1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/inventory.h"
#include "gui/ok_dialog.h"
#include "sound.h"
#include "graphic/graphic.h"
#include "resources/resourcemanager.h"
#include <iostream>
#include <guichan.hpp>
#include <SDL/SDL.h>
#include <physfs.h>
#include <libxml/xmlversion.h>
#ifdef USE_OPENGL
#include <SDL_opengl.h>
#endif
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
Image *login_wallpaper = NULL;
Graphics* graphics;
char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
unsigned char screen_mode;
char *dir = NULL;
Sound sound;
// ini file configuration reader
Configuration config;
// macros for safe object deletion
#define SAFE_DELETE(object) { \
if (object != NULL) { \
delete object; \
} \
}
#define SAFE_DELETE_ARRAY(array) { \
if (array != NULL) { \
delete [] array; \
} \
}
/**
* Listener used for responding to map start error dialog.
*/
class MapStartErrorListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} mapStartErrorListener;
/**
* Listener used for responding to init warning.
*/
class InitWarningListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} initWarningListener;
/**
* Do all initialization stuff
*/
void init_engine()
{
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
init_log();
dir = new char[400];
strcpy(dir, "");
#ifndef __USE_UNIX98
// WIN32 and others
strcpy(dir, "tmw.ini");
#else
// UNIX
char *userHome;
char *name = getlogin();
passwd *pass;
if (name != NULL) {
pass = getpwnam(name);
}
else {
pass = getpwuid(geteuid());
}
if (pass == NULL) {
printf("Couldn't determine the user home directory. Exitting.\n");
exit(1);
}
userHome = pass->pw_dir;
// Checking if homeuser/.manaworld folder exists.
sprintf(dir, "%s/.manaworld", userHome);
if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) &&
(errno != EEXIST))
{
printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
exit(1);
}
sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
#endif
// Checking if the tmw.ini file exists... otherwise creates it with
// default options !
FILE *tmwFile = 0;
tmwFile = fopen(dir, "r");
// If we can't read it, it doesn't exist !
if (tmwFile == NULL) {
// We reopen the file in write mode and we create it
printf("No file : %s\n, Creating Default Options...\n", dir);
tmwFile = fopen(dir, "wt");
if (tmwFile == NULL) {
printf("Can't create %s file. Using Defaults.\n", dir);
}
else {
fclose(tmwFile);
// Fill tmw.ini with defaults
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
config.setValue("screen", 0);
config.setValue("sound", 1);
#ifdef __USE_UNIX98
char *chatlogFilename = new char[400];
sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
config.setValue("chatlog", chatlogFilename);
delete chatlogFilename;
#else
config.setValue("chatlog", "chatlog.txt");
#endif
config.setValue("remember", 1);
config.setValue("username", "Player");
config.write(dir);
}
}
config.init(dir);
SDL_WM_SetCaption("The Mana World", NULL);
int displayFlags = SDL_ANYFORMAT;
if ((int)config.getValue("screen", 0) == 1) {
displayFlags |= SDL_FULLSCREEN;
}
#ifndef USE_OPENGL
if ((int)config.getValue("hwaccel", 0)) {
log("Attempting to use hardware acceleration.");
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
}
else {
displayFlags |= SDL_SWSURFACE;
}
#else
displayFlags |= SDL_OPENGL;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#endif
screen = SDL_SetVideoMode(800, 600, 32, displayFlags);
if (screen == NULL) {
std::cerr << "Couldn't set 800x600x32 video mode: " <<
SDL_GetError() << std::endl;
exit(1);
}
#ifdef USE_OPENGL
// Setup OpenGL
glViewport(0, 0, 800, 600);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
int gotDoubleBuffer;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
log("OpenGL is %s double buffering.",
(gotDoubleBuffer ? "using" : "not using"));
#endif
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
