGeneralHandler()->unload();
                    state = STATE_EXIT;
                  break;

                case STATE_ERROR:
                    logger->log("State: ERROR");
                    currentDialog = new OkDialog(_("Error"), errorMessage);
                    currentDialog->addActionListener(&errorListener);
                    currentDialog = NULL; // OkDialog deletes itself
                    Net::getGameHandler()->disconnect();
                    break;

                default:
                    state = STATE_FORCE_QUIT;
                    break;
            }
        }

        /*
         * This loop can really stress the CPU, for no reason since it's
         * just constantly redrawing the wallpaper.  Added the following
         * usleep to limit it to 40 FPS during the login sequence
         */
        if (!handledEvents)
            usleep(25000);
    }

    delete guiPalette;
/*#ifdef EATHENA_SUPPORT
    delete network;
#endif*/

    logger->log("Quitting");
    exitEngine();
    PHYSFS_deinit();
    delete logger;

    return 0;
}

void SetupListener::action(const gcn::ActionEvent &event)
{
    Window *window = NULL;

    if (event.getId() == "Setup")
        window = setupWindow;

    if (window)
    {
        window->setVisible(!window->isVisible());
        if (window->isVisible())
            window->requestMoveToTop();
    }
}