log("Possible to create hardware surfaces: %s",
((vi->hw_available) ? "yes" : "no "));
log("Window manager available: %s",
((vi->wm_available) ? "yes" : "no"));
log("Accelerated hardware to hardware blits: %s",
((vi->blit_hw) ? "yes" : "no"));
log("Accelerated hardware to hardware colorkey blits: %s",
((vi->blit_hw_CC) ? "yes" : "no"));
log("Accelerated hardware to hardware alpha blits: %s",
((vi->blit_hw_A) ? "yes" : "no"));
log("Accelerated software to hardware blits: %s",
((vi->blit_sw) ? "yes" : "no"));
log("Accelerated software to hardware colorkey blits: %s",
((vi->blit_sw_CC) ? "yes" : "no"));
log("Accelerated software to hardware alpha blits: %s",
((vi->blit_sw_A) ? "yes" : "no"));
log("Accelerated color fills: %s",
((vi->blit_fill) ? "yes" : "no"));
log("Available video memory: %d", vi->video_mem);
//vfmt Pixel format of the video device
// Create the graphics context
graphics = new Graphics();
ResourceManager *resman = ResourceManager::getInstance();
login_wallpaper = resman->getImage(
"core/graphics/images/login_wallpaper.png");
Image *playerImg = resman->getImage(
"core/graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"core/graphics/sprites/player_male_hair.png");
if (!login_wallpaper) error("Couldn't load login_wallpaper.png");
if (!playerImg) error("Couldn't load player_male_base.png");
if (!hairImg) error("Couldn't load player_male_hair.png");
playerset = new Spriteset(playerImg, 160, 120);
hairset = new Spriteset(hairImg, 40, 40);
gui = new Gui(graphics);
state = LOGIN;
// initialize sound-engine and start playing intro-theme /-kth5
try {
if (config.getValue("sound", 0) == 1) {
SDL_InitSubSystem(SDL_INIT_AUDIO);
sound.init(32, 20);
}
sound.setVolume(64);
// left here to serve as an example ;)
/*
SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg");
sound.startItem(id, 70);
*/
}
catch (const char *err) {
state = ERROR;
new OkDialog("Sound Engine", err, &initWarningListener);
log("Warning: %s", err);
}
}
/** Clear the engine */
void exit_engine()
{
config.write(dir);
SAFE_DELETE_ARRAY(dir);
SAFE_DELETE(gui);
SAFE_DELETE(graphics);
ResourceManager::deleteInstance();
}
/** Main */
int main(int argc, char *argv[])
{
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
LIBXML_TEST_VERSION;
// Initialize PhysicsFS
PHYSFS_init(argv[0]);
init_engine();
SDL_Event event;
while (state != EXIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
}
guiInput->pushInput(event);
}
switch (state) {
case LOGIN:
log("State: LOGIN");
login();
break;
case CHAR_SERVER:
log("State: CHAR_SERVER");
char_server();
break;
case CHAR_SELECT:
log("State: CHAR_SELECT");
charSelect();
break;
case GAME:
sound.stopBgm();
log("State: GAME");
try {
map_start();
game();
}
catch (const char* err) {
state = ERROR;
new OkDialog("Error", err, &mapStartErrorListener);
}
break;
case ERROR:
// Redraw GUI
login_wallpaper->draw(screen, 0, 0);
gui->logic();
gui->draw();
graphics->updateScreen();
break;
default:
state = EXIT;
break;
}
}
log("State: EXIT");
exit_engine();
PHYSFS_deinit();
return 0;
}
// GetSkill Function
// Retrieves the level of the skill for the ID value given.
// This function also increases the XP of the skill by the given parameter.
// Call n_base to return the actual value, regardless of equipment modifiers.
// ---by Kyokai
int PLAYER_INFO::GetSkill(int n_ID, int n_XP, int n_base)
{
if(n_ID>N_SKILLS||n_ID<0) // out of cheese error, abort function
return 0;
// 1. raise the exp value
m_Skill[n_ID].exp+=(n_XP*m_Skill[n_ID].mod);
// 2. Check for level up
if(m_Skill[n_ID].exp >= 20 * ((m_Skill[n_ID].level)^(6/5)))
{
m_Skill[n_ID].level += 1;
m_Skill[n_ID].exp = 0;
// TO DO: send the user a message that tells him his
// skill just leveled up!
}
// 3. getting the return value
int r = m_Skill[n_ID].level;
if(n_base)
{
// TO DO: alter values based on equipment bonuses
}
return r; // return the value
}
|